I agree. I already regret updating my phone and iPad to 26.I agree completely. I have trouble seeing anything In IOS 26. Will stay where I am until I die on both iPad and iPhone 16 Pro Max. It is so bad.
I agree. I already regret updating my phone and iPad to 26.I agree completely. I have trouble seeing anything In IOS 26. Will stay where I am until I die on both iPad and iPhone 16 Pro Max. It is so bad.
Unfortunately, the settings are buried away and needed hunting for, rather than being able to access readily.
I upgraded and downgraded back to iOS 18 within about 4 hours. Hurry and do it before apple stops signing 18.This iOS26, on the iPhone 16 at least, is very very bad for disabled people and anyone with visual problems. It obviously hasn’t been trialed with disabled people, or taken any of a wide range of disabilities into account in its design – if they had, most of the Liquid Glass and “frosted glass blob” visual junk would be easily switch-off-able under the Accessibility settings.
Usually Apple OSes have been excellent for accessibility, at least compared to the major competition. This OTOH is actively hostile to disabled and visual impaired users.
Hostile 😂 seriously?
Yes, seriously. I work with quite a few persons with special visual needs (and others with a plethora of other needs), and any OS that reduces clarity and consistency is indeed hostile to these persons. Say you have something that works, and then you, through an action or actions, you break what works and replace it with something that works significantly less-well. You have therefore purposely made life harder for those persons; which certainly sounds like a type of hostility to me! I'm not saying they actually set out to make it harder, it is just that they didn't consider the fallout of their less-visible and less consistent UI designs. Hostility through stupidity is still hostility in my book. (And don't get me started on how many visually-impaired persons I've worked with that actually like the removal of the home-buttons from Apple hardware... Yeah, zero.)
The problem is that they aren't enough. The best you end up with in terms of legibility, clarity, consistency, no matter what you do, is still worse than the default MacOS UI use to be before Apple lost their mind.Understandable but that’s why they have the reduce transparency and increase contrast options.
I struggle with visual stimuli and distraction. Like that new Twitter/X thing when you scroll down and the next Tweet sort of slides inn from the side. F*** that’s distracting and annoying.True for some, though I think the “louder” interface will actually be nice for others with ADHD or sensory seeking autism.
You can’t see all the annoying stuff 🥸 (it’s a joke, hope this joke finds you well)I’m partially visually-impaired, but to say iOS 26 is hostile is a big stretch
At least Apple Intelligence is a genius. 🖖I’ve been vocal on praising iOS 26 here on MacRumors but after giving it a try on my unused SE3, turns out it was only good in terms of icons…
Visually they look fantastic. The effects too. But why am I feeling nauseated when I scroll or use OS fast?? And it wasn’t even OLED phone, an LCD display without PWM.
Also the new animations when quitting app kinda suck, this “genie-like” effect doesn’t work good on iOS at all.
Overall it feels kinda over-engineered. Needs a lot of polishing to become usable. Shame that they had so much time to make it adequate and then roll out this.
Back in the days TikTok was the only app that gave me nausea after scrolling it a while. I uninstalled it. Now if I ever would want to install 26 on my 11 Pro, whole OS will give me nausea. How do I uninstall my iPhone, Apple??? Especially since I am not really into competition. Though if S26 Ultra turns out good maybe I will jump ship after all.
Also I’ve had many hopes photos app will be polished and turned back to iOS 17 style. Nope, they have basically given it a new view (recents tab) plus all the usual iOS18 clusterf*** amalgamated into one huge tab (plus tiny text).
Also they have made process of clearing “recently deleted” photos very complicated. I now have to press so many buttons.
Also “double press to zoom” in photos no longer works, it stretches photo by the size of the display but doesn’t zoom in. The updated “delete photo” dialogue is true sucker, back in the days there was a large delete button, they now moved it.
Feels like they don’t want you to delete any photo, “what is on your iPhone stays on your iPhone” in action. Well, kinda smart! 0.5, 1 and 2 TB storages won’t sell themself!
I actually have both and find it more distracting than anything else.True for some, though I think the “louder” interface will actually be nice for others with ADHD or sensory seeking autism.
But those are options with other drawbacks. I too use them, but I don’t want to daily them.Turn on Reduce Transparency and Increase Contrast which I have had on ever since Apple introduced them several releases ago. Hopefully they won’t turn them off on when I eventually upgrade when 26.3 is released.
It looks a bit different on an actual device than in screenshots. (Still not as polished as before.)It's hostile for people without impairments. I don't know - maybe I do have some neurological issue because just looking at the screenshots of this UI over the past couple months has irritated the heck out of me. I do not understand how anyone who has ever worked in user experience design has allowed this project to be pursued at all.
I haven't updated the OS but a couple apps have been updated and I see this text-over-text design trend is carrying over. IT'S SO BAD.
I mean, it was obvious the moment Vision Pro was announced that the other operating systems would acquire some design elements. But, just like the desktop experience can not translate to the mobile experience, a 3D spatial user interface does not translate to a 2D space.
It's not possible to translate our brain's ability to focus on the depth of objects in space while blocking out the rest of the environment to a user interface element placed in front of another user interface element where depth does not exist.
