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Re: Re: Re: frame rate

Originally posted by daveg5

i get that but is a game any better at say 200fps than 100fps, this seems to be the only bench mark people take other than anti aliasing, lighting,fog and other effects. personally i would like the videocard manufacturs to increase 2d speed by the same leaps and bounds unless it cant go any faster(screen redraw, scrolling, resizing,zooming, video playback and encoding ,etc. ) but the only thing on thier mind is 3d fps and antaliasing and 3d efx. not a bad thing mind you but when an old radeon 32MB pci can do 2d about as good as the latest gforce4 128MB something is missing.

essentially, 200fps *IS* quantifiably better - teh overhead built into displaying 200 allows for an acceptable dip when things get complex (flak fights in UT spring to mind...). And like someone above rightly mentioned, the eye isnt digital but analog - if I remember rightly, the film analogy is a little fixed - dont they show each frame twice or something? Simply, faster is better- 50 fps is unacceptably headache inducing - especially if you play games with precise hitscan weapons whilst dodging like a rabbit on speed! (try turning 360 degrees fast in ut and lining up a shot as you do so - now fix the frame rate at 30 fps, and increase it by 10 each time and see teh difference...)
 
Enough with the FPS discussion!

This is supposed to be about Imac/Emac upgrades, not your opinion or knowledge on fps.

I'm betting it all on MWSF. New Imac with 19" screen, $2,099. 133mhz bus and larger hard drive. Apple is going to pull through on this one. I can feel it.;)

As for the Emacs I don't care as much, but there should be some kind of upgrade to stay competitive. Hopefully the bad screen problem is solved.
 
I Know the frame rate of games is a little off topic here, but I just bought MOHAA2 and am really not happoy with its performance on my dual 533.

At maxed settings it is a joke to try to play. At all medium to high settings it is still choppy and frezzes for a second or two when big action starts. I play it through the orginal radeon rage 6 32mb vram AGP card that my 15 inch Studio D is plugged into, and I guess the card could be the issue. Do I need a Gforce 4 64 meg card or whatever to play this game?

But isn't the real problem that most games are written for an x86 chip and ported to th mac?

I am waiting for Black and White, i hope its got a great port...


FM
 
Nice fit

1 Ghz eMac would be awesome. I have the pretty much the lowest model (700 Mhz, CD-RW) with some extra RAM, and it seems plenty fast.

I never could understand people complaining about OS X speed, especially since I'm using a first generation G4 tower at home and it runs great....then I saw what was happening with my parents 17" iMac....some problem between an HP driver and the 10.2.2 update made everything grind to a halt after the computer being on for a day or so (it worked great before 10.2.2).

I wonder if conflicts like this are the reason some people keep complaining about how slow OS X is. Otherwise I just don't get it. If OS X runs great on a bottom line eMac, how can people with dual processor machines be running into slowness issues?
 
Originally posted by Future Man

But isn't the real problem that most games are written for an x86 chip and ported to th mac?

partly - but the main deal is probably bandwidth - something that certainly could do with an upgrade! :)

ok - a bluetooth enabled iPod please! :) and a colour screen too.
 
Originally posted by bikertwin
>> put a 599$ pc next to hi-end eMac/iMac and watch how PC is 2.5+ times faster

Well that 599 PC is $1000 when you add a quality 19" CRT or 15" LCD. So that's a fairer comparison, no?

Yes, the PC is much faster but other than games what do you need the speed for? Why not buy an iMac and an XBox? :D

My WinXP machine does the blue screen of death when I do something simple like try to log out so someone else can log in. Probably a bad hardware driver somewhere. Much less frequent problem with Macs.

LOL! :) Nice to know that your computer is "trustworty" enough to BSOD you regularly. So dependable... ;)


And excuse my total ignorance here (I'll admit it--I'm no gamer) but what's the point of 50fps gaming, and at what fps does it not matter anymore? I mean, US TV is at 29.97 fps and movies/film are 24 fps. I can see that a game at 5fps would be stupid, but what does 50fps buy you over, say, 30fps? Other than maybe epileptic seizures?

I'm going to chime in and agree that 50FPS looks better. While it *is* true that US television is at 30 fps, it's actually 60 fields per second. it makes a huge difference. And while it *is* true that film is 24 fps, each of those 24 frames is flashed 3 times, so it's actually 72 framelets(yes I made that word up for lack of a better one) per second. I used to work projection at a movie theatre....

