That would suffice, but I don't know that it's an industry standard term, which is why I ask.Pixel count?
That would suffice, but I don't know that it's an industry standard term, which is why I ask.Pixel count?
Pixel count?
try playing a game on 2048x res on a tablet ohh my god hahahaha and not the 2d flash like games. 2048x res is kinda retarded for a tablet....try again.
Wouldn't a dual-core chip, powerful graphics, and a high res screen be perfect for iPhoto and/or Aperture on iPad?
Look how Apple keeps pushing Aperture on the Mac app store.
There's iWork on iPad, but no iLife. As iPad gets more powerful, it seems like it would have the stamina to run iPhoto and/or Aperture.
So everyone would be happier if Apple simply made tiny incremental improvements, instead of trying to keep ahead of the competition?
Buffoons.
what are you talking about?
a non retina optimized app on an iphone 4 would look the same as an app on a previous iphone
480p on 1024x768 will look the same on 480p on 2048x1536, the reason for this is the physical size of the screen is unchanged.I was talking about video. 720p video in full screen is scaled to fit. Now, please tell me, how can 720p video scaled to fit the "rumoured" display resolution still look the same as the original 720p file, whilst filling the full horizontal resolution of 2048?
720p is 1280x720, so how can 1280 pixels of video data fill 2048 pixels without image degradation?
480p on 1024x768 will look the same on 480p on 2048x1536, the reason for this is the physical size of the screen is unchanged.
Let's use an image for simplicity, you've got a 1024x768 image which fits perfectly on the iPad 1 (1024x768), but is stretched on the iPad 2 (2048x1536), but they will both look identical because of the same physical screen size.
All thats happened is that now for every pixel on iPad 1, there is four on iPad 2, so even though this image is stretched (having 4x more pixels) it looks identical because those four grouped pixels are the same size as one pixel on iPad 1.
Same goes for video.
Ok, that makes sense now. I guess another way of putting it is yes, 1024x2=2048 and 768x2=1536, but since that's doubling both the vertical AND horizontal resolution, it's quadrupling the resolution as a whole. I think I was just confused because every time I read about the iPhone 4's Retina display, they referred to it as "doubling" the resolution from the 3GS, even though it was quadrupled as well.
Thanks for your patience, I can tell I was starting to test it.I hate when I'm explaining something seemingly obvious and someone can't grasp it.
No worries =)Ah, I get it! Thank you for explaining that.
No, it won't. That'd mean it'd perform terrible in games and it would be very hard on the eyes to read; Apple isn't about to start scaling up UI elements on the Mac like they do on iOS either.The macbook pro 13.3" will get a 1920x1080 lcd long before we see 2048x1536 on the iPad.
The fact is, any resolution is possible, but no other than 2048x1536 will happen, for the exact same reason 960x640 happened on the iPhone.A resolution change is possible, but it will not be above 1920x1080, and I doubt it will be 16:9 or 16:10 and I actually don't even think it will be this next iteration.