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My Note2 did this and my current Note3 does this also...I don't consider myself a power user by any means....just a busy person who needs to keep up with news in my industry and open links to websites so I can come back to them later...I think my Note3 has 3GB of ram, maybe this really does make a difference over the iPhone only having 1GB?


Also op what android device are you using with that many tabs? Also how does it handle? I've been wondering how android handles multiple tabs but I can't find much on it, sorry for being slightly off topic but I'm very curious.
 
That is the case? Also not all android devices use chrome. Samsung comes with their own browser and so do many other phones. Instead of you people who insist that it's software coming and spouting the same thing, explain why it's software? How is software going to free up more memory if my phone is using 938 megabytes from safari And the OS alone ( as an example) and it only has around 1000 available?

What do you think uses up memory? Software uses up memory. The software is taking the data from a web page and doing things with it. Storing parts in variables, etc. That's how things are in memory. If you do something inefficient with how you put data in variables, you use up more memory. The nature of how the software is written determines *absolutely* everything about how memory is used.
 
My Note2 did this and my current Note3 does this also...I don't consider myself a power user by any means....just a busy person who needs to keep up with news in my industry and open links to websites so I can come back to them later...I think my Note3 has 3GB of ram, maybe this really does make a difference over the iPhone only having 1GB?

Wait are you saying your note does or doesn't reload tabs? The note 3 was one of the few android devices I got to use and I hardly ever got tab reloads.
 
My nexus 5 got tab reloads and app refreshes all the time even with 2GB RAM and a bloat-free OS. On my 6 Plus I have noticed some tab reloading, but it isn't as much of an issue on Chrome. I am wondering how much of it is software related since Chrome is noticeably better.
 
What do you think uses up memory? Software uses up memory. The software is taking the data from a web page and doing things with it. Storing parts in variables, etc. That's how things are in memory. If you do something inefficient with how you put data in variables, you use up more memory. The nature of how the software is written determines *absolutely* everything about how memory is used.

I'm not an idiot, you can only be so efficient. There comes a point where you simply need more memory. You can only do compression and efficiency so much I don't care how good your software is.
 
I thought it didn't reload tabs, though I just checked and it actually did. I have no problem keeping lots of tabs open between the different browsers, though I will need to do more testing and report back.

Wait are you saying your note does or doesn't reload tabs? The note 3 was one of the few android devices I got to use and I hardly ever got tab reloads.


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So, assuming even if it does require reloading of tabs, can you even have 20-40 open tabs at a time on an iPhone+?
 
I thought it didn't reload tabs, though I just checked and it actually did. I have no problem keeping lots of tabs open between the different browsers, though I will need to do more testing and report back.

Okay. I know when I had my note 3 I used a browser on the google play store called naked browser, it was really light and easy to use I like it a lot. I kept over 10 tabs open and when I used the phone for other things I can't recall them reloading.

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I thought it didn't reload tabs, though I just checked and it actually did. I have no problem keeping lots of tabs open between the different browsers, though I will need to do more testing and report back.



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So, assuming even if it does require reloading of tabs, can you even have 20-40 open tabs at a time on an iPhone+?

I have no clue. I think so but I've never tried that many, it tops out on my iphone at around 9 I think but I have an older 4s.

Someone else needs to try it
 
I'm not an idiot, you can only be so efficient. There comes a point where you simply need more memory. You can only do compression and efficiency so much I don't care how good your software is.

I'm not saying you're an idiot. You asked how software affects memory, I answered.

As far as the optimization, it seems pretty clear to me that Safari isn't there. You're welcome to disagree, but based on the evidence available I'm sticking with my assumption. I know how much memory web pages take up, I know how much memory variable storage takes up, and combined, I find it safe to assume that Safari has a lot of room for optimization and there are always tricks to work within a known set of memory.

Think about how games that require 4GB of memory on PC yet can have console ports running on 256MB. It's all about optimization.
 
I'm not saying you're an idiot. You asked how software affects memory, I answered.

As far as the optimization, it seems pretty clear to me that Safari isn't there. You're welcome to disagree, but based on the evidence available I'm sticking with my assumption. I know how much memory web pages take up, I know how much memory variable storage takes up, and combined, I find it safe to assume that Safari has a lot of room for optimization and there are always tricks to work within a known set of memory.

Think about how games that require 4GB of memory on PC yet can have console ports running on 256MB. It's all about optimization.

Well the 360 and ps3 have 512 mb and ps4 and xbox one have far more, but when you do that you are making the game take a hit. Texture res is lowered and compressed to a massive degree , view distances lowered, shadows removed or lowered, effects degraded etc. Very different than loading the exact same page. If you took a PC game and tried to run it with the same settings on a console (IE max settings on a good pc you just can't do it. The game will take a hit, something absolutely has to give.

