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iFart on a 50-inch plasma. Go go.

LOL!

Seriously, haven't we known for a long time the M$ Surface product was grossly overpriced? Anyone who is worth his weight in salt, technical savvy, and OSX can easily make an Apple version of the Surface, can't they?

:confused:

Is this all we can do with these is game? I wish there were one of these in malls or airports for directions / locations / flight info, etc ... Interactivity is where I see these selling in public places.
 
3,99 €... i own it. i'd love to play it on such a huge screen :)

but just to make sure: on my ipod touch you can barely see 1m in front of the boards... it's not even close to be compared to such a screen. it's a totally different gameplay... nonetheless it's kinda fun in boring lectures ;)

4.99 3.99 whatever i got it for free via Installous ha.

to me it isn't worth keeping on the iPhone.... after the first few goals it gets kindof old. as you can see the designers weren't even that great at it. although it is an amazing concept and works fairly well.


that table is ridiculously awesome!!!
 
Resolution issues?

My question is about resolution. Not all the App Store's games are built resolution-independent. Can they simply scale up, as-is, to tablet (or table) size and still look good? Sure, this low-rez YouTube video looks okay, but presuming a future Apple tablet will have the same crisp high-resolution of the current iPhone -- plus a heckuva lot of additional pixels -- what kind of degradation of quality will happen if a game is simply scaled up? Games that look good and crisp on the little iPhone will suddenly look soft on the big tablet. (Kinda like trying to watch standard def on a giant HDTV... no thanks.) So won't a game have to be reconfigured, reprogrammed, recompiled, and in some cases even redesigned for the higher resolution? And won't that be a big pain in the rear-end for developers? What am I missing here?
 
My question is about resolution. Not all the App Store's games are built resolution-independent. Can they simply scale up, as-is, to tablet (or table) size and still look good? Sure, this low-rez YouTube video looks okay, but presuming a future Apple tablet will have the same crisp high-resolution of the current iPhone -- plus a heckuva lot of additional pixels -- what kind of degradation of quality will happen if a game is simply scaled up? Games that look good and crisp on the little iPhone will suddenly look soft on the big tablet. (Kinda like trying to watch standard def on a giant HDTV... no thanks.) So won't a game have to be reconfigured, reprogrammed, recompiled, and in some cases even redesigned for the higher resolution? And won't that be a big pain in the rear-end for developers? What am I missing here?

It's mostly 2D assets that would have to be re-done, I imagine. 2D games would certainly look blurry, because the included graphics are made for a 320x480 screen, so devs would have to re-release their apps/games with either:

• multiple versions of the app (introduces complexity to the purchasing process unless the App Store automatically screens out apps that aren't compatible with the particular device you're using),
• multiple versions of the graphical resources in a single app (increases app size and download time, and wastes space unless each device — or iTunes — can remove unneeded files during sync), or
• only the big versions of the graphics (which would introduce a performance hit for smaller devices like iPhone and iPod touch that needed to scale everything down on-the-fly and swap memory like a crazy mofo).

To me, assuming Apple handled it right (i.e. taking care of everything on the back end to reduce apparent complexity), the first option sounds the tidiest to me. Ask developers to submit screen-optimized versions of their apps, and the App Store will take care of showing the right stuff on the right screens.

3D games would have to have their 2D textures gussied up, but they could leave their 3D assets as they were unless they became obviously fugly when viewed at a larger size.

As for whether a game or app would have to be redesigned, that's a choice the developer would have to make themselves. Some control schemes that work wonderfully on an iPhone-sized screen would fall apart on a larger device; some would scale up nicely. It's a case-by-case problem, and some apps would probably end up only being available for one "class" of device.
 
Multitouch Pool or Snooker would be fun. Just as big as the real deal, but you play with you fingers. No more annoying the neighbors with loud pool playing noise. Needs less space in the room because you don't have a pool queue that's always bumping into the wall. You can put your beer on it without damaging the cloth or interfering with the game. No more cheating, you can play against an AI, setting up the balls is automated etc.

Seriously, imagine 2 people bending over a big touch screen table, fumbling around with their fingers and a very focused expression. The lighting from below makes it even more creepy.

Starcraft 2 should be fun on those things. I remember playing solitaire on some 60"ish educational touchscreen. You just drag the cards around with your flat hand. :D

Touchscreen are fun, but sometimes I miss the tactile feedback of a real, analog volume knob. Or radio buttons (not the sofware ones, the ones on 50's radios). Pushing buttons is such a great experience, no wonder kids love it.
 
Now THAT is funny...

Apple copying Microsoft...and a year late to boot!

What a reversal.....lol :eek:


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17" MBP, 4gb RAM, 3.5 TB storage, 30" ACD
 
That is one giant YAWN.


so I'm not the only one who is underwhelmed by this. Some dumb game that you control via touchscreen. So what? If they had shown some productivity apps that gain in functionality or get faster and more intuitive to use. That would be something new. But what they show here is not very exciting or newsworthy IMHO.
 
Sorry to be a little off topic, but I'm convinced if there was a news story that gave everyone a million dollars for free it would still garnish negative feedback on the front page.

yes, alex jones/ron paul fans would come and attack it for all of the hyperinflation it must cause; as well as come to the conclusion that the million dollars are coming from the rich, cruel bankers that control the fed!
 
finally a use for surface.

I think that's the future of computing. It's a bit clunky right now. But it's such a natural way to interface with a computer, by simply grabbing the images on the screen and moving them around. The trick will be finding a way to more naturally integrate the screen. It doesn't work well vertically. It takes up too much room when it's horizontal. It might work well as a sort of drafting table, tilted on an angle.

I'm getting spoiled by my iPhone and now find my mouse to be an inconvenience.
 
Proper Skatboarding Game

If you want a proper skateboarding game, play Vans Sk8. Not to be confused with SK8 Halfpipe, which probably the most horrible game on the face of the earth. I'm not huge on touchgrind because you can't see much around you on the iPhone.

In a related note, I would like to see more apps featured that let you get stuff done, in addition to the games. I think it would be great for Apple to showcase speciality ad hoc apps in their commericals, that are being developed internally by companies. I remember them showcasing Disney at the launch of the iPhone. I'd love to see more of that kind of thing.
 
That's one of the reason's why I doubt Apple's multi-touch patent will never hold up in court if anyone decides to challange it.

Despite the early bogus headlines, Apple doesn't have a patent on multi-touch, so no problem there.

As for multi-touch tables...

Another company, also called Touchtech, in Sweden has done an interesting demo for a Carlsberg beer commerical. Check out the video here.
 
Isn't it a bit large for the V3 iPhone, though? Nice to have so much real estate onscreen, but my jacket pocket ain't going to be big enough to carry THAT bad boy around.

At least there will be enough room for proper antennas to make REALLY accurate GPS positioning. And room for a decent camera.

Bring it on, I say!:D
 
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