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OMG, really? This has to be tested?

For all people who don‘t understand how things work:
We have a 32 bit color 8 bits for each channel r, g, b, a - a is the alpha value for transparency that applies when you mix layers or add a layer on top of each other. But it doesn‘t need more GPU power no matter if the alpha value is 0, 128 or 255. So just changing the transparency doesn‘t change anything.

Removing/reducing effects, if this is the case with this setting, maybe helps a little bit. But those effects are baked into GPU shaders and are not that expensive.
A simpler Ui could be done with less complex operations and feweropeearions in code, this is true. But only changing the transparency in a setting doesn‘t change the code, maybe it uses another code/gpu path but all of this doesn‘t lead to less battery consumption.
 
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If only it had decent battery life to begin with.
I can easily go from 80 to 20% in 2.5 hours using Safari and Apple Music. It’s rough on my 93% 15 Pro, 18 was already bad but now I miss 4 hours of usage for the same amount of drain.

Edit: the battery page is outrageously useless too, compared to iOS 18.

View attachment 2572186
I absolutely agree that the battery page is utter garbage compared to iOS 18. Who thought "1hour longer" is a useful metric, and more importantly who the hell approved this for production.
 
so how about coming up with a comprehensive test of your own with all the detail incl baseline, method used, apps etc and then report back here?
What kind of proposal is that? Why is it so wrong to point out obvious oversights of a test?
You know, most of us dont have the time to do tests like these as we dont get paid playing around with Apple stuff.
Why would a reader do this kind of test in their free time when they could instead point out what should be considered when doing such a test to the author?
There is no shame in making mistakes.
 
Thank you for doom scrolling / going full potato on our behalf. We don’t deserve MacRumors. 🙌
I don’t think it’s intentional, unfortunately.
I think it’s just inefficient and badly written in general.
No conspiracy here, just bad software.

Except for the battery page in Settings.
That IS definitely bad on purpose.
 
Watch this video, he is showing the actual power draw
This is gold!

Worth to mention, when I was using silicon Mac with widgets in Mac OS, I noticed the more I put them the more they use CPU, up to 50% in background, for minutes.

So this is nuts, because less you use all “beauty and comfort” the more juice you got.
 
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Many smartphone screens were LCD before OLED came along (I don’t think miniled factors in yet, are there any smartphones with miniled?). Like all tech, the first OLED’s had some tradeoffs that had to be accepted. These days, the tradeoffs are fewer and some companies have taken steps to ensure their devices avoid burn-in and other downsides. But, with increasing SoC efficiency, the OLED will always highest potential for draining the battery in a smartphone.
Oh no I was only talking about curent gens
 
What kind of proposal is that? Why is it so wrong to point out obvious oversights of a test?
You know, most of us dont have the time to do tests like these as we dont get paid playing around with Apple stuff.
Why would a reader do this kind of test in their free time when they could instead point out what should be considered when doing such a test to the author?
There is no shame in making mistakes.
Yea, always easier to complain vs constructive criticism…
 
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With my 14 PM (83% capacity) I am maybe getting 5% less battery going from iOS18 to iOS26 with all the of the liquid glass kept on. I pulled that number out of thin air and just did some estimating compared to previous times on what I was ending up with at the end of the day with iOS 18.

I still end up with about 50% left per day so not the heaviest of users. Fine by me and I enjoy the liquid glass look. Probably keeping the 14 PM one more year and waiting for the 18 PM to make the jump.
 
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This is a shame.

There was a good video done recently of macOS Tahoe vs Sequoia for battery life that suggested in almost all cases Tahoe reduced battery life pretty significantly:

I was hoping that tinted mode might provide some relief for this scenario, but apparently not (I'm assuming that whatever rendering strategies they are using on iOS are shared with macOS)

I really hope Apple addresses this eventually. The battery life of my M4 13" Macbook Air is one of my favorite parts about this computer. I will be extremely disappointed if an OS update messes that up.

Apple is clearly aware of the concerns about their new OS (or they wouldn't have introduced the tinted option). So hopefully these performance/efficiency concerns are reaching their ears too.

In my not-scientific and entirely anecdotal experience, yeah, Tahoe reduced battery life on my 14" M4P MBP.
 
This is gold!

Worth to mention, when I was using silicon Mac with widgets in Mac OS, I noticed the more I put them the more they use CPU, up to 50% in background, for minutes.

So this is nuts, because less you use all “beauty and comfort” the more juice you got.
Using the method in that video, you could also come to the conclusion that increasing the screen brightness also taxes the CPU because there’s more of a power drain when the brightness is higher.

And that has GOT to be due to the CPU, right? Everyone knows power strip indicators are good at reporting out how much the CPU, specifically, is using.
 
Neither TikTok nor YouTube implement Liquid Glass I believe

Maps does but if the map is not actively being panned around the texture in the buttons don’t need to update and shouldn’t be using any GPU

The Safari test in the other hand sounds alright
 
Pointing out what wasn’t thought of to have more conclusive data IS constructive criticism.
You are complaining.
constructive would be to suggest tests that the poster thinks are more appropriate ... posting that post here again for you

This test only deals with liquid glass for an hour as instagram, tiktok, and youtube apps have nothing to do with liquid glass.
 
Great useful information on this new feature. Many people on my iOS 26 battery life thread have been saying a lot about Liquid Glass and battery life/graphics performance so will be forwarding this article to them.
 
Your statement is not supported by any evidence.
Yes it is - as shown in the video below and litterally dozens of comparison tests on youtube including power draw, bench testing and real world testing - you're just too much of a fanboy to acknownledge it.

 
Not being rude but this toggle should not affect battery life because even though it’s more opaque, the glass distortion effects are still being used. Look closely and you’ll see it’s just less transparent, it’s not processing less data.
 
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