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Rivanov

macrumors 6502
Original poster
Dec 28, 2010
488
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Netherlands
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This will disappoint a lot of people that have never experienced VR before. The marketing video's and YouTube reviews doesn't show what you really are seeing. When the PSVR 2 launched I was also extremely hyped by all the YouTube videos... this was my first VR experience and I was immediately very disappointed the moment I put the glasses on for the first time. The narrow FOV (look through goggles) was something I could never get used to.

And I think a lot of people that want to buy the Apple Vision Pro are getting the wrong impression of what you are actually seeing.

What do you all think? :)
 
If your opinion is based on only having used PSVR2 I think you are wrong.
My opinion is based on the fact that every VR headset has this issue with the "goggles" effect. And that you don't expect this, as a VR-newcomer, when you see all the marketing material.

The displays have other limitations: the field of view isn’t huge, and the essential nature of looking at tiny displays through lenses makes that field of view feel even smaller. Apple won’t tell me the exact number, but the Vision Pro’s field of view is certainly smaller than the Quest 3’s 110 horizontal degrees. That means there are fairly large black borders around what you’re seeing, a bit like you’re looking through binoculars.
On top of that, there’s a little bit of distortion and vignetting around the edges of the lenses, and you’ll see some green and pink color fringing at the edges as well, especially in bright environments. All of this makes the usable field of view feel even smaller.

 
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I think it is a wait and see (pun intended). The vision pro are a new market for Apple and I can look back at the first apple iPhone has a lot of folks did not get why it was even needed. Just going back to the original iPhone I can remember thinking that I would wait a while and I actually did wait a couple years before getting one and wait for the refinements that were introduced plus at the time it was in todays dollars for a 8 GB model $880.00 in 2007.
 
View attachment 2343366

This will disappoint a lot of people that have never experienced VR before. The marketing video's and YouTube reviews doesn't show what you really are seeing. When the PSVR 2 launched I was also extremely hyped by all the YouTube videos... this was my first VR experience and I was immediately very disappointed the moment I put the glasses on for the first time. The narrow FOV (look through goggles) was something I could never get used to.

And I think a lot of people that want to buy the Apple Vision Pro are getting the wrong impression of what you are actually seeing.

What do you all think? :)

I didn't know this.

However, it may look more dramatic in this screenshot than when the black areas are right up on your face.
 
I haven't really seen anyone mention it, so I imagine it's a non-issue.
It doesn't get mentioned in any other VR headset review. But that doesn't mean it isn't there. ;)
Because it is. The Verge mentions it....

Don't get me wrong. For some this doesn't make any difference and they don't bother the black bars and "goggle" effect. But for me and many others it is very distracting ..
 
Me. I was shocked when i saw the Verge’s simulation. I actually couldn’t believe it. I feel like lied to lol it such a shock to me. Yes maybe its me who never tried VR headset so i didnt know about the goggles effect. I watched the Vision Pro keynote and all of the hands-on and reviews and STILL had zero idea about the goggles.
 
It doesn't get mentioned in any other VR headset review. But that doesn't mean it isn't there. ;)
Because it is. The Verge mentions it....

Don't get me wrong. For some this doesn't make any difference and they don't bother the black bars and "goggle" effect. But for me and many others it is very distracting ..

I would be stunned if it looks remotely close to the screen grab you pulled.
 
@mattopotamus


"Even though you have an infinite canvas for your apps, you only see the content within the field of view the view zooms in to show this FOV, just without the overlay, and within the field of view, it's most comfortable to look in the center the overlay appears.


The field of view (FOV) is crucial in virtual reality. A single human eye typically possesses a horizontal FOV of about 135 degrees (monocular) and extends just beyond 180 degrees vertically. When considering both eyes together (binocular), the horizontal FOV is approximately 114 degrees, a crucial factor for perceiving depth.
The Apple Vision Pro boasts a FOV of approximately 100 degrees horizontally, as suggested in an Apple developer session.
Comparatively, the PlayStation VR2 offers a similar FOV around 100 to 110 degrees.
 
It doesn't get mentioned in any other VR headset review. But that doesn't mean it isn't there. ;)
Because it is. The Verge mentions it....

Don't get me wrong. For some this doesn't make any difference and they don't bother the black bars and "goggle" effect. But for me and many others it is very distracting ..
I wear glasses when Im working in my computer… it has this effect but I dont even notice it.
 
I have been using the Pico Neo 3 Pro AR / VR and it has an immersive 360 degree view - not only all around, but above me, below me as if I am totally in the environment.
Can you say living in a sphere ?
And the Pico Neo 3 is $500.

Apple's $3500 should be even better.
At least it better be for 7x the price.
 
I wear glasses when Im working in my computer… it has this effect but I dont even notice it.
Nothing like it. You clearly haven’t tried any VR headset because when the FOV is lower, the wearer’s view has a “goggle effect” with the sides being blacked out. Think of wearing a scuba mask or ski goggles. With glasses you can see through the sides due to the spacing between your glasses and face and the thinness of the frames.
 
LOL. It's not the same.

I think this topic sums it all up.. people who have never experienced VR don't know what to expect. :)
And will be disappointed IF they expect a fully immersive wide screen view experience.
I have really bad vision, so for me it is the same. I did some research and the APV with lenses will give me a greater FOV than my current glasses do. I'm very excited. I think your points are meaningless dribble.
 
LOL. It's not the same.

I think this topic sums it all up.. people who have never experienced VR don't know what to expect. :)
And will be disappointed IF they expect a fully immersive wide screen view experience.
People who have never experienced VR are gonna be blown away no matter what. When I first got my quest 2 last year i wasn’t paying any attention to the goggle effect cus i was just blown away by the VR itself.
 
As a first time wearable user, this is one my biggest worries, especially after seeing the Verge review. I do think Apple has portrayed a sort of "unlimited field of vision" with their marketing materials. If it looks like I'm in a tunnel, I'll be sending mine back.
 
I think people are underestimating the effects of foveated rendering. It’s much more in line with how your brain actually processes images. The FOV may technically be lower, but I believe the *feeling* of immersion is higher than the spec sheet would lead you to believe.
 
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