My experience with gaming framerates is this... over 40 or 50 fps or so... it all looks the same. so what *I* do is set all the fanciness as high as the game will go and still run at 40-50 fps. These days, my PC with a GeForce4Ti4400 gives me 45fps in Return To Castle Wolfenstein at 1280x1024x32bit with 4x FSAA and 4x aniostropic filtering. Looks *very* nice.

Now... what most people don't think about, though, is that if you're getting framerates in your games *over* the refresh rate of the screen (75hz-85hz typically) you really are just throwing those frames away since the monitor can't get them out of the buffer before it's cleared again.

Besides, I think Apple is going in the right direction with gaming... as more and more work of the game is off-loaded to the graphics card (and more and more work *will* be as hardware becomes better), the speed of the CPU matters less. For example... What's the single most expensive component of a modern computer?

Well... a few years ago, it was the CPU. Buy the fastest and the best and you'd have to put out a few hundred dollars for the single item. These days, if you're building a game rig, your money is much better off spent on a fancy GPU. If you built an AMD box to play games, you'd spend *way* less on the CPU and the motherboard than on the Radeon 9700 PRO you put in there to whoop up some RTCW!

I think that a lot of this faw-faw mines faster crap about CPU speeds is going to become pointless in the next few years. How much faster than "instantaneous" does something have to be?

No, I think the next items that "drive" pc competitive sales will be other features like connectivity, bandwidth, video, storage, etc... And I think Apple sees that, since they're choosing to concentrate on smooth integration of those features into OS X. Windows is much more of a "strap-on" kind of mentality. You can get Windows XP, but you have to get the USB2.0 driver pack to extend it. You can get Winxp, but you have to get the blueTooth pack to get it to work in a separate app. really un-elegant.

Just my gazillion cents worth?

Binky
 
Originally posted by BenderBot1138
I'm totally in favor of speed bumps for any Mac.

The Wolfe boils it down to its essentials once again.

I'd say arguing whether a game is capable of even one frame per second above a figure of say 24 fps is nothing more than a glorified speed test, and serves no useful purpose.

The problem of people saying, "Oh but it only runs at 38 or 50 fps is a real study in human socialization. If in fact programs didn't have animatic, proxemic, and semiotic mistakes and falacies contained within the coding itself, the need for over 24 frames would be a truly moot issue.

Imagine you project only 24 frames per second, but flashed each image fully for only 1/1,000,000th of a second. You'd be hard pressed to have any reasonable understanding of what went on. But if you cut a second into 24 equal parts, and display each of 24 images for a carefully optimized amount of time within each of its 1/24th of a second, you will receive an excellent benefit. Modern Motion Picture Projectors and Newer Digital Film Technologies go to great lengths to strike this balance perfectly for audiences.

To argue over whether 24fps is enough, let alone 100fps, is missing the point entirely, and focusses attention inordanantly on one subsystem of an entire computer. 10 years ago (or maybe even as little as 5) this was a good issue for gamers, but not any more. Like the pilot of a Sopwith Camel that Snoopy imagined, argueing with and a seasoned F15 pilot over the shape of their joysticks, it's just no longer relevant.

It's also like saying I won't buy a coke or pepsi because the cap only holds a sip. The plain and simple truth is that Apple Computer outperform non-Apple computers in the precise areas where it counts most, and will continue to do so, despite the attemps of PC lovers to buy overpriced heaters and burn their fingerprints off without anything to show for it.

:cool:
______________________________

In the virus hall of fame one reference to a disgruntled employee in silicon valley can be found. Knowing he was about to be fired, he wrote a little program that waited for stations to be inactive for more than an hour and then increased the horizontal scan rates on the monitors. Security camera's witnessed the montors begining to smoke and then melt and eventually starting on fire, burning the entire building to the ground. Needless to say, it was the last "rays that programmer would be in contact with for a while.

Actually BenderBot1138 you might want to go back and re-read my posts. I said the frame rates for movies and TV "worked" because of visual charactoristics that computer games lack, but a computer game at movie or TV framerates wouldn't look good.

And part of films 24fps being acceptable is because it's part of the "film look." We accept it 'cause its always been that way, even though the 24fps "standard" was choosen to save money, not 'cause it was the right amount of FPS or anything like that.

I work w/video all day so when I go to see a movie it looks choppy (same with progressive scan video) 'cause I'm used to seeing 30fps (well 29.97) and film in the theater is only 24.

Anyway...


Lethal
 
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