I'm so very confused as to why people think that Nintendo has to "answer" to iOS gaming? iOS games are 99 cents and are worth about a week of gameplay
This is changing. It has already changed. You assume touch-based gaming will not evolve.
I'm so very confused as to why people think that Nintendo has to "answer" to iOS gaming? iOS games are 99 cents and are worth about a week of gameplay
Yes, best game I played in 2010! Can't wait for the PS3 HD version next year (in the UKMetal Gear Solid: Peace Walker completely and utterly trounces anything I've touched on iOS. The difference in quality is absolutely amazing, it actually made me feel embarrassed trying to play Dead Space on iOS again- Peace Walker is that good. Anyone here with a PSP, PS3 or Xbox 360 (PS3 and Xbox 360 via the MGS HD Collection) should do themselves a favour and play Peace Walker- it will not disappoint.
Civilization is a classic and rightly so in that matter because old school games back in the day would fit in nicely with the iPad due to screen size and touch interactivity. Especially for strategic (RTS) games. It can receive a graphical boost, if not much on par with the PC. Although the biggest drawback is that Apple's iPad storage capacity can be a huge issue if porting a game that takes up a lot of memory.
"Out of this World" is another classic game from the early 1990s and ported nicely from what I heard and I suspect it's because it does'nt take up much memory because it was designed that way originally in the old days due to hardware limitations.
Right now, I'm assisting with a friend of mine on an iOS and Android game using the Unity engine. I don't code but am a storyboard artist/writer for the project. He wanted to go full 3-D similar to what you see in World of Warcraft, but the intensity and detail of the graphics would make the iPad 'choke', and he had to go a different route to reduce the rendering process in order to retain the 'cinematic' look.
Even then, large games taking up close to 1GB or more would take a while to download while casual games take less than 5 minutes. Hardcore games, I've noticed, with intense graphics take up longer to download, say SHADOWGUN for example, but would take seconds to load up on a home console.
Re: Alpha Centauri. THE Sid Meier version? Old school classic! I never got the chance to buy or play it but I know of it. The iPad is perfect for this type of game.
The point being is that older games can port nicely with some upgrades in the tablet market.
DERPA CHIEF said:This is changing. It has already changed. You assume touch-based gaming will not evolve.
This is changing. It has already changed. You assume touch-based gaming will not evolve.
...a whole generation is growing up with touch controls and has gotten used to them (since they are becoming the dominant method of interaction, and c) Nintendo still has no answer to this new platform that is taking gaming by storm and is here to stay.
I've grown up with touchscreen controls. In Feb 2001 I was playing games (mostly emulators) with a Pocket PC. In 2004 I preordered a DS - the first mainstream touchscreen gaming device. In 2007 I worked with a firm that sold touchscreen EPOS systems.
How long should it take to want touchscreen controls over physical controls for games?
Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A334 Safari/7534.48.3)I can rest assured you have never owned or operated a succesful business. Did you also miss out on nintendos gaming revenues being off over 40% in the mobile market and Sony over 30%?
Here's another port/ripoff, etc.
http://itunes.apple.com/ca/app/dead-space-for-ipad/id396019894?mt=8
iPad: 224 ratings and 4.5 out of 5 stars.
iphone: 510 ratingd and 4.5 out of 5 stars
This is changing. It has already changed. You assume touch-based gaming will not evolve.
Yeah I'm not a businessman, but that has nothing to do with anything.
Bottomline is you don't understand gaming. Last few years have seen a market expansion into casual games and then social games. The expansion is enabled by a huge new submarket, middle-aged women, who wouldn't be playing games otherwise. Meanwhile Facebook, the original platform for these games, instituted a fee for microtransactions, so these social game developers have had to go mobile to recover lost profits. Finally, Sony's handheld is at the end of its life cycle and Nintendo's next-gen handheld doesn't have a proper library to justify purchase yet.
So you got pie graphs that imply the market never expanded and an analysis that doesn't bother to mention the finer realities of what happens with cyclical product lines. You guys are coming to the wrong conclusion
Let me break down the iTunes rating system for you
>4 stars = better than the typical crap on the app store (but not necessarily better than the typical crap on other platforms)
3 stars = typical crap on the app store
<3 stars = game is broken and won't run
Yeah I like how touch based gaming is supposed to be the future, yet 99% of developers still put a virtual analog stick and virtual buttons on the screen.
