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thanks, I understand that, Its just how do I access the demo version of windows 7 to install it if I'm downloading it from my mac side?. I assume it will ask for the installation disc? or will I be able to use the demo download by selecting the file from my mac hd when I'm doing the Bootcamp install?.

I'm still fuzzy on whether or not my specs can run the game, but if I can install window 7 demo, then I'll give it a shot

Win7 Demo is just installing Windows like normal from a normal Win7 install disc and just not activating it.

This means you'd get a Win7 disc downloaded in ISO format and burn it to a disc... and do a normal Windows install using Bootcamp. If later you decide to wipe it out, Bootcamp will do it for you... or if you want to keep it, you just pay for a Win7 license and activate the copy you already have and its good to go.

Just make sure you are installing the same version you are wanting to buy so the activation should work ok. Like if you install Win7 Ultimate 64 bit but buy a license for Win7 32 bit it won't work... etc... or Win7 home, Win7 pro.. etc etc...
 
Just make sure you are installing the same version you are wanting to buy so the activation should work ok. Like if you install Win7 Ultimate 64 bit but buy a license for Win7 32 bit it won't work... etc... or Win7 home, Win7 pro.. etc etc...

Wrong. A license for 32 bits works with a 64 bits edition. As long as the edition ("Ultimate", "Home Premium", etc...) is the same.
 
Wrong. A license for 32 bits works with a 64 bits edition. As long as the edition ("Ultimate", "Home Premium", etc...) is the same.

thats how its supposed to work, yes... but never assume it will work right... I've had it not work myself, plus there are others who have had problems. Activation with Windows is always problematic, and its safest to make sure you install the same exact version your purchase was for.
 
thats how its supposed to work, yes... but never assume it will work right... I've had it not work myself, plus there are others who have had problems. Activation with Windows is always problematic, and its safest to make sure you install the same exact version your purchase was for.
I've had plenty of god experiences with this. doh123, you just need to run Wine and stop playing with Windows.
 
thats how its supposed to work, yes... but never assume it will work right...

It does work, period. If it doesn't, call the free MS number, give your activation key and they'll return you an activation code. I've had over 100 machines with Ultimate 64 bits on them activated with a 64 bits serial code during the past 6 months.
 
I've had plenty of god experiences with this. doh123, you just need to run Wine and stop playing with Windows.

DustinT I don't think you know who you are talking to, doh123 is a legend in the Wine community and a revered programmer. Its not far of to say that doh123 might be the one person in this whole forum who knows most about Wine, and especially about wine+mac.

It does work, period. If it doesn't, call the free MS number, give your activation key and they'll return you an activation code. I've had over 100 machines with Ultimate 64 bits on them activated with a 64 bits serial code during the past 6 months.

Your reasoning is correct, but as doh123 were saying, you might have problems, and its a hassel call, its something to do and I've done it several times. I'd rather I didn't have to.
 
DustinT I don't think you know who you are talking to, doh123 is a legend in the Wine community and a revered programmer. Its not far of to say that doh123 might be the one person in this whole forum who knows most about Wine, and especially about wine+mac.
I do appreciate your information, I was not aware of that. It is a little frustrating when people who should know better post wrong information, or take an argumentative tone. Being associated with Wine does not make one an expert on it, Windows or on polite behavior.

In any event, I'm going to leave this matter alone. I believe more than enough has been said by all parties involved.

Again, Siggen, I do appreciate your post. Thank you.
 
With your specs... go with bootcamp.

Parallels actually runs this game fantastic for being in a virtual machine, and is the way I play, but my specs are MUCH higher than yours, so I don't notice much of a slow down like you would.

To the Parallels mouse comment, the mouse can work fine. Run Parallels in fullscreen, and turn off SmartMouse in Parallels options and the mouse works perfectly in the game.

Can I ask what machine you have and how you set up your virtual machine or star wars.

Cheers
 
Can I ask what machine you have and how you set up your virtual machine or star wars.

Cheers

Running on a MBP 17" early 2011. i7 2.2, 8gb ram, Radeon 6750 1gb.

Parallels 7 fully updated (earlier versions work poorly). Have it set to 2 CPUs and 3.5 gb of ram with 512mb vram for the VM, set for Windows performance... and SmartMouse disabled.

Running Win7 Pro 64 bit with many of the bells and whistles, including Aero disabled (it does help performance).

SWTOR I have set at 1280x800, with Bloom and Shadows disabled, everything else at max... using Fullscreen (windowed) setting so the mouse works right.

Depending where I am and what I'm doing, the frame rate is anywhere from 30 to around 65.

It does work, period. If it doesn't, call the free MS number, give your activation key and they'll return you an activation code. I've had over 100 machines with Ultimate 64 bits on them activated with a 64 bits serial code during the past 6 months.
I was only saying, its best to avoid hassles than having to deal with them... it doesn't take really any extra work to make sure your versions match up, and takes away a lot of risk. Calling MS is a PITA, so why not take an extra couple of seconds to avoid the risk?
 
thanks for the help guys, I plan to get the win 7 64bit demo and Ill make sure I buy the right "ultimate" or "home", but this is just a temp fix till I can get a good pc desktop for gaming.

