Millions in R&D to develop a ProMotion display and FOUR software releases to finally enable it properly. Same on Mac…
And? Is there a point?
Millions in R&D to develop a ProMotion display and FOUR software releases to finally enable it properly. Same on Mac…
They've been doing long before COVID, at least with iOS features that were announced at WWDC, only to be implemented later, or even when a new iPhone was announced, some features would only appear later in mid-cycle.Looks like WFH impacted engineers greatly. I don't recall Apple being like this before the pandemic.
Let the drain games begin!Seems more of a deliberate move, if there was no bug or it got fixed ASAP, the phone’s battery life would most likely drain faster and that would go against Apple’s marketing claims of the best battery life ever on an iPhone.
I would love to see this test done again on 15.4It’s not as well-implemented on iPhone 13 Pros compared to iPad Pro’s ProMotion
Noticed as wellImmediately reminds me of genshit impact that has a setting to run the game at 120FPS, despite A15 clearly incapable of running the game at that speed with maxed out quality setting.
This third party support is going to be sketchy as usual. I’m looking forward to comments talking about Apple tightening third party support control.
Tried to pull both and got none. Typical genshit pull. I don’t have $50000 for pull.Noticed as welldid you pull for zhongli or ganyu
Such a drama about something that’s a little more than a gimmick for marketing reasons. iOS always has been smooth also on 60 Hz display. Apple was forced to implement 120 Hz on iPhone mainly because the competitors’ spec list was longer.The real embarrassment is that this wasn’t a thing at launch. Not sure if it’s because software engineers work from home, but it shouldn’t take 4 months for this to happen (still in beta so it’s going to be longer than 4 months)
Just got my 14” MBP M1 Max in on Tuesday. No 120Hz scrolling in Safari until Wednesday. I thought my machine was broken since ProMotion was enabled in System Preferences. It’s amazing (pathetic) how they only added 120Hz scrolling in their very own web browser 3 months later. It seems like the software engineers don’t find out about new hardware features until the general public does. For a company that prides itself on tight integration since they make hardware, software and services, it’s kind of an embarrassment.
this applies to horizontal animations as well right? i know some devs mentioned those could not go above 60hzI dunno this guy looks sus
EDIT: In all seriousness to clarify because this all can be a bit confusing, basically with iOS 15.0 *system* animations (as well as those present in apps) worked at 120 Hz right out of the box. So off the top of my head we're talking scrolling, system views like context menus, as well as view controller transitions (so transitioning from one screen to another within an app) have *already* been 120 FPS.
What *didn't* work in third party apps was custom animations. So like the Tinder example someone else mentioned, if as a developer I was to put a view on the screen, and wanted it to move somewhere else in response to a user tap or gesture, the result would only have animated at 60 FPS. This was contrary to say, the iPad Pro's ProMotion implementation that worked at 120 FPS for those custom animations.
This contrast between some animations (or even most!) flying around at a gorgeous 120 FPS but some still being at 60 I think was jarring to some users and what prompted the discussions.
With iOS 15.4 I can only guess that they figured out that their fears about the 120 FPS animations taking too much battery weren't as bad as they thought, or they made some optimizations (like I mentioned in the tweet, where it automatically downscales the frame rate where it doesn't need to be high on iPhone, like in slow animations, as opposed to the iPad where it's *always* 120 FPS). Or a combination of both of those!
But either way it sounds great and it's automatic going forward, so I don't think you'll have to worry about your favorite apps having to "add support" for it, I would assume compiling with the newest version of Xcode will just flip the switch (and I'm not even sure that's needed, it might just be flipped on at a global, iOS level).
(Hopefully that answers Kylo's question if not I can clarify more if needed!)
When you pick up a date I can saySo this means swiping left and right on Tinder will be even smoother? Hallelujah! All rejoice!!
Marketing first, then the feature itselfMillions in R&D to develop a ProMotion display and FOUR software releases to finally enable it properly. Same on Mac…
Totally agree. But nevertheless the average user might never really notice the difference and not everyone is buying the new iPhone day-1.this should be a day one feature... (not rushed to the market with 120hz, while under the hood still crippled)
now it looks like .. apple is doing something good to allow this..
silly.
Even better, we are beta testing each major iOS release for a full 12 months until next major version releases. Forever beta testing.Plot twist 15.4 is the .0 release, and we've all been beta testing ios 15 for several months.
It's what iOS 15 should have been from jump. I really hate this release an OS and add features later. Give me the real release and updates should be bug fixes.Finally, seems like iOS 15.4 is big release
It’s still strange. If third parties using the standard animations offered by iOS it works with up to 120 hz. The bug only occurs with 3rd party animations.No wonder some people would post that they swear they can’t tell the difference between 60hz vs 120hz. There’s a good chance they were unknowingly comparing third party apps.![]()