Does anyone else feel like the animations in iOS 7, while pretty/refreshing, are just too darn long to be practical? Since (currently) the entire animation must complete before the user can interact with onscreen elements, actions that used to take 0.5 seconds in iOS 6 now take 5 seconds.
Doesn't anyone feel this way? I recall that for the OS X 10.8 beta, switching between spaces was unusually contrived, and they sped that animation up by 3X in the final release of the OS.
Wrong. When most people complain that the animations are slow, they are not referring to animation performance. They are referring to animation length. This is the same on every device, although animations are not as fluid on some older devices (that should be fixed by release).It's a beta, guys. It will be just as fast as iOS 6 when it is released to the public.
Wrong. When most people complain that the animations are slow, they are not referring to animation performance. They are referring to animation length. This is the same on every device, although animations are not as fluid on some older devices (that should be fixed by release).
The animation length is a defined value in milliseconds that Apple sets, by choice, in IOS configuration settings. The animation length value in IOS7 won't change unless enough people complain.
Apple is experimenting with the animation length setting in betas until they get a value that users and developers find acceptable. The minute developers and users stop complaining about slow animations (animation length, not performance) is the minute they finalize the setting for release.
Does anyone else feel like the animations in iOS 7, while pretty/refreshing, are just too darn long to be practical? Since (currently) the entire animation must complete before the user can interact with onscreen elements, actions that used to take 0.5 seconds in iOS 6 now take 5 seconds.
Doesn't anyone feel this way? I recall that for the OS X 10.8 beta, switching between spaces was unusually contrived, and they sped that animation up by 3X in the final release of the OS.
Does anyone else feel like the animations in iOS 7, while pretty/refreshing, are just too darn long to be practical? Since (currently) the entire animation must complete before the user can interact with onscreen elements, actions that used to take 0.5 seconds in iOS 6 now take 5 seconds.
Doesn't anyone feel this way? I recall that for the OS X 10.8 beta, switching between spaces was unusually contrived, and they sped that animation up by 3X in the final release of the OS.
Wrong. When most people complain that the animations are slow, they are not referring to animation performance. They are referring to animation length. This is the same on every device, although animations are not as fluid on some older devices (that should be fixed by release).
The animation length is a defined value in milliseconds that Apple sets, by choice, in IOS configuration settings. The animation length value in IOS7 won't change unless enough people complain.
Apple is experimenting with the animation length setting in betas until they get a value that users and developers find acceptable. The minute developers and users stop complaining about slow animations (animation length, not performance) is the minute they finalize the setting for release.
When iOS 7 is released it will be as fast as iOS 6. I'll bet you that.
So you read that whole post and still missed the point?
Nothing is pointless. It initiates discussion and drives traffic to the site. Also the point of betas is for the multitudes of people using it to report bugs so that Apple can continue addressing them for said final GM release.On the most part, this thread is pointless until the GM comes out, as its a beta, length will change, as it already has done.
Nothing is pointless. It initiates discussion and drives traffic to the site. Also the point of betas is for the multitudes of people using it to report bugs so that Apple can continue addressing them for said final GM release.
Well, isn't that interesting. In beta 3, the animation length is already noticeably shorter. Stands to reason that when the final public release comes around, it will be really short and as responsive as iOS 6.
Does anyone else feel like the animations in iOS 7, while pretty/refreshing, are just too darn long to be practical? Since (currently) the entire animation must complete before the user can interact with onscreen elements, actions that used to take 0.5 seconds in iOS 6 now take 5 seconds.
Doesn't anyone feel this way? I recall that for the OS X 10.8 beta, switching between spaces was unusually contrived, and they sped that animation up by 3X in the final release of the OS.
Resounding yes. They need to fix it, or give users an option to disable, or fine tune transition times.
Already sped up in beta 3. Apple won't give those options.