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I would like them to figure out a way to have the power of the Atom processor in the iPhone.

The current Atom runs on the "Menlow" platform, and requires an external southbridge, I/O units, memory controller, RAM, etc. The second generation Atom will be part of the "Moorestown" platform which integrates all these necessary parts onto the CPU die as a System-on-a-chip. This will allow power requirements to drop dramatically, especially during idle times and should allow its integration into smartphone size devices.

I don't think Apple will use Atom until this 2nd generation for a device similar in size to the iPhone or a bit larger.


Smart phones had very little place in the world until Apple showed the world how to do it right with the iPhone.

I agree that the iPhone is a huge step above, but those tens of millions of Blackberrys and Treo owners would certainly disagree with your statement. You might mean the consumer world, but smartphones were certainly popular in business.


The most recent indications are that PA Semi was acquired due to a chip set they where working on for Apple at the time they where acquired. Now what that chip set is has not been disclosed. It is completely possible that they had PA working on a highly integrated low power ARM chip.

While I agree that shrinking the current iPhone would lead to usability issues, if any thing Apple needs a larger iPhone, that does not eliminate the possibility of Apple making a smaller easier to use cell phone. Further multi Touch does offer Apple a lot of alternatives for an even smaller screen some of which they have already patented. The potential if there for a more limited but smaller iphone device. Sure the web will suck there but that still is not a big draw for many.

But back to ARM and ATOM. It is interesting that Apple has yet to publicly say that they have intentions to use ATOM on the iPhone. ATOMS only current advantage is its 64 bit nature, which makes sense long term. ARM though can be very competitive in the short term, especially if PA Semi can com up with a highly integrated iPhone on a chip implementation. Apple could potentially drive the cost of an iPhone down to something like $75. That would be nice :)

Dave

Yes, they could indeed have been working on an ARM variant. I should have better stated that.. "PA SEMI was not acquired for their POWER technology".
Anyways, Intel is obviously large enough to be a big competitor with the Atom, but ARM is by no means standing still. The iPhone is not using anything close to the highest performing ARM cpu. ARM's new line is the Cortex-A8 and Cortex-A9. These chips scale to dual-core and over 1.0Ghz, easily enough power for a future iPhone and do not take more power than the ARM11 in the current iPhone. Coupled with the newest PowerVR/SGX video chip from Imagination, that would make for a great iPhone upgrade in the future.

I guess it all depends on the future revision of Atom, and what x86 has to offer Apple since they already ported everything over to ARM. I'm not sure how much 64-bit x86 matters, or if ARM has a 64-bit mode, or the implications of that. I think Apple will most likely stay with ARM for the time being and maybe introduce Intel CPUS in a few years or so.
 
won't be called the "iPad",

everyone in Boston already has one.

I have one friend from Boston so it took me a while to get this. Sorry for being so slow. It is funny. :)

Releasing a larger iPhone is interesting. For dedicated surfing, the current iPhone is rather small; it's OK for occasional "quick" data lookups or for iPhone Web Apps. If the new unit fills a different niche, current iPhone customers may purchase it as an adjunct rather than a replacement for their first generation product - a faster 3G portable surfing machine with better gaming experience or something designed to be accessed in the car for GPS. Some interesting questions still need to be resolved.

  1. Since developers are writing apps for the original form factor, will the new screen scale proportionately? (Apparent yes.)
  2. Is this a laptop with Cocoa interface and built-in data connection or a large iPhone running Cocoa Touch?
  3. Can the new device share minutes with regular iPhone? (It must!)
  4. Will the "iPad" fit in one's pocket? (I don't imagine it will. To be significantly larger it may need to be about half the size of letter size sheet of paper - 5.5" x 8.5").
 
I have one friend from Boston so it took me a while to get this. Sorry for being so slow. It is funny. :)

Releasing a larger iPhone is interesting. For dedicated surfing, the current iPhone is rather small; it's OK for occasional "quick" data lookups or for iPhone Web Apps. If the new unit fills a different niche, current iPhone customers may purchase it as an adjunct rather than a replacement for their first generation product - a faster 3G portable surfing machine with better gaming experience or something designed to be accessed in the car for GPS. Some interesting questions still need to be resolved.

  1. Since developers are writing apps for the original form factor, will the new screen scale proportionately? (Apparent yes.)
  2. Is this a laptop with Cocoa interface and built-in data connection or a large iPhone running Cocoa Touch?
  3. Can the new device share minutes with regular iPhone? (It must!)
  4. Will the "iPad" fit in one's pocket? (I don't imagine it will. To be significantly larger it may need to be about half the size of letter size sheet of paper - 5.5" x 8.5").


I believe the rumours are getting all crossed and mixed up. Bottom line, Apple's not going to introduce a radically new product hot on the heels of a new iPhone - if anything, I think it must just be the iPhone's going to get a bigger screen. I mean like 4" as opposed to 3.5", nothing ridiculous. It still has to be pocketable.

