Veri said:
However, the colours seen by your eyes (~1/10 men are considered colourblind, and how can we test whether you see blue as I see blue?), the colour profile of the screen, the sharpness of the screen, the absolute size of your screen, the darkness of the room, the frequencies to which your ears are most sensitive, the environment in which you watch the film (distraction / temperature / comfort) are all well out of the director's control.
Right, but the director did not intended for the film to be watched in a specific environment given that it would be out of his or her control, however the ratio within which they choose to tell the story is within their control, and altering it does effect the intentions of the director.
Veri said:
In fact, I've noticed in general that I don't process physically large areas well with my eyes - without noticing, I'm usually quickly focusing on some area of detail that interests me. Perhaps this is one reason I don't appreciate wiiiidescreen.
What do you mean by "physically large areas"? Surely panning and scanning creates more 'physically larger areas' than widescreen which does not completely fill the screen, and so is obviously not as large.
Widescreen does not mean everything becomes bigger, it just gives more space to tell the story; you can fit more people in the scene; you have more freedom in where you place actors and how you design sets, etc.
Although some films really are better in widescreen, the director could really shoot any film in any ratio. The point is not that one is better than the other, rather it is that when a film is shot in a certain ratio, the environment and the acting have been designed specifically for that ratio, so we should keep the ratio as it was originally intended, whether it is 4:3, 16:9 or something else.
raggedjimmi said:
]So now we're removing 4/5 of the overall experience? Wouldn't a better (and slightly generous) analogy be removing the 2 rear speakers of a 5.1 setup?
Doesn't matter... the point remains: information is being removed.
raggedjimmi said:
I'm curious to what you think about games, if the player can't afford a super computer and has to turn graphics to low does that also mean they're getting the experience? The developer intended the most beautiful and high-resolution of environments with as minimal load time as possible.
I don't see how this relates to video games. Gaming comes from the experience of doing, rather than watching, and games are interactive and changeable. The graphics play little part in the enjoyment of the game.
raggedjimmi said:
What about people who can't afford super brilliant speakers or headphones, are they not listening to music as it was intended since you potentially miss out on subtle instruments tucked away in a song?
Music comes from the totality of the instruments, not individual instruments. A better analogy would be cutting off the start and end of the track, or removing an instrument entirely.