I'm a music producer and most if not all of my imac's space is taken up by my music, I'm still pretty apprehensive about doing bootcamp, as I've always had issues with all of my imac's power supplies and don't want to jeopardize anything mac side when I do this....
 
Ya, that's a PR speak for maybe someday... The quote you mentioned indicates they haven't even started development work on it yet, so there's no reason to expect anything in the next couple of years.

They're actually using a third party engine, and the company that does the engine says they're shipping a Mac version in the next few months.

Seems to dovetail nicely with it being what they're looking at next. And obviously it means development work is nearly done on the engine for Mac.
 
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I successfully have the game running. I have a 13" MBA with 128gb. I partitioned 50gb for Win 7 Home Premium and copied my SWTOR folder from external to laptop. I'm running the game on low settings and it's perfectly fine.

What processor is that MBA using and did you use Parallels? I'm using a 13 inch MBP, Intel HD Graphics 3000 384 MB, 4 GB RAM, 500 GB HDD, Intel Core i7 2.7 Ghz. Thanks
 
They're actually using a third party engine, and the company that does the engine says they're shipping a Mac version in the next few months.

Seems to dovetail nicely with it being what they're looking at next. And obviously it means development work is nearly done on the engine for Mac.
Yes, but the development work being done on the engine doesn't really mean the the game made on the engine is close to release. Like I said, Bioware has stated they haven't started work on a Mac port yet. So, if the engine is supposed to be released in a Mac compatible version in a few months and then there's the conversion work to make the game compatible with it, it could well be a couple of years before there's an actual game to play. Then all the threads will be titled 'will my 2014 iMac Pro play SWTOR - Mac Edition?'

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They're actually using a third party engine, and the company that does the engine says they're shipping a Mac version in the next few months.

Seems to dovetail nicely with it being what they're looking at next. And obviously it means development work is nearly done on the engine for Mac.

After further research I pulled the original quote again and was able to get it translated.
 
Yes, but the development work being done on the engine doesn't really mean the the game made on the engine is close to release. Like I said, Bioware has stated they haven't started work on a Mac port yet. So, if the engine is supposed to be released in a Mac compatible version in a few months and then there's the conversion work to make the game compatible with it, it could well be a couple of years before there's an actual game to play. Then all the threads will be titled 'will my 2014 iMac Pro play SWTOR - Mac Edition?'

The engine is actually a pre-built kit/IDE with it's own project type. So there isn't really much of a porting process for Bioware, they just load in their project and their scripts and it runs. I'd suggest taking a look at the engine and it's data sheets, makes things pretty clear.

That, and TOR is the only game using the engine, so if the engine is being ported to Mac, who exactly do you think that porting work is being done for? A dedicated MMORPG engine, which provides the entire kit for game creation, only being used for TOR currently, being ported to Mac? Doesn't take a genius to figure that one out.

But you're the expert translator, I suppose.
 
The engine is actually a pre-built kit/IDE with it's own project type. So there isn't really much of a porting process for Bioware, they just load in their project and their scripts and it runs. I'd suggest taking a look at the engine and it's data sheets, makes things pretty clear.

That, and TOR is the only game using the engine, so if the engine is being ported to Mac, who exactly do you think that porting work is being done for? A dedicated MMORPG engine, which provides the entire kit for game creation, only being used for TOR currently, being ported to Mac? Doesn't take a genius to figure that one out.

But you're the expert translator, I suppose.
Yes, the engine is a pre-built project but it would be dangerous to your position to assume that Bioware hadn't tweaked, enhanced or reprogramed any parts of the engine when it spent $300 million (reportedly) developing the game. Oh, and TOR isn't the only game using the engine, their own site spotlights 6 major projects that are being developed for releases this year and next.

Considering that Bioware has never done an in-house port of one of their products to the Mac platform, I doubt they can pull this one off in a matter of months as you are suggesting. Once they start looking at developing for the Mac, which their comments clearly indicate they have not yet done, I think it will take more like 1 - 2 years before you see it launch.
 
yes, HeroEngine is being ported to Mac (and Linux).

SWTOR is highly customized, and many of those customization have to be ported to the Mac version so its not super simple.

Luckily a lot of their customization was in tools used to make the game as well, which is still going to be Windows only, as the Mac/Linux/etc version of HeroEngine is a client only version, and Windows will still be required to make content.

2 years? nah... 1 year... maybe.
 
It's surprising that they didn't have support right out of the box. Blizzard now support Mac as standard and if you buy any future games such as Diablo 3, it will be out on both PC and Mac at the same time. I imagine their next MMO will follow the same route.
 
yes, HeroEngine is being ported to Mac (and Linux).