Excuse my speedy PS job - "new iPhone" vs current iPod touch:

2qbbyvd.jpg
 
I believe the rumours are getting all crossed and mixed up. Bottom line, Apple's not going to introduce a radically new product hot on the heels of a new iPhone - if anything, I think it must just be the iPhone's going to get a bigger screen. I mean like 4" as opposed to 3.5", nothing ridiculous. It still has to be pocketable.

Excuse my speedy PS job - "new iPhone" vs current iPod touch:

2qbbyvd.jpg

I agree with you. I think it might be native 16x9 instead of 3x2. Then again, that might make it difficult for the SDK apps since the resolutions are different, so maybe not.
 
I have one friend from Boston so it took me a while to get this. Sorry for being so slow. It is funny. :)

Releasing a larger iPhone is interesting. For dedicated surfing, the current iPhone is rather small; it's OK for occasional "quick" data lookups or for iPhone Web Apps. If the new unit fills a different niche, current iPhone customers may purchase it as an adjunct rather than a replacement for their first generation product - a faster 3G portable surfing machine with better gaming experience or something designed to be accessed in the car for GPS. Some interesting questions still need to be resolved.

  1. Since developers are writing apps for the original form factor, will the new screen scale proportionately? (Apparent yes.)
  2. Is this a laptop with Cocoa interface and built-in data connection or a large iPhone running Cocoa Touch?
  3. Can the new device share minutes with regular iPhone? (It must!)
  4. Will the "iPad" fit in one's pocket? (I don't imagine it will. To be significantly larger it may need to be about half the size of letter size sheet of paper - 5.5" x 8.5").

1) I've been thinking about this. Apple could easily provide new Interface Builder widgets for iPhones/iPad devices with different resolutions. If they wanted to leverage existing screens and screen resolutions in other devices, they could be pulling up a dialog-like box that's modal to the device with the size of the iPhone interface. In that way, you could leverage the same "Settings" screen from the iPhone on a new device. You could have the same visual effect of pulling up a document or folder in preview mode in macos.

2) Don't know, but if it is bigger, why not give it a bigger battery and just run macos? Can't they run macos on an Atom chip?

3) If Apple/providers want to sell things things, they should share minutes/connectivity. As a consumer, I don't want to spend more than $100 a month on phone, data and broadband support - both in the home and out. I don't need a home, land-line phone, and I'd be happy to see some kind of bundling between various providers. I think that may be a ways away. Right now, I spend 140 on home broadband and cell phone service, and I don't think I'd spend any more for some additional device. It's the principal that matters.

4) I think it needs to fit in cargo pant's outside pocket...
 
I believe the rumours are getting all crossed and mixed up. Bottom line, Apple's not going to introduce a radically new product hot on the heels of a new iPhone - if anything, I think it must just be the iPhone's going to get a bigger screen. I mean like 4" as opposed to 3.5", nothing ridiculous. It still has to be pocketable.

Excuse my speedy PS job - "new iPhone" vs current iPod touch:

hmm... I'd believe this for the short-term maybe, but Apple is positioning the iPhone as a platform, which means you should expect different devices with different resolutions...
 
Aren't they coded to be "resolution independent"?

1) I've been thinking about this. Apple could easily provide new Interface Builder widgets for iPhones/iPad devices with different resolutions. If they wanted to leverage existing screens and screen resolutions in other devices, they could be pulling up a dialog-like box that's modal to the device with the size of the iPhone interface. In that way, you could leverage the same "Settings" screen from the iPhone on a new device. You could have the same visual effect of pulling up a document or folder in preview mode in macos.

Mac developers around here will know a lot more than I do, as I've just started to dabble in OSX development having come from the windows world. Apparently,
according to some comments on this article: http://www.tuaw.com/2007/11/01/the-case-of-the-missing-resolution-independence/ ,
Apple does indeed have some elements of resolution independence working in Leopard, but it's not enabled by default and seems to be incomplete. This article is more than 5-6 months old so I'm unsure of progress since then in Leopard or if the iPhone's CocoaTouch is resolution-independent. Either way, if it is not at this time, I'm sure they are actively working on it.

Full resolution independence and arbitrary UI scaling will make the issue of screen resolution and aspect ratio on a possible mini-tablet much easier, but there are still many issues. Let's assume the tablet has a 5.0-5.5" screen (diagonal) and has a resolution of 800x480 or 1024x768 or similar.
Directly porting "normal" applications to the larger interface shouldn't require a lot of effort unless new visual features are added to take advantage of the additional screen space. Things change when we start talking about applications that use 3D OpenGL graphics, especially games. In this case, the resolution difference matters, as the higher resolution display will require greater 3D hardware to maintain the same frame rate, all else (texture sizes, polygon count) remaining the same. I guess developers will have to optimize the game for each device independently to get the best compromise between quality and framerate.

I also wonder about the dimensions of the device and how you would hold one and interact with it. Would one hand support the device and the other hand interact with it through multi-touch gestures? Or would you hold it with both hands like a game controller and use your thumbs to interact with the screen? I wish we could get a leak of the interface!
 
hmm... I'd believe this for the short-term maybe, but Apple is positioning the iPhone as a platform, which means you should expect different devices with different resolutions...