In every case excluding maybe a rare extremely god awful console port pc settings maxed out blow consoles out of the water, those kind of graphics are not applicable to consoles, they at aren't powerful enough, no amount of optimization will fix that. Cutting the graphics however with optimization yes.
 
Okay. I know when I had my note 3 I used a browser on the google play store called naked browser, it was really light and easy to use I like it a lot. I kept over 10 tabs open and when I used the phone for other things I can't recall them reloading.

I usually have 8-10 open tabs on my Note 3. No reloading unless I ignore a tab for a long time.
 
Well the 360 and ps3 have 512 mb and ps4 and xbox one have far more, but when you do that you are making the game take a hit. Texture res is lowered and compressed to a massive degree , view distances lowered, shadows removed or lowered, effects degraded etc. Very different than loading the exact same page. If you took a PC game and tried to run it with the same settings on a console (IE max settings on a good pc you just can't do it. The game will take a hit, something absolutely has to give.

In every case excluding maybe a rare extremely god awful console port pc settings maxed out blow consoles out of the water, those kind of graphics are not applicable to consoles, they at aren't powerful enough, no amount of optimization will fix that. Cutting the graphics however with optimization yes.

You're not seeing the forest for the trees in this conversation. My point is not about scaled down graphics. My point is that there are always optimizations you can make when you know you have a set amount of memory.

What form those optimizations take is going to vary by purpose. In the video game purpose, it comes with more loads/unloads and scaled down graphics. There are a lot of things that could be done in Safari to limit refreshes.
 
You're not seeing the forest for the trees in this conversation. My point is not about scaled down graphics. My point is that there are always optimizations you can make when you know you have a set amount of memory.

What form those optimizations take is going to vary by purpose. In the video game purpose, it comes with more loads/unloads and scaled down graphics. There are a lot of things that could be done in Safari to limit refreshes.

"There are a lot of things that could be done in Safari to limit refreshes."

Like what? Besides paging tabs to flash memory. Any compression and memory optimization shave surely already been done by apple because ios has been out years and still there is this damn problem.
 
"There are a lot of things that could be done in Safari to limit refreshes."

Like what? Besides paging tabs to flash memory. Any compression and memory optimization shave surely already been done by apple because ios has been out years and still there is this damn problem.

Making the assumption that this has been optimized by Apple just because iOS has been out a long time is a terrible assumption.

As an example, Windows has been out forever, yet still has flaws in optimization from very early on in its inception.

Things only get fixed when its decided there's a valid business case to fix them. That means the return on investment from fixing it is positive.

I can tell you this though - Safari has at least 500MB of memory available, and a *huge* web page would take up 10MB. That's a *lot* of space to work with, and the fact that Safari is refreshing after a handful of tabs is very evident that more things could be optimized. I can think of a number of schemes to prevent refreshes. Some of them might be very, very hard to implement, which tips the cost benefit scale. Likewise, adding more physical memory tips the hardware cost benefit scale.

You're free to disagree, but I would bet a lot of money that this could be made substantially better with software-level changes. It seems all you want to hear is "IT NEEDZ MOAR HARDWAREZ!" and no other answer will satisfy you, so this will be my last post on this so as not to continue to go in the same circles. I promise you, as someone with a master's in computer science, there are ways to deal with this at the software level. If you think you know better, then nothing I can tell you is going to change your mind anyway.
 
Making the assumption that this has been optimized by Apple just because iOS has been out a long time is a terrible assumption.

As an example, Windows has been out forever, yet still has flaws in optimization from very early on in its inception.

Things only get fixed when its decided there's a valid business case to fix them. That means the return on investment from fixing it is positive.

I can tell you this though - Safari has at least 500MB of memory available, and a *huge* web page would take up 10MB. That's a *lot* of space to work with, and the fact that Safari is refreshing after a handful of tabs is very evident that more things could be optimized. I can think of a number of schemes to prevent refreshes. Some of them might be very, very hard to implement, which tips the cost benefit scale. Likewise, adding more physical memory tips the hardware cost benefit scale.

You're free to disagree, but I would bet a lot of money that this could be made substantially better with software-level changes. It seems all you want to hear is "IT NEEDZ MOAR HARDWAREZ!" and no other answer will satisfy you, so this will be my last post on this so as not to continue to go in the same circles. I promise you, as someone with a master's in computer science, there are ways to deal with this at the software level. If you think you know better, then nothing I can tell you is going to change your mind anyway.

CoilTap, I like you. Stop knowing what you're talking about. You're a annoying the macrumors hive mind. Plus, haven't you heard? It's BEND-gate today, not RAM-gate. Duh.
 
Making the assumption that this has been optimized by Apple just because iOS has been out a long time is a terrible assumption.

As an example, Windows has been out forever, yet still has flaws in optimization from very early on in its inception.

Things only get fixed when its decided there's a valid business case to fix them. That means the return on investment from fixing it is positive.

