Who-gives-a-#&*%!I saw this article last week, on the Who-gives-a-#&*% channel.
This is how development works at every company I've ever worked at or freelanced with. Pretty standard.
They forgot the part where Steve comes in and says "Wow... I like this one!".
Someone said this is pretty standard... It is to a point... from what I see here Apple seems to take conceptual design much more seriously than others. This seems to lead to more innovation. Most companies I've worked at (and I've been with some of the bigger players in the past) there is too much of engineering keeping the reins on the design process. This builds too many fences and keeps innovation low.
Either way... it seems to work!
I saw this article last week, on the Who-gives-a-#&*% channel.
Can someone explain what "Pixel Perfect Mockup" means?
Thanks!
I want to see the designs for the ipods that were not chosen.
True… as described in the article there is not much different from bog standard design/development.
The "Paired Design meetings" might be slightly less industry standard.
Here is the main one.
Rocketman
Here is the main one.
Rocketman
No, the standard approach is this:
Quick and dirty mockups (after all, they're just mockups!)
9 to 1 We already know which design we're going to use, but we'll make eight crappy alternatives just to show how much better it is.
Merged Design Meetings Why have two meetings when you can do it all at once?
I've never seen this anywhere else - placeholders, temporary images, and "you get the picture" unfinished designs are how it's typically done.