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Good, thanks for letting me know. Then I'll have to agree that the screen resolution has a big improvement over the iPad 1.

So, they improved the resolution, but it's not as good as the iPhone's Retina display?

In PPI (pixels per inch), no. The 'Retina' has 336 PPI and the iPad has roughly if I recall correctly 136 PPI; however, in raw pixel number the iPad has roughly 30% more (1024x768 vs 960x640).
 
Screen resolution is the same, but as a guy who now has both, the framerates and quality of the upgraded games are amazing. Seriously.
 
I wonder how long it is before we see

'Only for iPad 2' on apps

I doubt there will be much of that. Developers are going to want to have their apps on as many devices as possible which means opening them up to previous generations. Look at Real Racing 2 which is considered to be one of the most impressive games on iOS. It is compatible with all iOS devices no matter the generation.
 
I wonder how long it is before we see

'Only for iPad 2' on apps




The iPad resolution is higher than iPhone 4 regime resolution.

You'll never have "only for iPad 2" apps in terms of graphical power; it'll start becoming a minimum a year or down the track though, since app developers by then probably won't be bothering with iPad 1 by the time the iPad 3 or 4 is out (iPhone app dev is a good indicator).
 
In PPI (pixels per inch), no. The 'Retina' has 336 PPI and the iPad has roughly if I recall correctly 136 PPI; however, in raw pixel number the iPad has roughly 30% more (1024x768 vs 960x640).

336 on an iPad would be extremely nice. I hope they have that for the next iPad.

Still though, the iPad 2's display is a nice improvement over the iPad 1.
 
336 on an iPad would be extremely nice. I hope they have that for the next iPad.

Still though, the iPad 2's display is a nice improvement over the iPad 1.

iPad 1 and 2 have the exact same display.

The difference in quality of the pictures is due to higher resolution textures and other white man magic which is achievable because of the faster hardware, NOTHING to do with the display.
 
336 on an iPad would be extremely nice. I hope they have that for the next iPad.

Still though, the iPad 2's display is a nice improvement over the iPad 1.

The problem with that is you'd need an insane video card to power that high a resolution, and that'd affect battery life.
 
336 on an iPad would be extremely nice. I hope they have that for the next iPad.

Still though, the iPad 2's display is a nice improvement over the iPad 1.

The only major difference between the iPad 1 and 2's display (not counting possible under the hood changes like response time or minor contrast changes) is the oleophobic coating (repels oils, fingerprints etc.). However, a 'retina' display on the iPad (possibly 3) would be 2048x1536, which would yield roughly a PPI of 272; not quite the iPhone's PPI, since the distance that one holds the display from one's eyes is greater than that of the iPhone. However, that resolution would look amazing on a 9.7" display and if the next iPad has that, I shall give my iPad 2 to the rest of my family and upgrade immediately:D.
 
Doesnt the processor handle the video in the iPad?

Although thinking about it, I'm sure a processor with '9 times the video power' could power a screen with twice the resolution.

Yes, @ that resolution you'd have 2.25x the graphics power.
 
Doesnt the processor handle the video in the iPad?

The ARM CPU? No.

Although thinking about it, I'm sure a processor with '9 times the video power' could power a screen with twice the resolution.

The GPU for the iPad 2 is what the iPad 1 should have had, as the graphics were pretty underpowered and not really enough for a 1024x768 display. 480x320, yes. So no, the GPU for the iPad 2 wouldn't really work for 4X the pixels (not twice).

--Eric
 
agreed

methinks he makes not so relevant comments as he is here to promote a political agenda and i'm still surprised the mods let him do it (even in fine print)...and i agree with his fine print, it's just that the man doing what he says left office a couple of years ago...so...move on...
 
Now, now; it is your OPINION that he is the most irritating person on this forum. An opinion, based on that statement, now being somewhat supported by myself.

Yay, I found the ignore list! Now I don't have to read his drivel. Over the years he is the first and only person I have ever put on an ignore list.
 
so i get a redder flag if i get the ipad2 version? maybe i'm poor sighted or just bitter i cant drop the money on an ipad2
 
Doesnt the processor handle the video in the iPad?

