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That is pretty impressive with the iPad, although when you think about it it's understandable, the Xbox is running 6 year old hardware.

Xbox 360: 3-Core 3.2Ghz processor + 256mb of RAM

Although some of the games coming out for 360 still impress me with their graphics.

bad_company_2_explosion-thumb-640xauto-12225.jpg


dirt3.jpg


gears2screen2big.jpg


Microsoft bought themselves another 5 years of Xbox 360 with the Kinect, so the iPad may exceed the Xbox in graphics before the Xbox 3 is launched, I'm hoping for something big from Xbox.

The 360's got a dedicated GPU and actually pushes games at a lower resolution than the iPad, however.
 
I confused the two screenshots. I'm terrible with graphics comparisons. I tend to think graphics are great if the game is great, even if the graphics are comparatively terrible.

"To have "retina display" on iPad-size screen, you have to replace each pixel with a 3x3 pixels matrix of the same size, so you will have 9x more pixels on hypothetical iPad retina display. And - surprise! - iPad 2 graphics power is exactly 9x more than iPad 1. So, basically, iPad 2 is already capable of running retina display, though with the same speed as iPad 1."

That's what I think the performance upgrades to iPad 2 in fact are: a head start for developers to produce software that can take full advantage of a retina display in iPad 3, so there will be a software base already in place that runs on iPad 1 and iPad 2, but will immediately show off the enhancements of a retina display in iPad 3. Apple could have merely added the cameras and associated software, put iPad 1 on a diet as they did, and they'd still sold like crazy. The overwhelming majority of customers won't know or care about the performance improvements. But since Apple holds everything so close to the vest until announcement, developers can't work on iPad 3-ready versions of their apps w/o something similar in performance specs already on the market. Thus, iPad 2 has the performance architecture, more or less, of iPad 3.

Then we'd need 81x the performance of iPad 1 in iPad 3 to produce the same graphics as iPad 2 when optimized. I don't believe this is an architecture to prepare for higher resolution but to prepare for GPU acceleration and nicer visuals. Also, I don't expect a retina display in even the next iPad. Possibly iPad 4.
 
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IMO, the new Infiniti blade looks the ip4 version...I'm fairly confident that the added visuals are due to the added RAM (for textures)...the new cpumcertainly helps the frame rate though.

There appears to be more going on there than just textures and framerates, I can definitely see anti-aliasing in the least. Take a look at the cage hanging from the tree, for instnace.
 
Are they still around?

I had a video card from them back in the day (for my 486... :eek:) - it was awesome... :D
Img Tec is still around. They don't do desktop GPU's anymore though.
The 360's got a dedicated GPU and actually pushes games at a lower resolution than the iPad, however.
The 360 would have been able to do more if it had 20MB of EDRAM instead of 10. Tiling on the 360 is a pretty big performance penalty. Rendering at a lower resolution and scaling is preferred...
 
I really want to see the new iPad in motion to see how great the graphics are.
 
The 360's got a dedicated GPU and actually pushes games at a lower resolution than the iPad, however.

This is entirely dependent on the game, the 360 is perfectly capable of displaying games that were created in native 1920x1080 resolution, it's just that most games are developed in roughly 720p and upscaled to 1080 to save on framerate.

There are a few games out there on Xbox 360 that developed their games in native 1920x1080 such as FIFA street 3, Sacred 2: Fallen Angels, Virtua Tennis 3 etc.
 
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http://multiplayerblog.mtv.com/2011/03/11/ipad-2-360-infinity-blade-dev/



Chair has been very clear that what we are seeing in Infinity Blade on the iPad 2 is because Apple didn't increase the screen resolution, ie. no Retina Display for now is a good thing. This allows a significant increase in graphics power available per pixel, which is why all these additional effects can be implemented. Previously, the iPad version actually looked worse than the iPhone 3GS version lacking several shader effects because of lack of power. Doing a Retina Display on the iPad 2 with 4 times the resolution would mean that 9x graphics increase will be diluted down to a 2x increase per pixel, which will probably just bring the iPad 2 level to the iPhone 3GS rather than push things forward as is the case now.