Here's another port/ripoff, etc.
http://itunes.apple.com/ca/app/dead-space-for-ipad/id396019894?mt=8
iPad: 224 ratings and 4.5 out of 5 stars.
iphone: 510 ratingd and 4.5 out of 5 stars
Doesn't look like a lot of unhappy users forced to use horrid touch controls. Indeed, it looks like they've gotten used to them.
Visit that link again, then look at the platform. You're looking at the future.
Just don't forward it to Satoru Iwata. You'll only make things worse, and chances are, he's already loaded up on Bromo-Seltzer.
You can call these games every derogatory name you can think of. It won't change the essential fact that a) quite a few of them work great with touch controls, b) a whole generation is growing up with touch controls and has gotten used to them (since they are becoming the dominant method of interaction, and c) Nintendo still has no answer to this new platform that is taking gaming by storm and is here to stay.
Frankly, I'm quite surprised Satoru Iwata still has a job. Given that Nintendo has done nothing in nearly 4 years in answer to iOS/Android.
But I'll tell you what he *probably* did. One of these:
http://www.youtube.com/watch?v=eywi0h_Y5_U
But perhaps in a more reserved, Japanese style?
A lot of industry giants thought it was all a big joke and that it would fade away.
Fast-forward a few years later and the newcomers now own the industry.
Tigress,
However, analog controls will still be around for those who like the feeling of it and they are somewhat appropriate for certain games that require a subtle touch, kind of like me in fencing with my epee blade where I have to use sentiment du fer to feel for someone's blade for pressure and disengage their blade to make the touch. I fence locally and the motion controls for video games are NOTHING compared to the real thing. Not one bit.
Freemium is not so good, no, but I'm confused by this argument. Any increase of share by iOS/android is bound to decrease the share of other devices. Is the idea that PSP/DS users should subsidise iOS/android users gettign cheaper ports?
Modern Warfare 3 recently sold 9 million copies on their launch night.imo, i think true hand held gaming devices are going to be extinct, yes its good for the hardcore gamer, but how many are there?
Heh, I'm not sure why this mentality exists but you are allowed more than one device.of course the games on the psp and ds are much better generally, have better graphics, controls, and just has more features. but the iPhone basically cancels it out, u have the same thing, but its a phone, mini touch computer, and an mp3 player, plus an organizer, and a money maker u can use it to develop apps if your a programmer.
No, no, no, no, no. (remember you're allowed more than one device to fulfil a single purpose)if u have an iPhone, it basically defeats the purpose of having a psp or ds, y do u have a hand held? i mean of course u like games, but u have it to kill time, to play games on the go. and by no means does it step up to the real consoles.
so why buy a watered down version of the real game that costs 40 bucks per game, on a device that can basically only play games, where as iPhone has just as addictive games and does much more.
I've never met anyone (other than myself) who bought an iPhone wanting a portable game console. I don't see people with handhelds in public either, but all my friends and most my family have DS and PSP systems. Don't be quick to forget there are 150 million DS systems and they still sell millions of games.and the thing i know its going to fail, because it doesn't appeal to the average consumer, i hardly see anybody with a psp, and obviously I'm talking bout the young adults and kids. everyone just wants an iPhone. where as when i was a kid, everybody wanted a gameboy. and gameboy appealed to the average consumer thus being a success.
The 3DS is already outperforming the DS.u can argue all you want how the psp or ds is a much better gaming system, but the thing is its getting phased out, its not going to last because nobody wants it but a select group of people.
Then buy a better computer? COD games are quite well optimised. Because this generation of gaming has survived for a while - multiconsole (and PC) games are built to run on 6 year old hardware. So a good PC from a few years back will still be running modern releases at high settings.360 and ps3 is hurting the PC game, although there is specific popular PC games like blizzard games, certain fps like half life etc etc, and other mmo's, strategy and such and of course fps and strategy games are much better and easier on the PC, the fact is nobody can afford a top notch computer, i mean would rather play COD, BF3 on my computer but i can afford a computer like that, and if i do, in 5 years i would have to replace it again, and again. and its expensive. and at the end of that 5 year run, i won't be able to play any of the new games on high settings.
Not at all. As you said earlier - that PC can make you money, the PS3 wont. And it won't be "just as good", it'll be leaps and bounds better- 30fps 720p console game against a 60fps 1440p PC. I don't think you've looked much into PC gaming and hardware. A PS3 and Xbox perform as well as a high end PC from 2007.i mean whose gonna spend 2-3 gs (I'm talking about supin it up to the max) on a custom built computer when u can get the ps3 for 250 (if u go to the right place) with just as good graphics. without having to build it your self or have someone else build it for you.
