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Impossible.

Console's GPU performance is at least 2~3 times powerful than M5's GPU performance based on the RAW performance or TFLOPS. To match that, it has to be Max series which means it will be a lot more expensive than any consoles out there. Even Xbox and PS's prices are heavily below profits so I highly doubt it.

But of course, Apple has potential since it's easy to unify the hardware and software which is a huge advantage unlike PC. Again M5 wont be enough especially since 4K 60FPS is still difficult to achieve.

M5 has similar metal score as m3 pro and m2 pro. Once games are updated to use metal 4 and metal fx 5 should punch above his weight.
 
😅 surely you can't be serious. Having games on the VR headset would be a huge denigration of the platform? I've seen people try to bend things pretty hard to apologise for Apple but that almost takes the cake.

That's almost like the time someone on here said the latency on homepods with FaceTime was fine because the speakers are too premium to be used for such a mundane function.
You misunderstand both my comments.

• Re: the AVP, what I actually said was that games would evolve on the AVP. My point was that it would be a mistake for Apple to focus on AVP gaming, because it would help pigeonhole AVP into very limiting 2020s VR thinking - - which IMO is already a huge problem here as I read AVP commentary. Where you get anything about "apologise for Apple" ?? I have no clue. Apple certainly needs no apologizing for the very cool AVP tech introduction.

• Re: HomePods, my comment was in response was to the absurd statement that HomePods could not be used on Macs because of latency issues. My observation was that HomePods are superb on Macs for music in small difficult spaces. I did not say latency was fine, what I said was that using $600 pair of speakers for system sounds and UTube was not what I spent $600 [actually more when I bought mine IIRC] on speakers to do. I have used mine daily in challenging music usages for ~6 years now and never even noticed latency as an issue; all I do is marvel at the great sound in an impossible acoustic environment.

Do note that latency [both in displays and in speakers] is a separate parameter that sometimes matters, but often does not matter. And when we prioritize short latency it always means some other parameter will be less good. For gamers latency is important; for image pros like me different sets of characteristics are important. To each his/her own.
 
M5 has similar metal score as m3 pro and m2 pro. Once games are updated to use metal 4 and metal fx 5 should punch above his weight.
Again, even Max series aren't as good as console's GPU. Using Metal is irrelevant especially since all games are Windows based.
 
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Re: the AVP, what I actually said was that games would evolve on the AVP. My point was that it would be a mistake for Apple to focus on AVP gaming, because it would help pigeonhole AVP into very limiting 2020s VR thinking - - which IMO is already a huge problem here as I read AVP commentary. Where you get anything about "apologise for Apple" ?? I have no clue. Apple certainly needs no apologizing for the very cool AVP tech introduction.
I am not convinced gaming is even a priority for the vision pro (starting to see a trend here). It feels like Apple is focusing on 3 main areas - spatial photos / videos to relive memories, Apple TV content, and doubling as an external monitor for your Mac. None of them having anything to do with games.
 
I am not convinced gaming is even a priority for the vision pro (starting to see a trend here). It feels like Apple is focusing on 3 main areas - spatial photos / videos to relive memories, Apple TV content, and doubling as an external monitor for your Mac. None of them having anything to do with games.
Waiting till last month to release a VR controller for it didn't help either.
 
I see comments about Apple never really being very keen on gaming, even though iOS is a massive gaming platform for casual gaming.

I agree Apple isn't keen on hardcore gaming, to a degree they don’t even take advantage of the current AppleTV as a gaming platform, and the Vision Pro demos, despite being the best consumer VR devices ever released - did not really have any promotion of gaming.

But I wonder if the attitude would change if the CEO succession rumors are true and Jon Ternus is frontrunner to take over from Tim Cook following a possible 2026 retirement? Jon Ternus seems the most likely candidate that would be keen to get serious on high end gaming capability due to his background and age perhaps.
Apple’s keen on the gaming that makes the most money, day in and day out. And, Ternus taking over would not change the fact that they’re making massive amounts of money just producing gadgets that people want to buy, then providing a place for developers that want to sell products to those people.

They do the same for the Mac, but the developers don’t want to sell products to those people. Some of the big companies that aren’t investing in the Mac own subsidiaries that are making a KILLING on iOS. They don’t have anything against the Mac, just against putting efforts into activities that won’t bring the largest ROI.
 
Apple’s keen on the gaming that makes the most money, day in and day out. And, Ternus taking over would not change the fact that they’re making massive amounts of money just producing gadgets that people want to buy, then providing a place for developers that want to sell products to those people.

They do the same for the Mac, but the developers don’t want to sell products to those people. Some of the big companies that aren’t investing in the Mac own subsidiaries that are making a KILLING on iOS. They don’t have anything against the Mac, just against putting efforts into activities that won’t bring the largest ROI.
Exactly this!

What we're really seeing now is cross-compatibility from iOS / iPadOS back to the Mac, not the mobile experience as a "cut down" version of the desktop.

Without doing too much in terms of R&D investment or hardware-specific optimizations, mobile game devs have the Mac as a bonus platform. It's extra potential revenue at lower cost.

In theory they could tune things to take advantage of desktop chips, or at least provide "turbo" settings (ray tracing, quality, etc.). Or simply rely on macOS's implementation of Game Mode to auto-optimize things.

So maybe the fundamental error here is seeing mobile and desktop as separate platforms when under the hood they are mostly the same platform with different viewport sizes and some varying capabilities.

TBH I personally don't need AAA graphics to sell me on a game; to me, the size of the environment, the number of things to discover / do, and whether it's fun matters more.

If the graphics are too realistic, it gets into uncanny valley territory, and can makes it harder for me to see what's going on.

I've always preferred cel-shaded games with believable, but not photorealistic environments -- things like Abzu, The Pathless, Rime, Dark Cloud 1 & 2 (PS2), the SSX series, Okami, BOTW / TOTK -- and "toy shader / tilt-shift" types of games like Animal Crossing, Link's Awakening, Zelda: Echoes of Wisdom, etc.

So the question for me is: Would Apple take the plunge to acquire, or start, their own first-party studio?
 
So maybe the fundamental error here is seeing mobile and desktop as separate platforms when under the hood they are mostly the same platform with different viewport sizes and some varying capabilities.
The fundamental mistake is focusing on the device. Peripherals have a bigger impact on the gaming experience than the CPU, the GPU, and the OS.

I usually play on a 34" ultrawide monitor with a keyboard and a mouse. Sometimes those peripherals are connected to AMD/Nvidia hardware and sometimes to Apple hardware. There is not much difference between the two, except the availability of games.

When I travel, the monitor is replaced by a laptop screen, and the experience is usually not as good. Sometimes it even feels stressful, because a 16" display is too small for the games I play.

I could not imagine playing the same games on an 11" tablet.
 
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