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I know a small indie crowd that think games are an Art Form and treat it as such. - And I agree.

I'm supposed to be in that crowd, yet whenever I talk to industry high-ups I always tell them I don't want to be a starving artist ;).
The way jobs are at the moment I don't blame anyone for going multiplatform or going wherever the money is. From the indies I know, or at least the ones where it's their main career - it's all about the money.
 
^ exactly. Like any job regardless of honerable intentions the fact remains people have bills to pay, families or themselves to support, cars to run, clothes to buy, mortgage or rent to shell out. The business has rates to pay, electricity to buy, indemnities & insurances to fork out, equipment and licencing fees to negotiate.

You can see 'games as an art form' all you like, you may even have some valid points, but at the end of the day you still have to return to basic capitalism and generate revenue.

The bank manager or local supermarket aren't going to be impressed when you open your wallet and present noble intentions as a valid payment for services your availing of.

They may not have high asperations of becoming the next EA, but they do care about the bottom line - otherwise they simply would not be in business. That's assuming they are not some anoraked freaks living out their fantasies in their parents basement ;)


Life may not be about the £€$
However sustainabilty and survival are.
 
Not always,

I know a small indie crowd that think games are an Art Form and treat it as such. - And I agree.
Is Michelangelo any less of artist because he worked on commission?

The guys you know can treat it as whatever they want but if they want to make games for a living, especially big budget games like Insomniac makes, then there has to be a business side to it. Making money to make games isn't the same thing as making games to make money even though they both involved making money.


Lethal
 
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