Hi,
I noticed something on Arstechnica's iPhone 6/6+ hands-on article.
The article: http://arstechnica.com/apple/2014/09/hands-on-with-the-iphone-6-and-6-plus-apples-first-crack-at-big-phones/
Now I realize it is impossible to tell wether this is a real issue or not, but just a heads up. This caught my eye since I recall reading something about (early?) retina MacBook Pros having performance issues due to the very high resolution..?
Thoughts?
I noticed something on Arstechnica's iPhone 6/6+ hands-on article.
The 5.5-inch iPhone 6 Plus looks and feels much bigger, and it's harder to hold one-handed. It has a 1080p display, though sleuthing from developer Steve Troughton-Smith has already discovered that these images are actually being rendered at 2208×1242 and downscaled to 1080p. The phone uses a new 3x graphics mode that calls for assets three times the resolution they would have been on a standard iPhone. Apple used the same method to avoid scaling problems when moving from standard displays to Retina displays (2x mode).
We didnt see any visible blurriness as a result of this scaling, though some UI animations and transitions seemed to be a little choppier than they are on the iPhone 6 or our iPhone 5Swell need to wait for our full review to see just how the A8 chip handles the resolution change. On-screen buttons and other elements on the 6 Plus are a little larger than they are on the 6.
The article: http://arstechnica.com/apple/2014/09/hands-on-with-the-iphone-6-and-6-plus-apples-first-crack-at-big-phones/
Now I realize it is impossible to tell wether this is a real issue or not, but just a heads up. This caught my eye since I recall reading something about (early?) retina MacBook Pros having performance issues due to the very high resolution..?
Thoughts?