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Too Much?

  • Yay

    Votes: 31 26.5%
  • Nay

    Votes: 86 73.5%

  • Total voters
    117
I can't see the point in complaining myself. Halo 3 has a lot of bombs and guns in it, but not much in the way of blood and guts. Team Fortress 2 plays like a Road Runner cartoon with guns and slapstick.

I'm not complaining about Halo 3 and Team Fortress 2. If I don't like them I won't play them.

I'm complaining about Manhunt.
 
Violence breeds violence, and we have enough of it as it is.

I am not totally against games like COD. Call of Duty shows how our forefathers fought for our freedom, but a game like gears of war is simply a lesson on how spines can snap through peoples bodies... discuss...
 
The problem with all you noobs who cry about violence in video games is this.

NONE OF YOU HAVE ANY CLUE WHAT REAL VIOLENCE IS!

You never have experienced, seen it or know what it is in your life. You hear about it on the news or have an expectation about it. There is a total psychological difference between shooting and killing a person in real life as opposed to shooting and killing pixels.

The main thing is this EMPATHY. I know friends who have shot and killed people in real life and have nightmares about it or seen their friends die. No one has nightmares about shooting or killing the aliens from Halo unless they have no grounds in reality.

There is no such thing as violence in video games they are simulations. Thats it. Learn your frigging boundries and stop whining about violence or gore. And teach your god damn HELL SPAWN : AKA KIDS what the hell violence is and how to treat other people. In all videogames there is conflict and conflict leads to violence.

for the TL;DR: SHUT UP NOOBs STOP QQING AND LET ME GET BACK TO BOOM HEADSHOTTING PEOPLE.

Noobs? What is this, the World of Warcraft forums? I thought "noobs" went out of style in 2001.

But hey, you know a guy who knows a guy who maybe once held a gun, right? Obviously you're so tough. Way tougher than any of us. I mean, we all don't like violence because we're wusses, right? Namby-pamby little girls with braided hair and My Little Pony dolls. But you're so tough I bet you're like one of them rapper guys. I bet you got bitches, too. Probably in different area codes, and only if they got big butts. I'm sure they love it when you yell "BOOM HEADSHOT!". If you're still getting mileage out of "Noob", that one's got a lot of years in it yet.
 
No...look it up, every study shows that violent games don't make a normal person go out and kill some one.

I grew up on Mortal Kombat, Duke Nukem, Chaos Engine and all that and I'm not a violent person at all. Neither do I swear much *shrugs*.


Thing is the difference between film, book and comic violence is that whilst it might be excessive - it's also acted out without influence from the viewer or reader. It's down to the interactivity of the media. As visuals get more realistic the criticism and responsibility to developers and publishers is only going to grow. The abstract representation of pushing a button to kill someone is being replaced by triggers similar to a gun, and the visuals are become more and more realistic.
 
The abstract representation of pushing a button to kill someone is being replaced by triggers similar to a gun, and the visuals are become more and more realistic.

Even so, there is a huge difference between blasting enemies away in something like Time Crisis and shooting an actual gun.

I can annihilate enemies in that game without hesitation, yet I can't even bring myself to fire a pistol or rifle at a tin can or paper target in real life.
 
25 years ago the kind of violence we are exposed to today would be considered shocking! It is a fact that we are slowly being desensitized to violence on all levels, and this is not a good thing.
 
25 years ago the kind of violence we are exposed to today would be considered shocking! It is a fact that we are slowly being desensitized to violence on all levels, and this is not a good thing.

Of course, but there's nothing you can really do about it.

For years I saw adverts for Clockwork Orange, going off all the posters that said it was the most violent film and all that. I saw it last year for the first time and thought it was tame. Good film though. Then there's films like Saw - I really do look away when it shows all that nonsense :eek:
 
Then don't buy it and ignore it


I don't like every movie, yet I don't complain about them.

My problem with Manhunt is that:
a) It degrades the industry by bringing negative media attention
b) It actually gets attention and sales despite being a very poor game.

Games should not make money when they are terrible because it sends the wrong message to devs. This point needs to be made. NOBODY should buy the game. Anyone who buys it just wants it for the violence because it is not a good game in the slightest.

25 years ago the kind of violence we are exposed to today would be considered shocking! It is a fact that we are slowly being desensitized to violence on all levels, and this is not a good thing.

I think people on the internet actually do to a point overlook the effects on kids. Everyone gets so caught up with arguing with idiots like Jack Thompson that insist that anyone who plays a violent game turns into serial killers that they don't consider ANY of the argument.

