I agree with this, and I'm actually glad OP made this thread, because I really did forget about it being an issue on PSVR 1, and it REALLY bugged me at first. I think it helps to remember that it will be there going in because I haven't used a device like this in years.Why say this? The poster has a point, and you clearly haven’t done your research.
The AVO has a FOV similar to the Meta Quest 3. I own both the 3 and 2.
I have used the AVP under NDA before its release as part of my work, and I’ve experienced it on a beta OS (currently the device is with an engineer).
The poster has a point because the marketing videos suggest something otherwise, and the expectations are different from a $3500 device VS a $500 device. People who never used VR before may be disappointed.
Although there’s more to the overall experience such as optics quality, comfort level, etc, FOV plays a role.
I will also tell all of you though who may be disappointed--you mostly stop noticing after a bit. Your brain adjusts. I compare it to how when I first switched from contacts to full time glasses and wasn't used to how the edges of my vision would sort of warp when I turned my head or walked. After my brain adjusted, I never really noticed it on any pair of glasses again.