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Apple may have added some nice animations for opening and closing apps. But they've removed some useful animations, like:
- when taking a picture the picture zooms into the place where you can tap and see it.
- when adding a place to your reading list. Because there's no animation and it's hard to see if you've tapped it (as it only goes a lighter shade of gray), sometimes I can't tell if I've tapped that or copy.

Both these animations were there for a purpose - to tell you where the reading page / photo been stored, and to confirm you've saved it / taken it.
 
When I use iOS 6 on a 4S, it's incredibly fast! Things actually happen when you do something, it's quite incredible I must say. iOS 7 animations are at least 2-3 times slower than they should be, a folder should be ready in less time than on 6 not more, it's supposed to be an upgrade. I do sincerely hope they at least double all animations before final one that is faster than 6 though is the 4 finger app switching on iPad, that's actually better than 6.
 
Does anyone else feel like the animations in iOS 7, while pretty/refreshing, are just too darn long to be practical? Since (currently) the entire animation must complete before the user can interact with onscreen elements, actions that used to take 0.5 seconds in iOS 6 now take 5 seconds.

Doesn't anyone feel this way? I recall that for the OS X 10.8 beta, switching between spaces was unusually contrived, and they sped that animation up by 3X in the final release of the OS.

I guess if you were using a 4 or 4s it would slow down the device a bit. But with my iphone 5 it still seems snappy. A slight lag here and there. But i am not that picky.
 
It's a beta, guys. It will be just as fast as iOS 6 when it is released to the public.
Wrong. When most people complain that the animations are slow, they are not referring to animation performance. They are referring to animation length. This is the same on every device, although animations are not as fluid on some older devices (that should be fixed by release).

The animation length is a defined value in milliseconds that Apple sets, by choice, in IOS configuration settings. The animation length value in IOS7 won't change unless enough people complain.

Apple is experimenting with the animation length setting in betas until they get a value that users and developers find acceptable. The minute developers and users stop complaining about slow animations (animation length, not performance) is the minute they finalize the setting for release.
 
Wrong. When most people complain that the animations are slow, they are not referring to animation performance. They are referring to animation length. This is the same on every device, although animations are not as fluid on some older devices (that should be fixed by release).

The animation length is a defined value in milliseconds that Apple sets, by choice, in IOS configuration settings. The animation length value in IOS7 won't change unless enough people complain.

Apple is experimenting with the animation length setting in betas until they get a value that users and developers find acceptable. The minute developers and users stop complaining about slow animations (animation length, not performance) is the minute they finalize the setting for release.

Exactly. People seem to think that the animation speed is due to the hardware when it is in fact preset. Fakeclockup, a jailbreak tweak, proves that these animations can be sped up considerably. Personally, I wouldn't mind less eye-candy for faster animations. Whenever I use a stock iPhone, it feels so slow in comparison to my 1.6x fakeclockup iPhone 5.

That kind of speed should be made default in iOS7 as I'm sure people would appreciate a faster phone instead of one with animations that take forever.
 
Does anyone else feel like the animations in iOS 7, while pretty/refreshing, are just too darn long to be practical? Since (currently) the entire animation must complete before the user can interact with onscreen elements, actions that used to take 0.5 seconds in iOS 6 now take 5 seconds.

Doesn't anyone feel this way? I recall that for the OS X 10.8 beta, switching between spaces was unusually contrived, and they sped that animation up by 3X in the final release of the OS.

How about going back to the old Nokia handsets, with their "Done [tick]" which persists on screen, !RIGHT IN YA FACE! for about two SECONDS, just so you are sure that it's "Done [tick]".

It's a Beta, Rita.
 
I have to agree that the animations are a bit too slow. While they look good, I find myself tapping while animations still take place, so I end up tapping icons 3-4 times.

It's especially apparent when you use a phone with iOS 6 after being used to iOS 7. It's just so much faster. :eek:
 
Does anyone else feel like the animations in iOS 7, while pretty/refreshing, are just too darn long to be practical? Since (currently) the entire animation must complete before the user can interact with onscreen elements, actions that used to take 0.5 seconds in iOS 6 now take 5 seconds.

Doesn't anyone feel this way? I recall that for the OS X 10.8 beta, switching between spaces was unusually contrived, and they sped that animation up by 3X in the final release of the OS.

I agree, I feel like while they look nice, they make the phone feel sluggish. It reminds me of my old 3gs that would lag when you slide to unlock. I think speeding up the animation would make the phone seem snappier and more responsive.
 
I love the animations, especially the transition from unlock screen to home screen. In fact, I've disabled my pass code lock because it disrupts the immersion when swiping to unlock the phone.

I wouldn't complain if it sped up though, which I'm sure it will.
 
Wrong. When most people complain that the animations are slow, they are not referring to animation performance. They are referring to animation length. This is the same on every device, although animations are not as fluid on some older devices (that should be fixed by release).

The animation length is a defined value in milliseconds that Apple sets, by choice, in IOS configuration settings. The animation length value in IOS7 won't change unless enough people complain.

Apple is experimenting with the animation length setting in betas until they get a value that users and developers find acceptable. The minute developers and users stop complaining about slow animations (animation length, not performance) is the minute they finalize the setting for release.

When iOS 7 is released it will be as fast as iOS 6. I'll bet you that.
 
So you read that whole post and still missed the point?

I didn't miss anything, but apparently both of you did. I got his point, but I wasn't just referring to performance, I was also referring to animation length as well. What I am saying is that I bet they change it to make it shorter by the time it is publicly released. He incorrectly assumed i didn't know the difference. He also doesn't know that Apple won't change it without complaint. I don't know that either, but I am willing to bet that they do.
 
The animation in the official Apple iOS 7 video is much faster.

Have a look. http://youtu.be/F0ErUMeT7uE
 
Expect this to be fixed in upcoming beta's or GM. I completely agree, only thing I dislike about iOS7. Sure Ive said, technology should never get in the way of humanity. Well it does big time so far.
 
The animations in iOS 7 are stupidly slow compared to iOS 6. And the animations are also choppy even on the iPhone 5. Obviously this is a beta and much tweaking and optimization is needed. I don't so much feel as though the animations get in the way, but when they're glitchy and choppy it certainly causes usability issues.
 
On the most part, this thread is pointless until the GM comes out, as its a beta, length will change, as it already has done.
Nothing is pointless. It initiates discussion and drives traffic to the site. Also the point of betas is for the multitudes of people using it to report bugs so that Apple can continue addressing them for said final GM release.
 
Nothing is pointless. It initiates discussion and drives traffic to the site. Also the point of betas is for the multitudes of people using it to report bugs so that Apple can continue addressing them for said final GM release.

You'd have a point apart from the fact that Apple doesn't read this site, plus most the people posting here (me included) aren't actually devs, so therefore won't be reporting the bugs to Apple in the correct way.
 
Well, isn't that interesting. In beta 3, the animation length is already noticeably shorter. Stands to reason that when the final public release comes around, it will be really short and as responsive as iOS 6.
 
Does anyone else feel like the animations in iOS 7, while pretty/refreshing, are just too darn long to be practical? Since (currently) the entire animation must complete before the user can interact with onscreen elements, actions that used to take 0.5 seconds in iOS 6 now take 5 seconds.

Doesn't anyone feel this way? I recall that for the OS X 10.8 beta, switching between spaces was unusually contrived, and they sped that animation up by 3X in the final release of the OS.

Resounding yes. They need to fix it, or give users an option to disable, or fine tune transition times. Same with the ridiculous blur applied to the dock, control center and notification center!
 
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