Personally, when I was little, I would think about videogames alot and be a bit creative. I would draw out my own stages and level designs on paper and all kinds of stuff. I'd come up with all kinds of variations on games I played in my head. (I'm talking very young here)

I think I still have some of my old drawing books :eek:

I played games like Sonic, Mario, and Kirby- in fact, I was a HUGE Sonic fanboy.

I shudder to think of the kinds of stuff I would have been drawing if I had been playing GTA or something like that.

I really do believe that kids are desensitized by violence at a young age. They should be kept away from M rated games and R rated movies because they dwell on those kinds of things.

A MATURE ADULT knows the difference. A child does not. The key is not to ban M rated games though- the key is simply for parents to not give them to the kids. People like Jack Thompson take completely the wrong approach.


You want proof? Check out any young kid (11-12 years old?) that plays Halo a lot, especially online. They are usually foul-mouthed trash-talking snots...
http://www.youtube.com/watch?v=LWnyUtdcboc&search=chocolate milk
 
Praxis the voice of reason.

To continue with your points - Manhunt 2 is an extremely poor game. It's got a terrible story, virtually no gameplay and horrendous UI and sound. It is only known for its violence. Take that away and it's a game that would have instantly flopped.
 
My problem with Manhunt is that:
a) It degrades the industry by bringing negative media attention

I really don't think so. Do movies like Saw degrade the film industry? I don't think so, I think it shows "Yes, gamers have games like this, but they also have things like Mario Galaxy"

My problem with Manhunt is that:
b) It actually gets attention and sales despite being a very poor game.

Well it gets attention because people get in a fuss, if people didn't flip out, it wouldn't get any media. It looked like a decent game, I didn't pick it up, the censoredness of it made it look worse.

The censorship involved if also where I have a huge problem. If gamers didn't want this game, it wouldn't sell. Basic it comes down to the dollar/euro/your currency. Don't buy games if you don't like them, and let other people do the same. The market, here, will set itself up to get games out there that people like

I think people on the internet actually do to a point overlook the effects on kids. ]
That comes back to parenting...do we not sell porno because their are kids out there? No, we don't let kids get it...same idea with games. Parents need to step up, we don't need to lower the standard of games to 10 year old kids.


I played games like Sonic, Mario, and Kirby- in fact, I was a HUGE Sonic fanboy.

I shudder to think of the kinds of stuff I would have been drawing if I had been playing GTA or something like that.

So did I, and I played GoldenEye when I was older(but still pretty young) and I moved on to more violent games, but I still like things like Pokémon and Mario.....again it comes back to parents, they need to make sure their kids are playing games that are right for their age. With the rating system, it isn't that hard.

You want proof? ]

No, I agree it effects some kids(although I'm sure others would be fine) but we just shouldn't let any children play violent games...that doesn't mean older people can't, and certainly doesn't mean those games shouldn't be made! Its about good parenting, and taking on some responsibility for your ownself(and your kids, if you have them)
 
You may disagree with me, but violence adds to a game's experience. There is nothing wrong with it. There are plenty of other games on the market that are not violent.
 
That comes back to parenting...do we not sell porno because their are kids out there? No, we don't let kids get it...same idea with games. Parents need to step up, we don't need to lower the standard of games to 10 year old kids.

That's pretty much exactly what I said :) However, if you consider Manhunt to be a standard of gaming, then you're nuts.

I've never actually watched a Saw movie, but I assume they are well-directed and well-acted: the exact opposite of Manhunt. My point is that a bad game should not sell just because it contains violence.



So did I, and I played GoldenEye when I was older(but still pretty young) and I moved on to more violent games, but I still like things like Pokémon and Mario.....again it comes back to parents, they need to make sure their kids are playing games that are right for their age. With the rating system, it isn't that hard.

I find myself constantly amazed by the sheer stupidity of parents. I've seen parents buying their ten-year-olds copies of Fifty Cent: Bullet Proof because they said "Mommy I want that game!" (another example of a terrible game sold on "gangsta violence" alone).



No, I agree it effects some kids(although I'm sure others would be fine) but we just shouldn't let any children play violent games...that doesn't mean older people can't, and certainly doesn't mean those games shouldn't be made!

Woah woah woah! I never said that.

My argument is that:
A) Parents need to take responsibility
B) Violence should not be the selling point of games. The game may be required and expected to have violence due to what it is, but violence should not carry the sales like it does with games like Manhunt and to a degree GTA.

I doubt there is anything you or I could ever do to change that, however.
 
Heyyy I know someone who worked on that 50 Cent game (still doesn't excuse it though!).

That's the point I was trying to make before. For all it's violence Saw is a well made film. It's well directed, the characters are convincing, the plot lines are deep and interweaving. If the violence was removed from Saw it would be known for its plot twists and intense atmosphere. Same can be said for Hostel (even though the plot is much weaker).
 
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