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I can't speak for other buyers but I run an internet based business and pay for many many many servers. All the new servers we deploy will be AMD based due to the performance. We're currently waiting for Milan EPYC processors to launch to do a big upgrade drive this year replacing all our dual-socket Ivy Bridge-EP based XEON systems with single-socket EPYC's.
What OS do you run on these servers? If the software on them your own or something commercial? If you care about performance per watt, why not switch to Ampere-based boxes that smoke AMD in performance per watt?
 
Your point?
The Unreal Engine editor has a Mac version and the M1 chipset is probably better than any Intel laptop chipset for this task, even under Rosetta.
There's also Unity 3D.
Just because it has the editor, doesn't mean it has the hardware to achieve these results.
Since when does a Mac offer Realtime Raytracing? :eek:
Macs are well known in the industry for having the worst and oldest graphic cards out there.
And this won't change with their ARM M[n] anytime soon.
AMD and NVIDIA are lightyears ahead.
 
The engineering leader is TSMC. Only thanks to their process technology is AMD beating Intel in some market segments. But AMD doesn't have the scale and product breadth to really threaten Intel.

You have a point about power consumption, but Tiger Lake holds its own in terms of performance, even with half the number of cores. The 8-core version will likely beat M1 handily.

Apple has never been about just CPU performance. Their strength is that the whole laptop design is very well balanced and integrated. Intel is increasingly trying to do the same thing working with their OEMs. That's what the "Evo" initiative is about that they are marketing in these promotions.
As I responded to another poster, TGL at 10 and Zen 3 on 7 are effectively the same node in terms of power. AMD is not on TSMC’s leading edge. Zen 3 is quite a bit ahead of TGL, especially in multicore. Intel may catch up or surpass with Alder lake, but for now ... AMD’s Zen is the superior uarch. Half of Apple’s cores are efficiency cores and though they are excellent efficiency cores, conceptually in terms of multi ore perf Apple’s 4+4 is essentially equivalent to 4 x86 cores with SMT2. They both run 8 threads. And the best way to normalize perf is not really that but perf/watt. Also Apple’s higher core chips will be out soon too. Again Intel really has to wait until Alder lake and hope it is a home run.
 
I have a Mac for personal and a PC for Work. Ive been in IT my entire life so I need to know both and appreciate both. Wish I could do everything on my Mac but it falls short on some work related task. Same with PCs Slow Slow Slow. I tend to work on both.
 
I have a Mac for personal and a PC for Work. Ive been in IT my entire life so I need to know both and appreciate both. Wish I could do everything on my Mac but it falls short on some work related task. Same with PCs Slow Slow Slow. I tend to work on both.
I had to turn on my work provided Wintel laptop the other day- I’m not sure it’s booted to Windows yet.

The Mac (especially the M1 Macs) just feel like the future. This is what computing should be.
 
I can't speak for other buyers but I run an internet based business and pay for many many many servers. All the new servers we deploy will be AMD based due to the performance.
Like you, I run an internet-based business, but ours is cloud native running in Kubernetes. I don't buy machines, I just rent cores on demand. My workload doesn't care about the physical CPU, and my cloud provider just tells me they can either be Intel or AMD. I could get Intel specifically, and pay a premium, but it would be a waste.

For workloads like mine, which are becoming far more common, the CPU is a commodity. If Intel depends on some kind of brand differentiation, then expect a long, slow decline as servers migrate to this model.
 
Just because it has the editor, doesn't mean it has the hardware to achieve these results.
Since when does a Mac offer Realtime Raytracing? :eek:
Macs are well known in the industry for having the worst and old graphic cards out there.
Intel doesn't make raytracing hardware either, and the examples you showed do not seem to use ray tracing. You don't need ray tracing to achieve that.
Given that Metal has all the APIs for real time raytracing, many suspect that Apple will have dedicated RT hardware soon, at least when the next Mac Pro comes out.

