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I forgot to mention, the timer is independent of responsiveness of the application. If your computer is slow, you won't make it to 100% efficiency. Why? Because the Java app runs independent of the clock. So while your CPU is trying to compute the app the timer is ticking away, taking away precious time.

Sorry I didn't mention that before, it just came to my attention from a friend of mine.

Just figured this out on my own after quite some time of having fun making ridiculous carts but thinking I was retarded never being able to beat 24s/91%...switched to Firefox and my first run was 19s with a cobbled together PoS cart. Hmm.
 
Haha, yeah definetly run it in firefox!

I played around with it last night on safari, got it to 94%, then tried again tonight to no avail.

First run on firefox? 100%.

How about some more specific challenges?

ONE WHEEL!! -> 0:21, 15/15 = 94%
 
Haha, yeah definetly run it in firefox!

I played around with it last night on safari, got it to 94%, then tried again tonight to no avail.

First run on firefox? 100%.

How about some more specific challenges?

ONE WHEEL!! -> 0:21, 15/15 = 94%

I've been working on a launcher to try to fire the coconuts across the map without driving anywhere...current design only reliably gets them to the metal humps/tubes in the middle of the map though.
 
Hi,

I've tried and tried, yesterday and today.

Yesterday I was able to build cars that hold together, even get the all the fruit to the machine. But it never took me less than 30 seconds.

Today I wanna play again, bur the cars fall apart every time, only the wheels stay attached to the blocks I connected them too.

I even tried Mousse' car, which worked yesterday without any extra joints or whatever, but today even that car collapsed.

What am I doing wrong here?

Also, do you all have fast computers or why do you only need 14-20 seconds to get to the machine? I run on a C2D 2GHz.
 
If your car is falling apart it's probably because you don't have any overlap between your line pieces.

Anyhow, noone posted a 100% on the particle game so...

Notice the dual perfect score? Not bragging though. Just saying.
 

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If your car is falling apart it's probably because you don't have any overlap between your line pieces.

....

I have. Here are some before and after screen shots.
The only car that kept together was the one with the big blocks, but it didn't get me over the first hill.

Car 1

4171428668_a508eabe2e.jpg



Car 2

4171432458_1ff4b46ff5.jpg


4170675465_f4d35dbf1e.jpg



Car 3

4170675171_3192e9f963.jpg


4171432348_6afdfb447c.jpg



Car 4

4170673601_559f354c0b.jpg


4170673717_db611f6038.jpg




Note:: those models are just for showcasing the problem, they are not the actual models I tried, which are by far more unsimple, but build with the same attitude, or way of thinking.
 
Hehehe, I thought this was about processor usage. I always seem to be able to get to 98% or 99% when doing handbrake encodes or picture exporting in Aperture; never have seen a 100% CPU usage yet as reported by iStat pro.

Sorry for the off topic post. Carry on.
 
14RY


The bars have to be overlapping at the end point.

So the following should work right, even in its exaggerated manner?

4171819060_a4b97ca449.jpg



But no, it falls apart again.

4171062493_c68b363bd2.jpg


I got 2 out of 10 cars stay together, trying to create a simple car didn't work.
Is there some secret to putting the pieces together at the end point?

I also have build cars 24 hours ago, that had pieces joining like the "Not This" part, and it worked.

I'm confused and a little bit frustrated, because I want to play that fracking mind game. Ahh, maybe I'm not that clever.



EDIT: 3 minutes later I was clever enough as it seems.

The end parts of the Shock thingy have to be where the Boxes or Lines intersect, than it works as it seems.


EDIT 2: 1 minute later it doesn't work that way with another construction. Oh man, I have to seriously get out of the world wild wet.
 
Hint: On dual/quad/octo core Macs Firefox only uses 1 core. The more cores you use the better performance right? Google Chrome managed to use both of my MBP's cores, meaning better performance. Almost too fast:D

Now, where is my 3.33 GHz octo core Mac Pro?
 
Inspired by JohnDoe8450's performance in the particle game, I've decide to see where I can make some improvements. Trimmed my previous score by a whooping 18 credits.:cool:

Rerouting the water and heat, cut down on the uses of accelerators and funnels.:)
 

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Inspired by JohnDoe8450's performance in the particle game, I've decide to see where I can make some improvements. Trimmed my previous score by a whooping 18 credits.:cool:

Rerouting the water and heat, cut down on the uses of accelerators and funnels.:)

Inspired by Mousse's performance in the particle game, I've decided to see where I can make some improvements. Trimmed my previous score by a whooping 9 credits. :cool:

3 splitters + 3 accelerators = 24 credits.
7 reflectors = 7 credits.
Total cost = 31 credits.
Efficiency = 97%.
Being the best = Priceless.

</arrogance>
 

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The arms race continues... Another 4 credits.;) I'm amazed JohnDoe8450 managed with no funnels. How do you keep all your ducks in a row without them?

The thing I'm proud of in my latest attempt is that I used one reflector to pull double duty (electric and water).:cool:

This game is too addictive.:p
 

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Wow, people have really taken to the task of actually beating down each other's scores...

I love it...:D

Oh, it's a beat down you want?
Had to say so!

26 credits!!
 

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Wow, people have really taken to the task of actually beating down each other's scores...

It's not a competition with me. The game is just too addictive. Anyhow, it reminds me of the Sean Connery quote from the Untouchables: "He pulls a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue.";)

26 credits!!

Holy Cow, Batman! Only 2 reflectors? Mind posting a screeny? I'd love to learn you managed that. I used up 2 reflectors just on the heat and electric. Water is my weak link. For those who are wondering, 24 credits is the lowest possible score.
 
3 accelerators = 15 credits
4 reflectors = 4 credits

Total 19 credits.

Siphoned a bit more from a shallow pool.:)

I guess I was wrong about 24 being the lowest possible score. I've found a way to split the particles without a splitter.:cool: I'll keep that my little secret for now.:p

The ball is in JohnDoe8450's court again.;)
 

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