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your point? its a $600 phone. a $50 blackjack will play flash, which means monopoly online. that must NOT be a phone though right?
Not any meaningful sort of flash implementation. It doesn't play embedded flash on webpages, doesn't work with youtube etc. All one has to do is listen to the fans rev up on their Macbook when playing flash content, and ask themselves why it's probably not on the iPhone. Adobe can't even optimize their code for OS X on the desktop, yet people expect "full" flash integration; and the battery to last longer than 20 minutes!
 
Not any meaningful sort of flash implementation. It doesn't play embedded flash on webpages, doesn't work with youtube etc. All one has to do is listen to the fans rev up on their Macbook when playing flash content, and ask themselves why it's probably not on the iPhone. Adobe can't even optimize their code for OS X on the desktop, yet people expect "full" flash integration; and the battery to last longer than 20 minutes!

thats actually a plus, because the ads wont work. doesnt really matter in the end though, i'm getting the iphone :)
 
iPhone supports both EDGE and WiFi. EDGE pipe is smaller than WIFI pipe so think about bandwidth when developing.

That's excactly the reason for developpers' rant.....
 
Then you probably shouldn't...

Note: Usage of phrases like "I, of all people" only carry any weight if I had a clue who you might be. I don't. ;)

...make assumptions about my field absorption/Kool-Aid consumption ratios, ne?
 
For the umpteenth time, people...

I'm sure Apple want flash on iPhones, but it's the technical limitations and AT&T most likely hindering them.

...please stop this.

Its Apple. Why this isn't any more obvious than it is already still mystifies me.
 
I don't get why people are freaking out over Flash.

I mean, I have flashblock on almost all the time and only allow sites like youtube to run flash without me actively allowing it.

And the trade off? I see less annoying ads then when I didn't install flashblock.

So with the iPhone it saves me the trouble. :D

What he/she said.... For every well-designed, thought-out, and useful flash app/interface, I come across a thousand that suck. Well, no, not really because I block them out.
 
I noticed today with Safari 3 beta, you can save web pages as "web archive". That's mighty convenient, you have the whole page and the linked files in one nice package. Try it out, it's pretty neat.

If safari on iPhone also has this feature, you have a very easy way to store (web) applications on the iPhone's memory for use offline. You can use cookies to save and restore data. Perfect for games and small tools like shopping lists, calculators, etc.

Safari 3 has that text box resizing feature, this will probably come in handy on the iphone, so text boxes will scale up/down to fit the iPhone's display automatically.

You can do pretty neat applications with javascript. If you need fancy animation, use animated GIFs. For elaborate stuff, just make a quicktime movie and embed it. Flash is seriously annoying. Quicktime is very powerful, it doesn't only do video, it does so much more.
 
...make assumptions about my field absorption/Kool-Aid consumption ratios, ne?
Its a good assumption to me if people tell me that everything is going to be great with just AJAX. After all this was the line that Jobs was peddling at WWDC, so if you're saying the same, you'll excuse my assumption that the RDF is surrounding you.

Whether you are in the RDF, you clearly can't tell me with a straight face you're happy that the only interface for 3rd parties on the iPhone is AJAX can you?
 
I noticed today with Safari 3 beta, you can save web pages as "web archive". That's mighty convenient, you have the whole page and the linked files in one nice package. Try it out, it's pretty neat.
Safari has had that feature since before version 1.0 I thought.
 
Ah, but that most likely uses Adobe's SVG Viewer, not Safari's.
What makes you think that? I just tried out that link in both Safari and Camino and in both cases it works, apparently without a plug in (at least, its not using Flash and I don't have any SVG plugin installed).
 
What makes you think that? I just tried out that link in both Safari and Camino and in both cases it works, apparently without a plug in (at least, its not using Flash and I don't have any SVG plugin installed).
SVG plugin comes, I believe, with Adobe Reader. Here is my understanding of SVG in Safari:

  • Safari Panther (1.0): no
  • Safari Tiger (2.0): no
  • Safari Tiger w/Adobe Plugin: yes
  • WebKit Nightlies for Tiger: yes
  • Safari 3: yes

Safari has had that feature since before version 1.0 I thought.

The Web Archive features was not in version 1. However, it was in version 2 (Tiger), so it is nothing new in that regard.
 
