99$ is to submit apps to the App store. I thought someone discussing this would have an actual grasp of policies in place.
Don't get all worked up. I'm here to have a conversation and hopefully to learn a thing or two. From the beginning I've made it clear I'm trying to understand the complaints being made. I fail to see what's wrong with asking some questions to those of you dissatisfied with Apple.
How are current rules keeping developers confident their apps will get approved ? Hint : They aren't.
Agreed, but it could be much worse.
It's simple. Don't want a developer to abuse the infrastructure ? Don't allow "locked" content. Apple goes to the trouble of visiting websites that apps open to see if there's any "upgrade" or "buy" links there, so don't tell me this complicates the process, it's already complicated. You'll keep serving up your example, I'll keep answering the same.
So when I buy an additional codec in my VOIP app, through the subscription model, is that "locked" content? I think so. I also think it is reasonable for the developer to make the App's initial cost cheaper since not everyone needs that extra feature. I simply don't see how you can cut out locked content, for in too many instances it is legitimate for developers to make use of these features. You don't want to have 50 versions of every App.
Apple imposing themselves as the only payment processor allowed in apps on iOS is greedy on their part, especially considering the cut they are asking for the privilege (30% is nowhere near industry standards for payment processing).
I've already conceded this point. However, I don't see an alternative. You proposed to ban locked content doesn't strike me as sensible, and without that I also fail to see how a developer wouldn't just convert everything into that format.
Perhaps I'm too slow witted, but hopefully you will show a little more patience and help guide me through this mess.
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You have an application you charge a monthly subscription for that relies on a servers completely divorced from anything Apple...beyond using the App Store to distribute it. Well, if you wanted to charge for the app itself, Apple should get their 30% cut. Beyond that initial charge? You're supporting your own server farm, your own employees, your own office Casual Fridays. Apple has nothing to do with supporting your business. They shouldn't get a dime of your subscription fees.
It's quite simply as simple as that.
Right and they won't, so long as you sell the subscriptions outside of the App Store. You want it inside? You have to pay, and I've tried to explain why I think that might be.