Like a new 16x9 iPhone in conjunction with the current iPod touch? :D That's as lofty as I'm going to get, expectations-wise...
 
The SDK videos talked about something like this.
You include any bitmap graphics in format and resolution of choice, then as you build for a device it scales the image resolution and format to best suit the device.

Most other graphics are vector or openGL mostly so can be scaled on the fly anyway.

So maybe the App packages will be built with an number of resolutions, app store taking care of what bits to send out in the pack. another reason in have apple manage the store so they can keep app sizes down, yet still free to sell devices at resolutions they see fit.
 
Hi, don't know if this has been mentioned yet but Stuff Magazine did a mock-up of what they thought it might look like - it would be the height of a CD/DVD (as the picture showed it to have a slot drive built in - the tablet was a little bit bigger) and widescreen so whatever that makes it in width. That would be a good size for a tablet pc/dvd player.

That's something that you could take on a long trip with you or even carry it around in a bag if you spend more than 30 mins surfing the web in the day. Plus at that size it would have a bigger virtual keyboard which would make it easier to type with. Another feature could be that it would get a proper hard drive, which would be great too! Just think 250Gb would fit an awful lot of music and films!

Also, I read (I think it was Stuff magazine, again) that Apple have a patent on a monitor with a dock behind the screen - just think you could use this all day, come home and dock it into your monitor and continue where you left off.
 
Hi, don't know if this has been mentioned yet but Stuff Magazine did a mock-up of what they thought it might look like - it would be the height of a CD/DVD (as the picture showed it to have a slot drive built in - the tablet was a little bit bigger) and widescreen so whatever that makes it in width. That would be a good size for a tablet pc/dvd player.

That's something that you could take on a long trip with you or even carry it around in a bag if you spend more than 30 mins surfing the web in the day. Plus at that size it would have a bigger virtual keyboard which would make it easier to type with. Another feature could be that it would get a proper hard drive, which would be great too! Just think 250Gb would fit an awful lot of music and films!

Also, I read (I think it was Stuff magazine, again) that Apple have a patent on a monitor with a dock behind the screen - just think you could use this all day, come home and dock it into your monitor and continue where you left off.

Yeah, whats funny about that is that the mockup image actually was presented as a "leaked" apple product.. It made the front page on either Macrumors.com or Appleinsider.com, although I can't remember which. If you search "Stuff magazine mockup" I'm sure you'll find the forum thread for it.
 
What if it's a tablet that is "tethered" to your iPhone? Not something that you hold up to your head and make calls on, but something with a larger screen that you can surf through your iPhone and do work on. Might not be bad.

I don't think Apple would release a tablet that is pretty much the same as current Tablet PCs with the only difference being maxos.

I think Steve is looking for a game changer - to truly embrace and extend the tablet platform, just as it did with the cell phone.

I think you can predict -
- very thin, very battery conscious devices (charge lasts a day!) - which means these might be a good choice for the Atom processor
- not too big, not too small. My requirement - must fit in the outside pocket of my cargo pants...
- very sexy - 7-10 inches of pure screen...
- high speed connectivity - 3G/wimax?
- easy to use - runs all mac os productivity apps - like mail, calendar, etc.
- some other gee whiz stuff - HD video for the long plane ride?
- next gen handwriting recognition/multi-touch - keeping with the finger concept?
 
What if it's a tablet that is "tethered" to your iPhone? Not something that you hold up to your head and make calls on, but something with a larger screen that you can surf through your iPhone and do work on. Might not be bad.

what if the tablet does contain a phone: as small as apple's bluetooth earpiece is, it could fit into a tiny charging slot that entirely contained it: when you want to use the tablet for a phone call, you pop out the (charged) earpiece, dial on the tablet, put the tablet back in your pocket or leave it on the table top or wherever and conduct your call. That seems like a nice way to "tether"

Around the house, i use my iphone this way--it sits on my desk top, it's the "dial pad", but i motor around conducting my calls, return to the phone only to dial a new one: with the earpiece I can finish a call, or receive a new one, without physically dealing with the phone itself.
 
As much as I trust Apple to design great products, I just can't seem to get my head around a Mac tablet.

I don't know what use it would be.

That doesn't mean anything, I just can't see it. It will be interesting, however.
 
Yes. A larger version? All of this is just vague enough to be true. And it sounds like fun.
 
I agree with your point about Apple being able to produce a better eBook reader than the Kindle, yes. Even without using electronic ink that another poster thinks is critical to success.

That electronic ink is what makes e-books revolutionary. If the new Apple device has a glossy screen, that will make the eyestrain issue even more apparent. Kindles are incredible.

Now, if you're talking about graphic novels, or comic books, that's a market Apple could exploit. But it's niche.
 
Whoa.

I really don't know what to say other than I WANT.

Wow, that's pathetic. All you Apple-worshipping fanboys need to get a life...and a Zune! :eek:

:D :D LMAO! Just kidding...this "iPad" definitely sounds really cool...can't wait to see what it looks like. :)
 
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