Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Why APNG and not WebP FFS?

I mean, APNG wouldn't be the end of the world if it got universal adoption, but WebP would have been a lot easier.
 
Money was spent on stupid gifs and not on quality infrastructure #bendgate

I don't think infrastructure means what you think it does. Luckily you can just hold your finger on it if you are using your phone and hit define. :)
 
Safari on iOS is a fine browser but it's stuff like this that give it a reputation of 'the Internet Explorer of the mobile web.'

IE on the desktop didn't care about following standards and since it was the dominant browser people had to write webpages to work with whatever IE liked (or not quite whatever it didn't like).

This APNG isn't a standards issue, so it's not as big of a deal as other stuff that Safari does different. I think in this case Apple puts a lot of effort into making their LCD panels' colors accurate and an APNG allowed you to have that animation but in a much richer (and more accurate) color palette vs gif. APNG files are probably much larger than the gif version of the same animation. Back when APNG was rejected broadband wasn't as pervasive and mobile Internet was in the dark ages, so a lot has changed. Maybe Apple using APNG will resurrect the format.. Though ofcourse websites have to serve that up in place of gifts.
 
Why bother? Making a sprite animation using PNG was easy enough with CSS.

I feel like Apple may have ignored WebM just to spite Google/Android, since I believe Google was the one who started it.
 
Good thing they spent all their time getting the bugs out of iOS 8 so that they could focus on gems like this.



Animated PNGs > functioning wifi


If the software industry followed this methodology of development, we simply wouldn't have any software.

If you want a bug-free phone, get a prepaid feature phone on Cricket.
 
Good thing they spent all their time getting the bugs out of iOS 8 so that they could focus on gems like this.

Animated PNGs > functioning wifi
Said by a famous software developer like you it doesn't sound so idiotic. Yes I'm sarcastic.
 
Why bother? Making a sprite animation using PNG was easy enough with CSS.

I feel like Apple may have ignored WebM just to spite Google/Android, since I believe Google was the one who started it.

Maybe Apple simply wants to use animated icons somewhere on OS level.
If so, then choosing existing simple lossless format with alpha channel would be a no-brainer.
 
Maybe Apple simply wants to use animated icons somewhere on OS level.
If so, then choosing existing simple lossless format with alpha channel would be a no-brainer.

That would make a small bit of sense, except UIImageViews have been able to have an array of images loaded into them (like sprites) for quite a while (possibly all the way back to the first version of the iPhone SDK? I know that I used them in a project that ran on iPhone OS 3... so long ago that it was still called iPhone OS and not yet iOS).

I guess maybe APNG can load faster (fewer distinct files that need to be accessed) plus less hassle managing all the files?
 
That would make a small bit of sense, except UIImageViews have been able to have an array of images loaded into them (like sprites) for quite a while (possibly all the way back to the first version of the iPhone SDK? I know that I used them in a project that ran on iPhone OS 3... so long ago that it was still called iPhone OS and not yet iOS).

I guess maybe APNG can load faster (fewer distinct files that need to be accessed) plus less hassle managing all the files?

Yup, iOS 2.0 and later. Perhaps someday Apple is going to allow iOS apps to have live/updating icons like the Clock.app, although the new iOS 8 today extensions makes this sort of unnecessary.

UM47wMB.png
 
WebP doesn't have universal adoption either.

No, but support in Safari and Chrome would push it over the line.

The issue is that APNG has *no* support elsewhere. It was as close to a dead format as can be until this.

We really don't want the video codec mess to extend to replacing GIFs.
 
Awesome. 10 years later, when the format is long since dead.

...and .webm's fill the imageboards. ...which iOS can't handle.

hell, iOS doesn't even play animated .gifs outside safari. half-baked OS...
 
APNG files are probably much larger than the gif version of the same animation. Back when APNG was rejected broadband wasn't as pervasive and mobile Internet was in the dark ages, so a lot has changed.

Actually, APNG is almost always smaller despite being higher quality.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.