Although thinking about it, I'm sure a processor with '9 times the video power' could power a screen with twice the resolution.
http://multiplayerblog.mtv.com/2011/03/11/ipad-2-360-infinity-blade-dev/

When Mustard and his crew finally got hold of one, though, the potential was obvious. "The iPad 2 has way more processing power, but still has the same screen resolution. That was the best news for gamers ever. It means that we don't have to dedicate more processing power per pixel, so now we can use that extra processing for extra sweet graphics."
...
There have been some complaints over Apple's decision to not include the same high resolution screen that's used on the iPhone 4 (known as a Retina Display), but Mustard is quick to explain why it's actually a good thing. "It'll get there eventually and that'll be awesome...but I think the processing power needs to catch up a bit. If they would've done that, I don't think 'Infinity Blade' would've even run because, per pixel, you need a certain amount of juice."

Chair has been very clear that what we are seeing in Infinity Blade on the iPad 2 is because Apple didn't increase the screen resolution, ie. no Retina Display for now is a good thing. This allows a significant increase in graphics power available per pixel, which is why all these additional effects can be implemented. Previously, the iPad version actually looked worse than the iPhone 3GS version lacking several shader effects because of lack of power. Doing a Retina Display on the iPad 2 with 4 times the resolution would mean that 9x graphics increase will be diluted down to a 2x increase per pixel, which will probably just bring the iPad 2 level to the iPhone 3GS rather than push things forward as is the case now.
 
Ohhhh man! That looks even nicer! And the original graphics looked good already!

I can't wait to get mine!
 
http://multiplayerblog.mtv.com/2011/03/11/ipad-2-360-infinity-blade-dev/



Chair has been very clear that what we are seeing in Infinity Blade on the iPad 2 is because Apple didn't increase the screen resolution, ie. no Retina Display for now is a good thing. This allows a significant increase in graphics power available per pixel, which is why all these additional effects can be implemented. Previously, the iPad version actually looked worse than the iPhone 3GS version lacking several shader effects because of lack of power. Doing a Retina Display on the iPad 2 with 4 times the resolution would mean that 9x graphics increase will be diluted down to a 2x increase per pixel, which will probably just bring the iPad 2 level to the iPhone 3GS rather than push things forward as is the case now.

That is pretty impressive with the iPad, although when you think about it it's understandable, the Xbox is running 6 year old hardware.

Xbox 360: 3-Core 3.2Ghz processor + 256mb of RAM

Although some of the games coming out for 360 still impress me with their graphics.

bad_company_2_explosion-thumb-640xauto-12225.jpg


dirt3.jpg


gears2screen2big.jpg


Microsoft bought themselves another 5 years of Xbox 360 with the Kinect, so the iPad may exceed the Xbox in graphics before the Xbox 3 is launched, I'm hoping for something big from Xbox.
 
Good, thanks for letting me know. Then I'll have to agree that the screen resolution has a big improvement over the iPad 1.

So, they improved the resolution, but it's not as good as the iPhone's Retina display?

Resolution is the same. The (obvious) proof is that both images are the same size.

The images look better because the textures are higher-resolution and have anti-aliasing applied.
 
Hello,

I'm a dev...and at this point, i need to say something about all that.

1- You need to know, don't have difference between a SGX543 and a SGX535 on graphic, sure the SGX543 can calcul more polygon than the 535 but for the shader calcul is the same ! the only difference you can see -> framerate and faster texture decompression, only that, not graphic !

2- i just saw the article said pretty close than the XBOX360, ok apparently some people don't know what talking about ! XBOX 360 is a 3-Core CPU Desktop ! a iPad is a ARM Dualcore CPU mobile... why you try to compare a CPU mobile to a desktop ? tell me ? the 3-core IBM can calcul 100x what the dualcore A5 do... oh yes and again, how you can compare a GPU mobile to a GPU desktop... the ATI on the XBOX360 is like 1000x the SGX543, please don't compare something like that...like compare a Geforce 2/TNT to a Fermi, the PC game have a graphic quality infinity blade like 10 years ago

3- What person do the comparison of pictures iPad to iPad 2 ? don't make any sense, the iPad vs iPad 2, both can give same graphic, but the iPad 2 would be faster to show the texture than the first iPad, another way, i can show you a better picture than the version iPad 2 with a iPad...

I don't have any iPad or iPad 2, but is pretty anoying to read something wrong
 
got my iPad2 today, yay, and just joined Macrumors, been lurking for a loooooong time.

Have to ty this game out, heard some rave reviews from friends :)
 
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