And this logic is what will prompt Apple to make the next iOS device have a 3x4 pixel screen. Fewer pixels = more juice/pixel = sweetest pixels possible. (The only reason they'd use 12 rather than a single square is to maintain the 3:4 aspect ratio of the iPad... it'd be a pain for devs to rewrite their apps for the new 1x1 resolution Apple would rather... so it's a compromise... as little pixels as possible without changing the aspect ratio... and don't try telling me that 0x0 works because that aspect ratio is mathematically undefined.)
 
Big Deal

Oh c'mon! I don't know if the graphics are any different, but to post a single screenshot comparison is preposterousness. The two screens are as close as possible to what the two are displaying, but they're likely not identical and single shot comparisons are impossible.

Looks about the same to me. Just wait for Ip3.
 
Epic fail of the day!!!

So you are saying that they should have used a component in the first generation iPad that had not even been produced.

You didn't seem to understand my comment. It's not a "fail", it's the truth. You can't take a GPU that works well for 480x320 and expect it to work just as well for 1024x768. If they had used the SGX 540 (which had been produced) in the A4 instead of the SGX 535, they would have had higher fillrate, which would have helped with the higher resolution. It wouldn't have been as good as the GPU in the iPad 2, but it's a simple fact that the GPU they used struggled with the iPad 1's native resolution.

In other words, if the iPad 3 has 4X the resolution, then the GPU is also going to have to be 4X faster, unless people are OK with running games upscaled from 1024x768 (which actually wouldn't be that bad; it's a reasonable resolution for most games on a screen that size).

--Eric
 
The iPad1vs2 kind of looks the same to me... except his shoulder armor or whatever that is is slightly shinier on the bottom.

The iPad vs iPhone one is a huge difference though

To be fair, it's an iPad vs iPhone 3G, the difference in which will look pretty huge in terms of graphical quality.

The iPhone 4 version looks identical to the iPad 2 "optimised" version on a screen vs screen basis, but if you take a screenshot of the iPhone 4 version and then look at it full size on your desktop Mac, the lack of anti-aliasing leaps out at you.
 
This is entirely dependent on the game, the 360 is perfectly capable of displaying games that were created in native 1920x1080 resolution, it's just that most games are developed in roughly 720p and upscaled to 1080 to save on framerate.

There are a few games out there on Xbox 360 that developed their games in native 1920x1080 such as FIFA street 3, Sacred 2: Fallen Angels, Virtua Tennis 3 etc.

It's not that they're "just developed around 720p", that was the required minimum resolution until September 2009. There are quite a few that are 640p, including Halo 3.

I'm not trying to say the 360 is underpowered or anything here, just pointing out the work that iPad's doing these days.
 
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I think a comparison should be made to the iPhone 4 as well, not just to iPad1.

I'm looking at the iPad1 vs iPad 2 screenies of infinity blade, and its almost like I'm comparing ipad 1 with iphone 4. It might just be me, but I feel like iphone 4 already has those graphics.
 
There's notable technical improvement in the iPad 2 screenshots but I prefer the aesthetic qualities of the iPad 1 screenshots. The Knight looks more battle worn with all the rust and the duller tones of the iPad 1 screenshot really add a sense of gritiness to the atmosphere, which is fitting for the setting.

I also think the added sharpness gives everything a rather chiseled plastic look to everything, like you're playing with action figures. The fuzziness of the original iPad smooths it all out so that the flesh looks fleshier and the rocks look naturally eroded by the dust and the wind. The only real eyesore I see in the original iPad's graphics are the occasional jaggy.

What's the point in having greater technical merit if the lesser graphics serve the purpose better in the end?
 
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There's notable technical improvement in the iPad 2 screenshots but I prefer the aesthetic qualities of the iPad 1 screenshots. The Knight looks more battle worn with all the rust and the duller tones of the iPad 1 screenshot really add a sense of gritiness to the atmosphere, which is fitting for the setting.

I also think the added sharpness gives everything a rather chiseled plastic look to everything, like you're playing with action figures. The fuzziness of the original iPad smooths it all out so that the flesh looks fleshier and the rocks look naturally eroded by the dust and the wind. The only real eyesore I see in the original iPad's graphics are the occasional jaggy.

What's the point in having greater technical merit if the lesser graphics serve the purpose better in the end?
So you like the lower quality textures?
 
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