Then it's a good thing this worry for you is completely fabricated. Every single PC in my house, from a mid-range PC from 2008 to a the lowest end new iMac... so long as the machine has a dedicated GPU it'll run almost all modern games at very high settings flawlessly.the thing is, the average desktop from the retail stores should be able to run PC games on at least medium- to high (assuming theres very high) settings.
because thats the thing really killing the PC game industry imo.
I do NOT want to be spending the rest of my life playing Angry Birds on my daily commute. There are sure to be more people than just me (Millions) who want a tangible and immersive gaming system that Mobile Platforms at times cannot fully deliver. On the note of PC Gaming. This will never die. There have been naysayers across the ages constantly touting it's death. The PC platform is too accessible to way too many people and demographics (not to mention how easy it is to subtly integrate into many people's current digital lives - no real investment needed) that it will always be there along with your "Dedicated" gaming platforms which will continue to diversify into media consumption hubs. - This goes for Handheld Platform's too. I wouldn't be surprised if a better social experience will be introduced to the 3DS and Vita. Deals with Facebook, Twitter, You Tube could easily be signed (and maybe even slightly subsided) with these companies to bring their services into a really nice package onto the device.
The VITA has a built in Twitter client as standard and I think it will offer some form of Facebook integration. It will also most likely have an app to allow YouTube videos to be played.
Not sure about Nintendo but they really push their own systems social networking anyway.
I wouldn't be surprised if a better social experience will be introduced to the 3DS and Vita.
imo, i think true hand held gaming devices are going to be extinct, yes its good for the hardcore gamer, but how many are there? i used to be a hardcore gamer, back when i went to school. i had to try out every game i liked, every fps, rpg, fighting etc etc. i grew up with the original game boy, pocket game boy, game boy color, and had the psp when it first came out. etc etc, and even had that one hand held (that japanese one i forget)
of course the games on the psp and ds are much better generally, have better graphics, controls, and just has more features. but the iPhone basically cancels it out, u have the same thing, but its a phone, mini touch computer, and an mp3 player, plus an organizer, and a money maker u can use it to develop apps if your a programmer.
if u have an iPhone, it basically defeats the purpose of having a psp or ds, y do u have a hand held? i mean of course u like games, but u have it to kill time, to play games on the go. and by no means does it step up to the real consoles.
so why buy a watered down version of the real game that costs 40 bucks per game, on a device that can basically only play games, where as iPhone has just as addictive games and does much more.
especially with the bad economy, If I'm buying a game, I'm spending it on the real thing either rfor ps3 or 360.
if there wasn't a device like the iPhone i most defenitly would of gotten the psp or ds and I'm sure many many many people fall into that category.
and the thing i know its going to fail, because it doesn't appeal to the average consumer, i hardly see anybody with a psp, and obviously I'm talking bout the young adults and kids. everyone just wants an iPhone. where as when i was a kid, everybody wanted a gameboy. and gameboy appealed to the average consumer thus being a success.
u can argue all you want how the psp or ds is a much better gaming system, but the thing is its getting phased out, its not going to last because nobody wants it but a select group of people.
360 and ps3 is hurting the PC game, although there is specific popular PC games like blizzard games, certain fps like half life etc etc, and other mmo's, strategy and such and of course fps and strategy games are much better and easier on the PC, the fact is nobody can afford a top notch computer, i mean would rather play COD, BF3 on my computer but i can afford a computer like that, and if i do, in 5 years i would have to replace it again, and again. and its expensive. and at the end of that 5 year run, i won't be able to play any of the new games on high settings.
i do really want a high end gaming desktop, so i can play wow, up coming d3, sc2, half life 2 series, and play BF3 with 64 player games, and COD using a mouse and keyboard, but I'm stuck with a ps3 because its just unreasonable.
i mean whose gonna spend 2-3 gs (I'm talking about supin it up to the max) on a custom built computer when u can get the ps3 for 250 (if u go to the right place) with just as good graphics. without having to build it your self or have someone else build it for you.
the thing is, the average desktop from the retail stores should be able to run PC games on at least medium- to high (assuming theres very high) settings.
because thats the thing really killing the PC game industry imo.
"There is no way that a touch screen phone without keyboard is gonna wipe out the traditional numpad / keyboard phones" circa 2006
Sounds familiar?
\\And that there are plenty of games where touch is better if done right than buttons (or at least buttons you'd get on a console.
Try any realistic flight sim on a console.. oh wait, they don't have that because it's just not possible.