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So I (too), see no negative in the virtual viewfinder for landscape showing on a portrait-held phone. In all such uses, video shooter is just trying to generally frame what they are trying to capture well. Even at Phone Pro MAX landscape width, the fine details are just not visible. So about 2 inches across vs. about 6 inches in landscape is towards no difference to me in framing/capturing video. I just need to see enough so that I know what I want in the final is generally in frame.
And I suspect that iPhones with a horizontal camera arrangement across their top rear edge will still be able to shoot 2D video when the phone is held in landscape mode, with the larger virtual viewfinder we've become accustomed to, so that basic feature will still be with us.
 
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Do you swipe your phone screen down in order to go up as well?
Pull down, tear up.jpg
 
Spatial capture can easily be IMPROVED with the bar style adoption by being able to spread the 2 lenses that capture it to average eye width
I still think Apple should aim for the true average IPD of about 63mm by moving the left and right camera lenses outward as close as possible to the two rear edges/upper corners of the iPhone. Better true stereo depth without requiring software interpolation.
 
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I think the Pro models will maintain the triangular camera layout but will have a separate aluminum area on the top section. Majority of the back will be glass to enable wireless charging.
 
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There was never anything "natural" about natural scrolling - it's backwards and I literally know zero people who have ever done anything other than toggle that stupid default setting off.

Do you swipe your phone screen down in order to go up as well?
isn't swiping down on your phone screen exactly what you do to go to the top of the view?

scrolling used to be with a mouse on scroll bars, so it made sense reversed: you move the scroll bar/the actual window around the content up/down. Nowadays the windows are mostly gone and almost nobody uses the scroll bars anymore, receded to make way for content and we move the content up and down, therefor "natural" scrolling.
 
If they were going to copy a design I'd rather the clean Samsung version than the Pixel one... Just no.

Being locked down to a design concept to support a DOA product like Vision Pro is staggeringly bad judgement.
 
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That concept photo with the camera bar across the top looks spectacularly awful. Like an ugly Android phone from the early throw spaghetti at the wall days.
 


Rumors about Apple's upcoming iPhone 17 series have so far sparked a good deal of discussion regarding a potential redesign of the rear camera module. Leaks suggest the cosmetic changes could be big, but whether they would impact the iPhone camera's existing capabilities is a question for which no-one has yet provided an adequate answer.

iPhone-17-Pro-Dual-Tone-Horizontal-Single-Feature.jpg

The Camera Redesign Rumor Problem

Several rumors suggest that for the iPhone 17 Pro models, Apple may transition from its traditional triangular lens arrangement to a horizontal, elongated bar or strip of lenses, similar to the one used on the Google Pixel 9. However, we've had conflicting information, with at least one source claiming that the iPhone 17 Pro models will retain the existing triangular configuration amidst broader material redesigns of the rear casing.

iPhone-17-Pro-Dual-Tone-Feature-1.jpg

The major point of concern with adopting a horizontal camera layout is its potential impact on the device's ability to capture spatial video for Apple Vision Pro — a feature currently supported by iPhone 15 Pro devices and all iPhone 16 models.

What Is Spatial Video?

Spatial video is an immersive video format that provides a more three-dimensional experience by capturing content from multiple perspectives. The technology allows viewers wearing Apple Vision Pro to feel as if they're present in the environment being filmed, offering a significant enhancement over traditional 2D video formats.

spatial-video-apple-visioin-pro.jpg

The shooting mode requires two cameras to record footage simultaneously when the iPhone is held in a landscape orientation, where the horizontal separation between lenses is crucial for them to mimic the distance between human eyes and create depth perception. Unlike standard 3D video that presents a static perspective, spatial video in this way creates six degrees of freedom, so that if the viewer shifts their position, the perspective in the video footage also shifts accordingly.