The M1 GPU is the most powerful integrated PC GPU. It beats anything from intel and the best GPU AMD puts in their laptop SoC, at a fraction of the power used.
When Apple releases the next 16" MacBook Pro, its GPU will compete with discrete GPUs that consume much more power. By simply doubling the number of GPU cores, it should equal the 50W radeon Pro 5600M for less than half the power used.
 
Wish I could do everything on my Mac but it falls short on some work related task.
Always curious what you cannot do on your Macintosh? Is applications that do not run, or hardware specific things? If these are applications, are they commercial or custom (things your company wrote or had someone write)? I still see some number of applications that are windows only (a shrinking number of more general ones), and many more that have moved to web versions.

Interestingly, many of the web versions have really nice iOS/iPadOS version, many of which run on Apple Silicon Macintoshes. For some of those it is actually better to run the app on the Macintosh, than the web version on Windows.
 
Intel mentions Rocket League, a game that is not available on Apple's platform

And that has exactly what to do with Intel???
Here I am playing Rocket League on my Nintendo Switch which *checks notes* yes it is running on an ARM processor.
 
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Like you, I run an internet-based business, but ours is cloud native running in Kubernetes.
Given that you are running under Kubernetes, I wonder if you have looked at AWS’s ARM instances? For some of our workloads they are much more efficient and cheaper.
I don't buy machines, I just rent cores on demand. My workload doesn't care about the physical CPU, and my cloud provider just tells me they can either be Intel or AMD. I could get Intel specifically, and pay a premium, but it would be a waste.
How much of what you run in your own code, vs. licensed third party applications?
For workloads like mine, which are becoming far more common, the CPU is a commodity. If Intel depends on some kind of brand differentiation, then expect a long, slow decline as servers migrate to this model.
In the same way, I expect that you will care less about instruction set in the future and will run on whatever has the best price performance with your cloud vendor. That is the even more serious problem for Intel.
 
The shortcomings of the M1 Mac for strictly audio work is the memory limit and hardware and software compatibility. I’m sure the former will be eventually taken care of by Apple and the later two is business as usual for a newer technology migration.
 
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Just because it has the editor, doesn't mean it has the hardware to achieve these results.
Since when does a Mac offer Realtime Raytracing? :eek:
Macs are well known in the industry for having the worst and oldest graphic cards out there.
And this won't change with their ARM M[n] anytime soon.
AMD and NVIDIA are lightyears ahead.
This is not true.


Intel doesn't make raytracing hardware either, and the examples you showed do not seem to use ray tracing. You don't need ray tracing to achieve that.
Given that Metal has all the APIs for real time raytracing, many suspect that Apple will have dedicated RT hardware soon, at least when the next Mac Pro comes out.

The M1 GPU is the most powerful integrated PC GPU. It beats anything from intel and the best GPU AMD puts in their laptop SoC, at a fraction of the power used.
When Apple releases the next 16" MacBook Pro, its GPU will compete with discrete GPUs that consume much more power. By simply doubling the number of GPU cores, it should equal the 50W radeon Pro 5600M for less than half the power used.
Not only that but apparently Apple’s GPU hardware is extremely good at software rendered light raytracing - much better than AMD/Nvidia. Not sure how useful that is to be good at but there it is. :)

it’s weird too, with the exception of using AMD over Nvidia Apple is generally known for prioritizing graphics for the size, weight, and power classes. If you compare Apple’s use of intel’s integrated graphics, which no we’re not very good at any level, they tended to use the best there that they could get. So I’m not sure where he’s coming from.
 
Sure. This is M1. Intel is what?? I-10 + Pentium + Centrino + Forgotten +..........and they feel threatened by "M1"? What would they feel about M3 or M4?

Every large company that has taken their market dominance for granted needs to realize that they need to change very fast or they will face extension (remember market leader Motorola?). It's good that Intel feels threatened.
 
Desperation by Intel, a new fragrance.

Honestly I think Intel should be more worried about AMD eating their lunch than Apple, these ads feel so tone deaf.

Intel is doing okay because the demand for AMD chips is so great that people have to buy Intel chips because there aren’t enough AMD chips to go around.
 