I can tell you this though - Safari has at least 500MB of memory available, and a *huge* web page would take up 10MB. That's a *lot* of space to work with, and the fact that Safari is refreshing after a handful of tabs is very evident that more things could be optimized. I can think of a number of schemes to prevent refreshes. Some of them might be very, very hard to implement, which tips the cost benefit scale. Likewise, adding more physical memory tips the hardware cost benefit scale.

You're free to disagree, but I would bet a lot of money that this could be made substantially better with software-level changes. It seems all you want to hear is "IT NEEDZ MOAR HARDWAREZ!" and no other answer will satisfy you, so this will be my last post on this so as not to continue to go in the same circles. I promise you, as someone with a master's in computer science, there are ways to deal with this at the software level. If you think you know better, then nothing I can tell you is going to change your mind anyway.

Yes it needs more hardware, when it lags behind this far compared to others phones I will state that and have no problem with doing so. It doesn't need to have the best specs or be the fastest in benchmarks but I think its borderline inexcusable to have only 1gb of RAM on a phone of this class at this point in time.

Apple has a lot of people with degrees in computer science too, you think they would be able to fix it if they were as smart as you right? I can't imagine it would be alot of money to hire 1 guy to do this since you could do it.
 
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Dude, he never said they couldn't fix it, they just haven't.

"Fixing" it would cost money. They've got a few other software related things they're working on currently. Safari reloading 30 tabs is pretty low on the priority list. Wouldn't you agree that apple pay, handoff, ios 8, iCloud, etc would be a bit higher on the list?

If you haven't already, submit the idea to Apple, or change your browser as suggested.

How would you fe if the iDevice had 14gb of ram, safari still reloaded tabs, and your battery life was impacted?
 
Dude, he never said they couldn't fix it, they just haven't.

"Fixing" it would cost money. They've got a few other software related things they're working on currently. Safari reloading 30 tabs is pretty low on the priority list. Wouldn't you agree that apple pay, handoff, ios 8, iCloud, etc would be a bit higher on the list?

If you haven't already, submit the idea to Apple, or change your browser as suggested.

How would you fe if the iDevice had 14gb of ram, safari still reloaded tabs, and your battery life was impacted?
Nobody is talking about 14gb of RAM
 
Yes it needs more hardware, when it lags behind this far compared to others phones I will state that and have no problem with doing so. It doesn't need to have the best specs or be the fastest in benchmarks but I think its borderline inexcusable to have only 1gb of RAM on a phone of this class at this point in time.

Apple has a lot of people with degrees in computer science too, you think they would be able to fix it if they were as smart as you right? I can't imagine it would be alot of money to hire 1 guy to do this since you could do it.

I'm sure they can, but again, it has to be something that business owners decide is a priority. Developers can't just go make Safari better because they feel like it.

So like I said, feel free to keep assuming this is a hardware problem, just know that you're assuming that from a position of willful ignorance.
 
I'm sure they can, but again, it has to be something that business owners decide is a priority. Developers can't just go make Safari better because they feel like it.

So like I said, feel free to keep assuming this is a hardware problem, just know that you're assuming that from a position of willful ignorance.

Sure I am, because it would be so much for a multi billion dollar company to hire 1 or a couple people to fix this "software issue" you're so smart apparently you could fix it yourself right? So why do they put it off? This would be pennies. You think they care about so little money?

Hint: it's because they can't fix it, because safari is already optimized after all these years, and the real reason you get reloads is because ITS 1 GIGABYTE OF RAM IN THE YEAR 2014!
 
Sure I am, because it would be so much for a multi billion dollar company to hire 1 or a couple people to fix this "software issue" you're so smart apparently you could fix it yourself right? So why do they put it off? This would be pennies. You think they care about so little money?

Hint: it's because they can't fix it, because safari is already optimized after all these years, and the real reason you get reloads is because ITS 1 GIGABYTE OF RAM IN THE YEAR 2014!

Let me ask this question this way: Why do you think Apple thinks this is a priority to fix? Why do you think Apple considers this broken?

Just because you, and a relative minority of others, consider it broken doesn't mean Apple does.

Apple has to consider this a priority to fix to allocate any resources to it, regardless of how much or how little it costs. I'm willing to bet having 10 tabs open in Safari without refreshing is not at all a high priority for Apple.
 
Let me ask this question this way: Why do you think Apple thinks this is a priority to fix? Why do you think Apple considers this broken?

Just because you, and a relative minority of others, consider it broken doesn't mean Apple does.

Apple has to consider this a priority to fix to allocate any resources to it, regardless of how much or how little it costs. I'm willing to bet having 10 tabs open in Safari without refreshing is not at all a high priority for Apple.

I didn't ever say it was, but the costs would be pennies for them to fix it if it's as easy as you say. They provide plenty of little updates in between big OS updates that aren't top priority so why not this?
 
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