iPad Gaming Limitations?

Discussion in 'Mac and PC Games' started by Huntn, Mar 3, 2011.

  1. Huntn macrumors G5

    Huntn

    Joined:
    May 5, 2008
    Location:
    The Misty Mountains
    #1
    After reading the Playing Diablo on iPad I started wondering just what are it's limits? What kind of graphics can it handle? What kind of shader requirements does it have? How do you work controls that are usually handled by keyboard mouse? Must the game be reconfigured to run on iPad?

    A quick search online did not reveal the answer. Anyone have a good link for this subject?
     
  2. JackAxe macrumors 68000

    JackAxe

    Joined:
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    In a cup of orange juice.
    #2
    tEh GRAFIX are PS2-ish on the iPad and will be the same on the iPad 2 -- just a way better fill rate I'd assume based on the marketing.

    Shader requirements? Kind of like how PC games require a certain Shader level, like 3 as an example?

    iOS support up to OGL ES 2.0, which supports shaders, but it's not really a requirement, since one can still use OGL ES 1.1. I just started working with this in the past year and seriously in the past few months, so that's my brain-pacity on the subject.

    The game should be reconfigured to run on an iPad.

    Games like World of Goo as an example are fun on an iPad, or any tablet for that matter, and work well, but it IS still easier to play with a mouse, or with the use of a capacitive stylus.

    I think Diablo with a stylus could work, but after just finishing DeathSpank, which is a wacky Diablo type game, I'm not sure I'd want to play this sort of game on a touch screen.

    Based on my experience I think my hand and my arm, would get really tired. The iPas just isn't good for fast repetitive actions. With a mouse your hand is always resting and can perform big movements with minor twitches, this is not the case on a touch-screen, which requires you physically move to the point you want to touch.

    Even classic Graphic Adventures don't seem to work that well on a touch screen, but this is more so because it lacks a hover state and some companies don't bother to put in a button to toggle it on and off.

    Anyways, there's way more to this, but outside of casual, turn-base strategy, etc., most games really don't work that well on a touch screen. For the few that do, like World of Goo, it adds a dimension of fun.

    There's more to this of course.
     
  3. Ace134blue macrumors 6502a

    Ace134blue

    Joined:
    Sep 17, 2009
    #3
    No, the SGX543 in the new iPad 2 is faster than the PS2 by quite a bit, as is the CPU. So im guessing with a very tweaked game with the best graphics it will be close to Xbox 1 level of detail
     
  4. Durious macrumors 6502

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    Apr 11, 2008
    Location:
    Calgary, Alberta
    #4
    Play Dungeon Hunter 2 if you wanna see what a Diablo clone can look like on the iPad... amazing!

    Can't wait to see a similar iPad 2 ONLY app game!!
     
  5. JackAxe macrumors 68000

    JackAxe

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    In a cup of orange juice.
    #5
    My use of PS2-ish wasn't meant to be taken literal.

    It was meant as more of a generic statement, as that console was the lead from its era and OpenGL ES 2.0's visuals remind me quite a bit of the games created for any of the consoles from back then.

    The iPad 2 is still capped by OpenGL ES 2.0, so it will be using the same crayons as the iPad, it's just that it will be able draw faster -- which is why I stated a way better fill rate, which is what's important.
     
  6. txa1265 macrumors 6502a

    txa1265

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    Corning, NY
    #6
    I actually think World of Goo, along with casual 'hidden object' games (ala everything from BigFish or G5) work *better* on iPad than PC/Mac.

    Completely agree - Aralon is no Morrowind, NOVA is no Halo, Dungeon Hunter is no Dungeon Siege II, and so on ...
     
  7. JackAxe macrumors 68000

    JackAxe

    Joined:
    Jul 6, 2004
    Location:
    In a cup of orange juice.
    #7
    My thing with World of Goo, is that with later challenges, when too many little goos are moving around all mixed together, it would take me several attempts to get the goo I needed. With a mouse, I rarely had this problem, since the cursor showed me exactly where I'd bee selecting.

    A stylus helps out though. I have a BoxWave, but it would be nice if it weren't the size of a crayon and had a point like my Wacom styluses. Then I'd have the pin-point accuracy I need/want sometimes.

    BUT, it's more FUN to interact with a screen directly for this game.
     
  8. txa1265 macrumors 6502a

    txa1265

    Joined:
    Aug 15, 2002
    Location:
    Corning, NY
    #8
    Makes sense - but for some reason I didn't have too many issues and just loved playing it on the iPad for the reasons you mentioned.
     
  9. Consultant macrumors G5

    Consultant

    Joined:
    Jun 27, 2007
    #9
    iPad is great for touch based games.

    Plant vs Zombies is easier on iPad.
    World of goo has multi-touch.

    Keyboard and mouse based games are different, but there are games such as NOVA fps.
     
  10. TheUndertow macrumors 6502

    Joined:
    Feb 20, 2011
    #10
    Picked up Infinity Blade at $2.99...that's probably the benchmark right now.

    I've bought/played a fair amount of games.

    Waiting for a sale on Dead Space but the screens look good.
     

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