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Not only that but apparently Apple’s GPU hardware is extremely good at software rendered light raytracing - much better than AMD/Nvidia. Not sure how useful that is to be good at but there it is. :)
Really? Apple SoCs don't score very well in octabench, AFAIK.
 
I can't speak for other buyers but I run an internet based business and pay for many many many servers. All the new servers we deploy will be AMD based due to the performance. We're currently waiting for Milan EPYC processors to launch to do a big upgrade drive this year replacing all our dual-socket Ivy Bridge-EP based XEON systems with single-socket EPYC's.

That's going from 2 x 8 Core and 2 x 12 Core systems (16 and 24 cores) to 1 x 32 Core systems. Huge reduction in power consumption and heat combined with a huge increase in performance.

I would literally only consider buying Intel today if I'm buying old used equipment because the older Intel stuff is way better than the old AMD stuff (before EPYC). But buying new? I would never buy Intel, it makes no sense from a performance or performance per watt angle.

Not on desktops (Ryzen wins) not on Workstations (Threadripper and Threadripper Pro wins) and not on servers (Embedded EPYC and Socketable EPYC wins with single and dual sockets). Whether I need 8 cores or 128 cores AMD has something for me and at the top end Intel can't compete.

Literally the best socketable XEON you can get right now performance wise is a 28 Core but I can get a 32, 48 or even 64 core processor from AMD that is faster not just overall but also per-core due to higher IPC and base clock speeds.

And this is even before you consider AMD's memory advantage with 3200MHz ECC support, 8 channel memory vs 6 on the Intel XEON Scalable system. 2TB of RAM per processor vs 768GB-1.5TB on the XEON. The 128 PCIe 4.0 lanes vs 72 PCIe 3.0 lanes on the XEON. It's just not even comparable.

And I say that while having a Core i9 10980XE 18 Core in my workstation and a Core i9 8 Core in my 16" MacBook Pro and so forth, I just see what is available and buying Intel today just makes no sense to me until they come up with something new.
Very interesting. It’s too damn bad Apple didn’t have the M1 available in 2019 to put in the 16”. I have a base 2017 MacBook Pro 13” that I will be replacing with the 14” MacBook Pro.
 
I'm super glad that MacBooks don't have touch screens.

I don't want it.

The last time I was shopping for a PC laptop, I was specifically looking for one without a touchscreen.
Touch screens aren’t even an Intel technology.

My work laptop has a touch screen and I never use it. Because I don’t like it. It makes no difference to me that it’s there but I certainly don’t want to pay more for it.
 
Intel doesn't make raytracing hardware either, and the examples you showed do not seem to use ray tracing. You don't need ray tracing to achieve that.
Given that Metal has all the APIs for real time raytracing, many suspect that Apple will have dedicated RT hardware soon, at least when the next Mac Pro comes out.

The M1 GPU is the most powerful integrated PC GPU. It beats anything from intel and the best GPU AMD puts in their laptop SoC, at a fraction of the power used.
When Apple releases the next 16" MacBook Pro, its GPU will compete with discrete GPUs that consume much more power. By simply doubling the number of GPU cores, it should equal the 50W radeon Pro 5600M for less than half the power used.
Apple won't have anything that serves the Industry like Intel, NVIDIA and AMD does in the professional computing and graphics industry. Hypothetically, even if they could offer that, they would never get their feet into these areas, Apple is too strict and inflexible for this. The Metal API is also nothing special, high class Games and CADCAM is far more demanding to what Apple can offer with Metal. Rosetta is a interesting example, the Apps & Games they showed on stage ran at low res, thats not comparable at all. Yeah they ran, but it's up to the user to decide if it worth the torture, for me it wouldn't.

I'm not saying their hardware suck, It's nice, as I said, I own a M1 MBA myself and I'm very satisfied with it, it last long, etc.
But it would be childish, fanboyish and very unprofessional to make a statement that Apple will crush Intel,AMD,NVIDIA like most in here do. Apples hardware is primary used in mobile and lifestyle sector.
Serving the mass is not a high class.
 
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