Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
What's up with the perspective?

that's an isometric view..

in a perspective view, if you take two objects of the exact same size and put one further back than the other, the close one will appear bigger.. (the screen should look smaller than the front of the laptop even though they're the same width etc..)

with isometric, the objects will always appear the same size & angles will remain true to their measurement instead of what our eyes want to see.. it has it's uses but this model should be presented in a perspective view..


[example -- the lines of a straight road will converge when looking from a normal perspective... something like /\ ... in iso, they'll stay parallel || ]
 
I'm impressed. Did you actually do all that in 8 hours? If so, sounds like you have Solidwords down.

So, Im taking a TECH class at my university where we draft things Using a program called Solidworks (People with experience in any kind of engineering knows what this is) Well for my final I had to make something of my choice so I thought, what better to make than the computer i'd be using to make it... Anyway, Here is my 15" Unibody MacBook Pro that is Accurate to the tenth of a millimeter. I know this isn't the most impressive thing anyone has ever made, but it took me 8 hours and who better to show it to than you guys. I will later print this out with a Rapid Prototype Machine (3d printer) and I'll post pictures of the end result in White ABS plastic. After two years in college I have finally done something cool...

LINK to my Picasa Web Album
 
Here is my 15" Unibody MacBook Pro that is Accurate to the tenth of a millimeter. I know this isn't the most impressive thing anyone has ever made, but it took me 8 hours and who better to show it to than you guys. I will later print this out with a Rapid Prototype Machine (3d printer) and I'll post pictures of the end result in White ABS plastic. After two years in college I have finally done something cool...

Okay I promise this is my last update of images but I fixed a few things and here in the end result:

These two look the best so far,
http://picasaweb.google.com/lh/photo/gexoOfGDmXpPo651YyK01g?feat=directlink

http://picasaweb.google.com/lh/photo/a_db2gLWaMzN9V6SAUwycA?feat=directlink


Your work is really impressive, and i hope you get an A grade for your effort. :)
 
with isometric, the objects will always appear the same size & angles will remain true to their measurement instead of what our eyes want to see.. it has it's uses but this model should be presented in a perspective view..


[example -- the lines of a straight road will converge when looking from a normal perspective... something like /\ ... in iso, they'll stay parallel || ]

why did you render in isometric view?


Sorry about rendering a few of the pictures in Isometric View. I am new to the photorendering in Solidworks since we were never taught to do so, I corrected it in the last few pictures though. Lesson learned.
 
Personally I don't like using solidworks. Sure, it's great for making mock-ups, but in the end, you convert it to a 2d drawing for machinists and assembly crew. At least that's what we would do at my work if we didn't do everything in AutoCAD and then make 3D as required by contracts.

By the way, AutoCAD works great under Parallels, absolutely fantastic. My IT is actually really into Apple machines, and 90% of the installed computers at my work are Apple machines running Parallels for compatibility. Kinda interesting actually.
 
Personally I don't like using solidworks. Sure, it's great for making mock-ups, but in the end, you convert it to a 2d drawing for machinists and assembly crew. At least that's what we would do at my work if we didn't do everything in AutoCAD and then make 3D as required by contracts.

By the way, AutoCAD works great under Parallels, absolutely fantastic. My IT is actually really into Apple machines, and 90% of the installed computers at my work are Apple machines running Parallels for compatibility. Kinda interesting actually.

Yeah Autocad is very useful in ways that solidworks isn't but solidworks is totally necessary in that you can create a part and with a rapid prototype machine have it in your hand that day, it would cost SO much more to have a die created just for an injection mold of prototype parts. In the end autoCAD will make you the end result. But from A to B autoCAD can't get you the inbetween like solidworks does. I'm sure Apple makes the cases for their computers with solidworks for very early prototypes
 
pretty much off topic but..

just in case some of you all aren't aware of mac rhino...

http://community.irhino3d.com/

it's in beta right now and it's free.. it's incredibly stable for a beta and most of the tools have already been implemented (plugins don't work yet though cross-platform python scripts are about to be going).. apply at the link above.
 
Yeah Autocad is very useful in ways that solidworks isn't but solidworks is totally necessary in that you can create a part and with a rapid prototype machine have it in your hand that day, it would cost SO much more to have a die created just for an injection mold of prototype parts. In the end autoCAD will make you the end result. But from A to B autoCAD can't get you the inbetween like solidworks does. I'm sure Apple makes the cases for their computers with solidworks for very early prototypes

I suppose that's true, but don't tend to use rapid prototyping machines at my work, we tend to trust our machine shop, and with our checks and balances we rarely end up with bad parts or designs anyway.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.