No EVERYBODY want FREE...as in FREEIUM. I rather pay without in-app.
Knee, meet jerk.
Neither the article nor I said EVERYBODY wants something for free.
No EVERYBODY want FREE...as in FREEIUM. I rather pay without in-app.
4. The stats in the [app] store say absolutely nothing about how much people do or do not prefer the freemium model versus a paid-up-front model. It says that people like "free". Duh.
Even with the small sample and biased survey-taker, these numbers are probably correct--reality bears them out.
It isn't rubbish when it's a fact, I am not talking about DLC, DLC is sold as a big update or add on, I am talking about individual items like tracks or cars even. It is early day's for this though and I hope it stays that way!
At least with DLC you can now buy a pass to allow you access to it all. Not cheap sure, but I bet you can buy a AAA game and all it's DLC for less than can be spent on a mobile freemium game!
Plus you don't have to buy it if you don't want to, it's entirely optional.
And that is also what this study says too. People prefer free.
arn
Gamers like the opportunity to earn rewards that enhance gameplay. After earning a reward, gamers play longer and their intent to spend more actual dollars in game increases.
Gamers prefer ad-supported games and appreciate that value exchange ads are 100% opt-in. In fact, gamers want more ways to earn rewards through ads.
I think the reason the free charts are so much higher is because of kids who don't have the option to pay for content. Teenagers would almost certainly prefer to buy apps than have to put up with ads, but they'd rather put up with ads than have to ask their parents to make the purchase.Are you suggesting it's not true? The free charts have 10x the downloads as the paid charts. I think it's pretty obviously true. A better criticism for the study is 'duh'
arn
Yeah, it's a franchise seriously let down by switching to IAP. I've purchased both RR1 and RR2 (both paid-for upfront) but refuse to pay for any kind of consumable(!!!) IAP in RR3. That's definitely a loss for the devs.
It took research to find out people prefer FREE things?
Yeah, it's a franchise seriously let down by switching to IAP. I've purchased both RR1 and RR2 (both paid-for upfront) but refuse to pay for any kind of consumable(!!!) IAP in RR3. That's definitely a loss for the devs.
Which is why AAA gaming in mobile won't take off anytime. Why pay more for more when you can pay less for less.
Really? A company with an ad platform says that iOS users overwhelmingly prefer free games with ads?
And the sample size is only 500... were they employees of WildTangent?
Most of the games that I've downloaded are time wasters, I don't need them to be money wasters too...
What I like are when apps are free with Ads, then they have an inApp purchase option to remove the Ads.
I like it because then I get to try the app out "risk free" then basically pay the developer if I like their app.
I really stinks to have a paid app without a trial version, only to find out it isn't what you needed or wanted.