How many do they have?The type of engineers u describe are getting fewer and fewer at Apple
How many do they have?The type of engineers u describe are getting fewer and fewer at Apple
Sadly they have to change it, mainly to get bigger sensors in the camera's, because with the stove design they would be encroaching on the MagSafe magnets and to a lesser degree eliminate the wobble.Yup. You instantly know that is an iPhone, so why change it?
How big a sensor do you want to put behind those tiny lenses?Sadly they have to change it, mainly to get bigger sensors in the camera's, because with the stove design they would be encroaching on the MagSafe magnets and to a lesser degree eliminate the wobble.
I also think, this may have something to do with a heat sink or a vapor chamber.
Ultimately there are more reasons to change the camera lay out, than not to.
never gonna happen. its only gonna be more and more and soon they'll have healthy competition in the field as well.What if... behind the scenes and with future plans...
Apple is backing away from Spatial Video and VisionOS and VisionPro?
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just saying ... it is possible
They don't need to rotate the sensor at all. For years the cameras have been capable of 4k (didn't do the math, but probably 8k) footage even if held in a portrait mode.But if they rotate the sensor 90°, everyone would
As big as physically possible, it goes without saying that the bigger the sensor, the bigger the lens to accommodate it.How big a sensor do you want to put behind those tiny lenses?
I understand what sensor size does as I have a full frame DSLR, but after all, the lens is what does more for photo quality than a sensor, besides the actual photographer
Judging by Apple's performance in the last couple of years, NoneHow many do they have?
My hope is that Apple finally does the sensible thing for the back camera: if you hold the phone in portrait and film, you're filming landscape. Landscape video is "natural". It's how our visual system is wired (why our eyes are laterally spaced and not vertically). Filming portrait when you hold the phone in portrait mode makes sense for selfie videos, but not for back camera videos. It might take a small time to adapt for some, but that's like the change to "natural scrolling" a decade ago. We whine a bit at first, but now it just feels natural. And the upside: all those people filming holding their phones upright end up with natural looking widescreen videos instead of horribly cramped vertical video.My guess (and hope) is they're doing the vertical bar and spatial video will be portrait-only, or best in portrait with some support for landscape. Apple definitely has the data to show that almost nobody takes landscape video.
Judging by Apple's performance in the last couple of years, None
Make it more inconvenient then. Vertical video is the work of the devil.No, it's just way more intuitive and convenient to take portrait videos on smartphones. And it makes more sense considering nearly all video on social media is viewed in portrait.
off topic but...... that's like the change to "natural scrolling" a decade ago. We whine a bit at first, but now it just feels natural.
My hope is that Apple finally does the sensible thing for the back camera: if you hold the phone in portrait and film, you're filming landscape. Landscape video is "natural". It's how our visual system is wired (why our eyes are laterally spaced and not vertically). Filming portrait when you hold the phone in portrait mode makes sense for selfie videos, but not for back camera videos. It might take a small time to adapt for some, but that's like the change to "natural scrolling" a decade ago. We whine a bit at first, but now it just feels natural. And the upside: all those people filming holding their phones upright end up with natural looking widescreen videos instead of horribly cramped vertical video.
What? 95% of my videos are taken in landscape.
Considering the size of phone screens and the resolution of current sensors, it should be fairly trivial for them to simply record in landscape and display a phone screen shaped portrait viewport of that landscape video. Then on the phone you would have the same view you saw when you filmed, but extended width and/or spatial video when you went to view them on a television or AVP. Effectively the removal of black bars, rather than the adding of them. The only issue at that point would be the framing/composition of the landscape view, but that seems to be a lost art today, anyway.No, it's just way more intuitive and convenient to take portrait videos on smartphones. And it makes more sense considering nearly all video on social media is viewed in portrait.
There was never anything "natural" about natural scrolling - it's backwards and I literally know zero people who have ever done anything other than toggle that stupid default setting off.My hope is that Apple finally does the sensible thing for the back camera: if you hold the phone in portrait and film, you're filming landscape. Landscape video is "natural". It's how our visual system is wired (why our eyes are laterally spaced and not vertically). Filming portrait when you hold the phone in portrait mode makes sense for selfie videos, but not for back camera videos. It might take a small time to adapt for some, but that's like the change to "natural scrolling" a decade ago. We whine a bit at first, but now it just feels natural. And the upside: all those people filming holding their phones upright end up with natural looking widescreen videos instead of horribly cramped vertical video.
wow, 13 pro (or 12 pro max i assume since both are pretty much the same ) really did bring a huge change to the camera island size
Niantic's showcase images at their "Into the Scaniverse" website are far from photorealistic, unless you redefine "photorealistic" to mean "an image that has similarities to a photo, but which looks more like a photo of a sketch". Gaussian splatting can't possibly be what Apple is planning on doing to replace the current photographic quality of spatial videos and photos.Recent advancements in computational photography may have opened avenues for creating spatial videos without the existing strict hardware constraints. For example, Gaussian splatting, which was invented less than two years ago, can generate photorealistic 3D models using data from multiple camera angles, even when using non-traditional camera arrangements.
Niantic, a company with close ties to Google, has already been leveraging Gaussian splatting in its Scaniverse app to create photorealistic 3D models. Not only that, Niantic's WebXR app "Into the Scaniverse" for the Meta Quest headset allows users to step inside the splats they have captured in Scaniverse and walk around.