On iPhone 15 Pro and iPhone 16 Pro models, spatial video is achieved by using the vertically aligned main Wide/Fusion and Ultra Wide cameras to capture these differing perspectives. Similarly, Apple adopted a vertical alignment design for the dual-lens rear cameras on the standard iPhone 16 models as a strategic move to allow for spatial video capture.

spatial-video-iphone-15-pro.jpg

Logic would therefore seem to dictate that if the iPhone 17 Pro models were to adopt the rumored elongated horizontal bar of lenses, they would no longer be capable of shooting spatial video in landscape orientation – in the process losing a core camera functionality that has been present in their predecessors for two generations. Conversely, were the non-Pro models to retain the vertical alignment of the two lenses currently used in the iPhone 16, spatial capture would become incongruously exclusive to Apple's more affordable flagship device.

On the other hand, if the standard iPhone 17 also adopted the elongated horizontal bar design, then no model in the series would be capable of spatial video. (Rumors suggest the same can already be said for the Plus-replacing "iPhone 17 Air," which allegedly features just a single camera lens).

Apple-iPhone-15-Pro-spatial-video-capture-lifestyle.jpg

Would Apple really be prepared to nix its spatial video capability from some, if not all, iPhone 17 models – a feature that it has spent so much research and development (not to mention marketing) in order to bring to iPhones? Many would suggest that none of these scenarios are likely.

Overcoming Spatial Technical Challenges

There is another possibility, however. Recent advancements in computational photography may have opened avenues for creating spatial videos without the existing strict hardware constraints. For example, Gaussian splatting, which was invented less than two years ago, can generate photorealistic 3D models using data from multiple camera angles, even when using non-traditional camera arrangements.

scaniverse.jpg

Niantic, a company with close ties to Google, has already been leveraging Gaussian splatting in its Scaniverse app to create photorealistic 3D models. Not only that, Niantic's WebXR app "Into the Scaniverse" for the Meta Quest headset allows users to step inside the splats they have captured in Scaniverse and walk around.

Could Apple be developing something akin to Guassian splatting for video – similar to its visionOS 2 feature that uses advanced machine learning to transform a 2D image into a spatial photo which then comes to life when viewed on Vision Pro?

spatial-photo-visionos-2.jpg

Of course, whether or not Apple is adopting something similar is anyone's guess at this point. Equally, there's no reason to believe one way or the other that Apple has developed its own, alternative solution that accommodates a "runway" style camera module redesign. The only thing we do know is that we'll learn everything when Apple announces the iPhone 17 series around its usual mid-September time frame.

Article Link: iPhone 17 Camera Redesign Rumors Conflict on Spatial Video Support
these both look awful, but the first one is marginally better. hopefully these are wrong!
 
The shooting mode requires two cameras to record footage simultaneously when the iPhone is held in a landscape orientation, where the horizontal separation between lenses is crucial for them to mimic the distance between human eyes and create depth perception. Unlike standard 3D video that presents a static perspective, spatial video in this way creates six degrees of freedom, so that if the viewer shifts their position, the perspective in the video footage also shifts accordingly.
I don't believe this is true. There aren't six degrees of freedom. Spatial video is stereo video, with two images. On the AVP one image is shown to one eye and the other image is shown to the other. You can't move your head up and down to peek over something that's in the foreground. You can't even move your head side to side and change the perspective.

What the AVP does is show the stereo video (or photo) in a fuzzy frame, and it's cropped a little bit on all four sides. When you shift your head's position it shifts the visible portion of the image. It's an illusion. A very effective illusion.
 
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God I hope

I honestly hope they are doing a major plan change and emphasizing getting something out the door that's awesome for content viewing & macOS monitor usage at a far more palatable price point

I'd love something like that, but not for more than about $1500 MSRP
 
I think 3D videos in portrait orientation are of little value because our view field is landscape, so these videos would not be immersive.
Now, if the sensors are square instead of rectangle, it’s possible to just crop the video to the desired orientation, either what recording or when playing.
Another solution would be to use the current rectangular sensors rotated 90° to record landscape video with the phone hold vertically, and crop the video if a vertical video is wanted. The loss in definition is not important for videos that will be watched only on smartphones anyway.
I just hope that a majority of people “holding it wrong” won’t ruin the experience and quality for people who care…
Even after all these years I still can’t believe people shoot videos in portrait and always pan back and forth to show the action that would fit in a normal landscape orientation without panning. 😞
 
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