Anyone with a moderate amount of UX design experience would have stopped this project from the start. Even the "demo" apple showed of people using clear blocks over text should have been a moment for executives to halt this project.
How anyone - literally anyone - is accepting this operating system as usable is beyond my comprehension. I swear I'm not being hyperbolic. I genuinely can not observe this operating system as something that could be used in your daily life in which it is easier, more intuitive, more legible, or more user-friendly than the previous version.
Moreover, I have watched some interesting demos in the past 24 hours that, on top of Liquid Glass, show how Apple has further hidden functions away from users. They're making the screens larger, they're placing new menus in all four corners of the screen, and hiding functions. So, not only have they turned the phone into a camera-first, they're turning them into iPads too.
I can not see how anyone could possibly claim that Apple is making the user interface more user friendly or more intuitive.
I have also seen the trend. The CVS app added a glass-like menu bar that does not dynamically resize and is very difficult to read when there is clutter underneath.I haven't updated the OS but a couple apps have been updated and I see this text-over-text design trend is carrying over. IT'S SO BAD.
But, as you initially pointed out, it’s not just the liquid glass effect. It’s an entire design language that, from what I’ve briefly observed, is both about putting text over text and using the entire large screen to place men yea and hide functions. It is the opposite of intuitive and user friendly.I have also seen the trend. The CVS app added a glass-like menu bar that does not dynamically resize and is very difficult to read when there is clutter underneath.
All of these visual effects tax my brain. I just want to be able to look at the screen and clearly see what is there.
At the very least Apple should have an on-off toggle for the entire liquid glass effect. I agree that this whole project should have been questioned by someone within Apple.
The problem is that in iOS 26 the Reduce Transparency option reduces contrast, even when Increase Contrast is turned on. The default blurred background is replaced by a uniform background, which however is closer in color/brightness to the text or symbols in the foreground. For example, instead of dark text on white-ish blurred background, you get the same dark text on a gray background, reducing the contrast between text and background.Understandable but that’s why they have the reduce transparency and increase contrast options.
I strongly agree on this. This is serious and can’t figure out why some people just laugh on this.Yes. Hostile.
It turns your iPhone (or other Apple device), previously a usable tool, into something you will struggle to use, or even lose access to whole features from. A device you paid good money for and rely upon for work and everyday life.
Apple could not have made disabled and visually impaired users feel more abandoned by implementation of their new design ‘philosophy’.
downgrade and turn off automatic updates if this a problem for you? also most of the liquid glass elements can be dialed back, or for example, turning on dark mode stuff basically eliminates the effect.Apple could not have made disabled and visually impaired users feel more abandoned by implementation of their new design ‘philosophy’.
i had to read your post a few times and think about it.This iOS26, on the iPhone 16 at least, is very very bad for disabled people and anyone with visual problems. It obviously hasn’t been trialed with disabled people, or taken any of a wide range of disabilities into account in its design – if they had, most of the Liquid Glass and “frosted glass blob” visual junk would be easily switch-off-able under the Accessibility settings.
Usually Apple OSes have been excellent for accessibility, at least compared to the major competition. This OTOH is actively hostile to disabled and visual impaired users.
I think you just used the word that best describes the situation here: over-engineered. It’s like they wanted to show off the graphical capabilities of their chips.I’ve been vocal on praising iOS 26 here on MacRumors but after giving it a try on my unused SE3, turns out it was only good in terms of icons…
Visually they look fantastic. The effects too. But why am I feeling nauseated when I scroll or use OS fast?? And it wasn’t even OLED phone, an LCD display without PWM.
Also the new animations when quitting app kinda suck, this “genie-like” effect doesn’t work good on iOS at all.
Overall it feels kinda over-engineered. Needs a lot of polishing to become usable. Shame that they had so much time to make it adequate and then roll out this.
Back in the days TikTok was the only app that gave me nausea after scrolling it a while. I uninstalled it. Now if I ever would want to install 26 on my 11 Pro, whole OS will give me nausea. How do I uninstall my iPhone, Apple??? Especially since I am not really into competition. Though if S26 Ultra turns out good maybe I will jump ship after all.
Also I’ve had many hopes photos app will be polished and turned back to iOS 17 style. Nope, they have basically given it a new view (recents tab) plus all the usual iOS18 clusterf*** amalgamated into one huge tab (plus tiny text).
Also they have made process of clearing “recently deleted” photos very complicated. I now have to press so many buttons.
Also “double press to zoom” in photos no longer works, it stretches photo by the size of the display but doesn’t zoom in. The updated “delete photo” dialogue is true sucker, back in the days there was a large delete button, they now moved it.
Feels like they don’t want you to delete any photo, “what is on your iPhone stays on your iPhone” in action. Well, kinda smart! 0.5, 1 and 2 TB storages won’t sell themself!
Maybe we’ll see a more refined and consistent version of Liquid Glass by iOS 27?Based on how dramatically Liquid Glass changed throughout the beta period it appears they didn't have enough time to really polish the redesign before unveiling and implementing it. If that happens to be the case we will have to wait for them to do so over time.
It’ll certainly improve over time… it took several years for them to perfect the iOS 7 design.Maybe we’ll see a more refined and consistent version of Liquid Glass by iOS 27?