how could i get left4dead on my mac?

Discussion in 'Mac and PC Games' started by dreamer408, Dec 5, 2008.

  1. dreamer408 macrumors newbie

    dreamer408

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    a house lol in beautiful SAN JOSE CALIFORNIA!
    #1
    let me know what it would take..at least to get the demo playing...i have a stock macbook...just got it in oct..let me know =) played the game on xbox and was in love haha
     
  2. Tallest Skil macrumors P6

    Tallest Skil

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    #2
    Install Windows in Boot Camp. Get the game there.
     
  3. dreamer408 thread starter macrumors newbie

    dreamer408

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    #3
    where can i get those tho...
     
  4. Tallest Skil macrumors P6

    Tallest Skil

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    #4
    Your computer has Boot Camp on it. You buy Windows (XP or Vista) in any computer store ever. You get the game through a similar distribution method.
     
  5. dreamer408 thread starter macrumors newbie

    dreamer408

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    #5
    cool thanks
     
  6. Rodus macrumors 6502a

    Rodus

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    #6
    AFAIK bootcamp is the only way. I've tried everything under CrossOver and had no joy.
     
  7. drichards macrumors 6502a

    drichards

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    Nov 30, 2008
    #7
    You could get it on Steam thru Crossover Games or if you're real ambitious you can use regular darwine. Lord knows why Steam won't release a client thru transgaming themselves...
     
  8. Tallest Skil macrumors P6

    Tallest Skil

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    #8
    Because Cider is a piece of crap and Valve demanded a million dollars to port their games to OS X.
     
  9. drichards macrumors 6502a

    drichards

    Joined:
    Nov 30, 2008
    #9
    If you've downloaded it all on Steam in Crossover and its not working for you, read on the left4dead page at winehq.org to see if you can fix it. Crossover is Wine and most of what's said there should be relevant. I don't have my Mac (shakes fist toward the genius bar) right now, I wish I did so I could help you more...

    Keep an eye out for a Cider port of left4dead, I'm sure somebody out there in Germany or Norway is hard at work trying to get it to run perfect on the Mac right now.
     
  10. Rodus macrumors 6502a

    Rodus

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    #10
    ^^thanks for that but if the perfomance is crappy I think I'll just bootcamp instead.
     
  11. Supaklaw macrumors regular

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    NYC
    #11
    Where did you hear this Skil?
     
  12. Akzel macrumors regular

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    Mar 18, 2008
    #12
    I believe it was posted on Ars Technica some time ago...

    I believe if that's the problem, Apple should pay them the money!! They have plenty of cash, it wouldn't hurt their bank account and they would have the best digital delivery platform for games (Steam)!
     
  13. Supaklaw macrumors regular

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    #13
    Agreed. I don't understand why Apple wouldn't want at least one killer app game to help sell units. If everyone and their mom had L4D on PC and Mac... it would only help them. Not to mention, a million is chump change to them.

    Well if I win the lottery tonight, I'll call Valve personally. :)
     
  14. Supaklaw macrumors regular

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    #14
    Here's the article:
    http://arstechnica.com/journals/app...-co-founder-on-why-its-games-arent-on-the-mac

    And interview with Gabe Newell here:
    http://games.kikizo.com/features/gabenewell_valve_iv_sep07_p1.asp

    Effectively it's not a matter of Apple paying Valve to port a single game, it's mostly Apple giving a crap about games in general... working with developers to make sure OpenGL is functioning as it's supposed to... and essentially realizing adding games is more of a benefit to Apple than to Valve. Apple, for all it's foresight, is very short-sighted in terms of developing more advanced application of it's own platform.

    And a mid-range tower you could swap out graphics cards after 3-4 years (so as to play some Crysis-esque monster game) would help too. The gap between an iMac and a Mac Pro is too wide.
     
  15. Huntn macrumors G5

    Huntn

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    May 5, 2008
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    The Misty Mountains
    #15
    My understanding is that Havok has been an issue for ages with Mac native gaming. At one time, they wanted a reported six figures to allow their physics software to be put on a native Mac game, but that's unverified.

    Traditionally the Mac game market has been way to small to allow those kinds of expenses. I wonder how it is now that Mac market share has risen significantly?

    That is why we should all be shouting Blizzard's praises. :D
     

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