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I wouldn't hold my breath! skeuomorphism did make sense when the first multytouch technology was introduced! To give the users the sense of what they can touch, swipe, tap etc! That time have gone! Apple may decide to change the design again but rest assure, it would be nothing the way it was.

Now you say iOS have changed it's look a lot since the first one. I say hardly. Have them with the same wallpaper and screen size and you will be looking at minor details.

I know it won't go back to the way it was, sadly. But the way it was was leaps and bounds more intuitive than iOS 7 is. Software should always be intuitive, that's something that will never be "gone." iOS has changed a lot from just that picture as well as the OS as a whole; not just the homescreen.
 
IOS really hadn't changed much at all until 7. I used every version since 2.0, and lots of new features were added (sometimes not so well crowbarred into the interface) but the overall look and feel was constant and much of it was looking tired before 6 came out even.

By 6 it was getting sloppy and I had the feeling they'd lost all the direction of the original design and were now just lazily copying and pasting elements as the OS grew. It needed someone to take charge.

It didn't help that they started taking the skeuomorphism to ridiculous lengths and that just made the rest of the design look awful along with it. Anyone remember the find my friends app with its ugly stitched leather everywhere? What was that even pretending to be, your handy faux-leather friend-finder from real life?! I appreciate that was an optional app and not part of the OS itself, but that extreme use of the same design language just reflected badly on the whole.
 
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