SWTOR is highly customized, and many of those customization have to be ported to the Mac version so its not super simple.

Luckily a lot of their customization was in tools used to make the game as well, which is still going to be Windows only, as the Mac/Linux/etc version of HeroEngine is a client only version, and Windows will still be required to make content.

2 years? nah... 1 year... maybe.
And that's from the time they start work on it. From the quote that's got everyone up in arms, they've not even taken a serious look at it. From a business perspective, it probably doesn't make sense to get serious about a Mac port until the Mac engine is done.
 
summing up

So, guys, will the game run with 13"??? i have 2,8GHz i7 MBP and i wish play SWTOR, so if i install windows7 through bootcamp is it enough?

what i need?

1º original windows 7 64bits disc
2º bootcamp
3º SWTOR

make hhd partition via bootcamp and install w7, then install swtor and choose low graphics... is that all??

thanks everyone!!:apple:
 
So, guys, will the game run with 13"??? i have 2,8GHz i7 MBP and i wish play SWTOR, so if i install windows7 through bootcamp is it enough?

what i need?

1º original windows 7 64bits disc
2º bootcamp
3º SWTOR

make hhd partition via bootcamp and install w7, then install swtor and choose low graphics... is that all??

thanks everyone!!:apple:

Bootcamp is included with the MacOS for free. 32bit Windows7 also works, but it and SWTOR will have to be purchased. Your bottleneck is the video card on the 13" MBP but it is still playable (I believe). ;)

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Yes, the engine is a pre-built project but it would be dangerous to your position to assume that Bioware hadn't tweaked, enhanced or reprogramed any parts of the engine when it spent $300 million (reportedly) developing the game. Oh, and TOR isn't the only game using the engine, their own site spotlights 6 major projects that are being developed for releases this year and next.

Considering that Bioware has never done an in-house port of one of their products to the Mac platform, I doubt they can pull this one off in a matter of months as you are suggesting. Once they start looking at developing for the Mac, which their comments clearly indicate they have not yet done, I think it will take more like 1 - 2 years before you see it launch.

For years I followed "Hero's Journey" on MMORPG.com, apparently the vapor ware title being developed by the owners of this engine. I am impressed that it actually served as a launching point for real game and such a game. I guess their marketing strategy hit a home run. :)
 
Mouse sync problem in parallels on swtor

So I'm running parallels 7 on my late 2011 15"MBP (2.5 quad, 8gb ram - half of which is dedicated to virtual machine) for the sole purpose or swtor. everything seems to be working fine except for in swtor, where the mouse cursor's horizontal sync is way off. vertical sync seems to be fine. Not sure how to describe it technically, but in order to click on something 2/3 of the way across the screen (moving left to right), i have to move the visible cursor ALL the way to the right side of the screen. Things on the right third of the screen can't be clicked on because of this - hence I can't change the swtor video settings via the internal interface. I tried messing with some of the resolution settings in the swtor settings.ini file, but didn't get any improvement. There seem to be multiple settings for horiz and vert resolution in there anyway and i'm not sure which ones to tweak.

Tried turning off the smart mouse option (in fullscreen and otherwise) which seems to make the mouse disappear from the fullscreen swtor client entirely. (when I then quit swtor, the mouse is on the fulscreen windows desktop functioning fine) Using a cyborg Rat-5 mouse, with the cyborg client installed on OSX only, if that makes a difference.
 
So I'm running parallels 7 on my late 2011 15"MBP (2.5 quad, 8gb ram - half of which is dedicated to virtual machine) for the sole purpose or swtor. everything seems to be working fine except for in swtor, where the mouse cursor's horizontal sync is way off. vertical sync seems to be fine. Not sure how to describe it technically, but in order to click on something 2/3 of the way across the screen (moving left to right), i have to move the visible cursor ALL the way to the right side of the screen. Things on the right third of the screen can't be clicked on because of this - hence I can't change the swtor video settings via the internal interface. I tried messing with some of the resolution settings in the swtor settings.ini file, but didn't get any improvement. There seem to be multiple settings for horiz and vert resolution in there anyway and i'm not sure which ones to tweak.

Tried turning off the smart mouse option (in fullscreen and otherwise) which seems to make the mouse disappear from the fullscreen swtor client entirely. (when I then quit swtor, the mouse is on the fulscreen windows desktop functioning fine) Using a cyborg Rat-5 mouse, with the cyborg client installed on OSX only, if that makes a difference.

I haven't ever seen that problem... the main problem with SmartMouse comes when you try to Right click in game and move the camera for direction control... it'll spin and go up and down all over the place. To make the mouse visible with SmartMouse disabled in the game... you have to set the game to the "Fullscreen (windowed)" option. The first time I ran it this way it was very sluggish... i tried a few things... quit the game... started the game again, and then it was fine. Have you checked if it works ok if your mouse is not plugged in? Have you tried capturing that mouse into Parallels just for Windows?
 
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