Wouldn't you still need another piece of info to use that as a comparison? Like at least screen size? Pixel count seems kind of useless without another measurement to at least arrive at a DPI. For instance, the iPhone 4 has 614,400 pixels (960 x 640), which would be the same for any screen that has that resolution. But, the iPhone 4 screen is more impressive at 3.5" than the same resolution screen would be at 10".Pixel count?
Me, I'd like to see an iPad version of GarageBand. Restore the ability to plug in USB mics via the camera adapter and you have an ultraportable, completely silent (fanless) recording studio.Wouldn't a dual-core chip, powerful graphics, and a high res screen be perfect for iPhoto and/or Aperture on iPad?
Look how Apple keeps pushing Aperture on the Mac app store.
There's iWork on iPad, but no iLife. As iPad gets more powerful, it seems like it would have the stamina to run iPhoto and/or Aperture.
I was talking about video. 720p video in full screen is scaled to fit. Now, please tell me, how can 720p video scaled to fit the "rumoured" display resolution still look the same as the original 720p file, whilst filling the full horizontal resolution of 2048?what are you talking about?
a non retina optimized app on an iphone 4 would look the same as an app on a previous iphone
480p on 1024x768 will look the same on 480p on 2048x1536, the reason for this is the physical size of the screen is unchanged.I was talking about video. 720p video in full screen is scaled to fit. Now, please tell me, how can 720p video scaled to fit the "rumoured" display resolution still look the same as the original 720p file, whilst filling the full horizontal resolution of 2048?
720p is 1280x720, so how can 1280 pixels of video data fill 2048 pixels without image degradation?
Ah, I get it! Thank you for explaining that.480p on 1024x768 will look the same on 480p on 2048x1536, the reason for this is the physical size of the screen is unchanged.
Let's use an image for simplicity, you've got a 1024x768 image which fits perfectly on the iPad 1 (1024x768), but is stretched on the iPad 2 (2048x1536), but they will both look identical because of the same physical screen size.
All thats happened is that now for every pixel on iPad 1, there is four on iPad 2, so even though this image is stretched (having 4x more pixels) it looks identical because those four grouped pixels are the same size as one pixel on iPad 1.
Same goes for video.
I registered just to say.. I get the feeling that does not happen too often.Ok, that makes sense now. I guess another way of putting it is yes, 1024x2=2048 and 768x2=1536, but since that's doubling both the vertical AND horizontal resolution, it's quadrupling the resolution as a whole. I think I was just confused because every time I read about the iPhone 4's Retina display, they referred to it as "doubling" the resolution from the 3GS, even though it was quadrupled as well.
Thanks for your patience, I can tell I was starting to test it .I hate when I'm explaining something seemingly obvious and someone can't grasp it.
No worries =)Ah, I get it! Thank you for explaining that.
No, it won't. That'd mean it'd perform terrible in games and it would be very hard on the eyes to read; Apple isn't about to start scaling up UI elements on the Mac like they do on iOS either.The macbook pro 13.3" will get a 1920x1080 lcd long before we see 2048x1536 on the iPad.
The fact is, any resolution is possible, but no other than 2048x1536 will happen, for the exact same reason 960x640 happened on the iPhone.A resolution change is possible, but it will not be above 1920x1080, and I doubt it will be 16:9 or 16:10 and I actually don't even think it will be this next iteration.