You know, I already argued that we (those of us who like to game on our iphone) shouldn't want to see Nintendo or Sony to fail (but for all platforms to do well and iOS to do well enough to encourage them to port games from the dedicated handhelds to make extra money).
But I'll also argue against the people saying that you can't beat physical controls.
You're right, physical controls are better. But I've found the gaming experience is nice enough without them (it can be a little frustrating but it's not bad honestly) that that alone would not convince me to go pay extra money to have a dedicated device and carry around an extra device with me. WHen my iphone can suffice as my gaming device and I already have it so no extra money and less stuff to put in my purse.
And yes, I do play games on my iphone that would do better with physical buttons (Prince of Persia for example, Tomb Raider). And while I may not be the most dedicated of gamers, the point is most people aren't so sorry, physical controls alone aren't going to save dedicated systems (and I do consider how many games my phone gets as one of the important aspects of picking. If iPhone loses the gaming market and Android gets it, I'll be seriously considering Android).
But plenty of games actually don't even really need it for the better controls (JRPGs honestly can be better with touch controls rather than having to scroll through all sorts of menus or scroll through which enemy you wanted to attack you just touch the enemy you want to target, driving games which actually I'll argue tilt controls are better than physical buttons anyways, buttons were always a sucky replacement for a steering wheel, puzzle games of all sorts).
Tigress,
However, analog controls will still be around for those who like the feeling of it and they are somewhat appropriate for certain games that require a subtle touch, kind of like me in fencing with my epee blade where I have to use sentiment du fer to feel for someone's blade for pressure and disengage their blade to make the touch. I fence locally and the motion controls for video games are NOTHING compared to the real thing. Not one bit.
Although, touch controls are appropriate for certain type of games that require interactivity and touching elements to drag and point out. Strategy games would work well with this such as Chess, in the most basic of examples.
On the other hand, I'm seeing strong possibilities of using actual objects to place onto the glass screen to interact with the game. For instance, Microsoft's Surface computer had a demo of a D&D rpg in session (I've seen the youtube clip) where students had a physical marker to place onto a virtual map in the forest and move the characters around, rotate the piece to activate a semi-circular menu to choose a command. It was very, very impressive. I've seen seen an ad somewhere that they have a game for kids with physical markers to place on the iPad.
I can't remember where it is, but I know I saw it. This is what's going to be expected for casual virtual 'board games' or educational applications.
And then there's Microsoft's Kinect. And YES, I'm acutely aware Apple is working on body motion camera tech for the iPad with a patent that was mentioned in an article somewhere on FlipBook (ipad app) but to game with a screen that small with body motion capture? I don't know about that.
I did see a video, where they had an experiment of using an XBox 360 game on Kinect but using virtual controls on the floor with real paintballs. Here it is:
http://www.geek.com/articles/games/the-ultimate-battlefield-3-simulator-has-been-created-20111031/
The results were stunning. Watch the video.
My point is that Apple will NOT be alone in this new gaming frontier and Microsoft already has a few years of experience with Kinect and Surface. I'm aware Apple is making a new tv and I've a feeling they are going to use motion detection built in to move the menu around similar to Microsoft's Kinect 360 model.
Motion based controls will happen as mainstream and standardized, but not immediately overnight. If you look at the film "Minority Report" by Spielberg, half of what you saw on motion controls via computer was real and the other half was all CGI. A real company was behind this technology and was mentioned in the TED talks last year. Very fascinating account.
What I'm saying is that Apple is not a gaming company and it's just one small part of their business. Most of Apple's business on the iOS devices are mainly two things:
1. Media consumption (games, movies, tv shows, books, etc)
2. Software apps (Pages, Adobe Carousel, Keynote, Facebook, etc)
EDIT: I found the D&D youtube clip:
http://www.youtube.com/watch?v=vXsFNPO_gUM
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These iOS games disagree. And they were only $5-7 each.
Call of Duty: Modern Combat 3:
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NBA2K12:
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Shadowgun:
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SHADOWGUN is nice but it does have a GUI flaw

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