So because it offers a little more than other phones, it makes it a great product ? For a product that was advertised as the iPhone, there are a lot of expectations. People are realizing that it's not exactly what was promised.

It may offer up to 8Gb's of storage, but for video, photos, music + phone, it's far from enough. Then, there's battery life for all of this. I use my iPod all the time, the battery dies very quickly now, imagine how frustrating it will be when your iPhone dies every 2 hours. t won't be as much fun. This thing seems to consume more power than your standard Nano.

On top of that, they talk about a phone running OS X, but that phone needs to be synced through iTunes. No .mac integration, no OS cross functionality. It's basically an AppleTV with a smaller HD and an integrated phone.

A 2 hour movie ripped from DVD, using Handbrake and encoded in h.264, takes up ca. 800 MB depending on the compression (even less if the movie is encoded in regular mp4 format). A 2 hour movie purchased in iTunes is ca. 1 GB. If you really need to stick more than 2 movies or 100 songs on a phone, you got bigger issues in your life, IMO.

As to the rest of your complaints, you would probably be better off with a laptop with Skype than with an iPhone.:rolleyes:
 
its tel://

Thanks!

In the short term, iPhone will have more memory. However, I believe N95 etc maybe able to support larger SD ram capacity than just 2Gig. When SD Ram does, iPhone will appear lackluster in this department too - no removal memory.

No user-replaceable battery either.

This month's iPhone may "someday" appear lackluster compared to some future thing, I agree :)

But it won't be the storage on an N95: that's limited to 2GB, as noted in reviews, and starts with only 260MB.

um, the nokia most certainly has wifi and bluetooth. hell, are the any phones out there today that do not have bt?

I stand corrected: Nokia's own detailed specs omit those features, but other sources do list them. Hard to imagine why they'd hide those features!

In any case the other failings of the N95 remain.

...please stop this.

Its Apple. Why this isn't any more obvious than it is already still mystifies me.

I still think it's not Apple's choice, it's the lack (at present) of a useful Flash player that runs on OS X on ARM. Adobe may or may not be a culprit in the delay. The fact that Apple started with "maybe" suggests that work was being done. I'm betting it still is, and will arrive by software update. Just not at launch.

By Apple's own choice, delivering the "real Interent," I'm sure they DO want Flash support. It's not like they're trying to replace Flash with something else: QuickTime does not have the authoring tools or massive developer base that Flash has.
 
Java is legacy code

I recall David Pogue interviewed Steve Jobs about the iPhone and specifcally asked him if the iPhone would support Java. Steve's reply was that Java was old hat. Those that frown apon the iPhone or anything related to Apple seem to ones that do not like change. WSJ had an interview with Steve Jobs and they asked him regarding the competitiors using the iPhones form factor. Steves repsonse was that the iPhone is 5 years ahead of any device out there. When the Japanese make cool devices, the softeware is lame. He used the iPod as an example. The iPod is not only a great device, but the software on the device makes it even better. It's hard to find a company like Apple who makes great prodcuts with great software. So, the software on the iPhone is designed with the future in mind not the present.

"I skate where the puck is going to be, not where it has been." — Wayne GretzkyWayne "

Apple is revolutionizing the mobile phone industry simply by going to the place that mobile technlogy is going to be, and the iPhone will be the new way of working in a mobile world. The others will eventually come to their senses and follow suit and also begin to design and create similar devices but their software will be lame.
 
Incorrect, sir. The newly licensed U.S. 2100 band will be just a few megahertz off, making the Euro 3G phones incompatible with that flavor of 3G service used in the U.S. The jet set across the pond will need a new phone, or one (which has not yet been released AFAIK) with additional frequencies. ("Quint" band?- GSM 850/900/1800/1900, UMTS 850/1900, 1700/2100, 1900/2100 (Euro) )

For reference-
http://www.engadgetmobile.com/2006/10/06/t-mobile-details-3g-plans/

-P

(However, T-Mobile USA is going to be rolling out their 3G UMTS network on the 2100MHz band later this year, which means all those nice 3G phones in Europe will work here.)
 
No, it doesn't. It uses a native rendering engine.

Go to http://upload.wikimedia.org/wikipedia/commons/1/15/Svg.svg in Safari 2.0.

Does it render? If so, right click. It should say "About Adobe SVG Viewer..."

Of course, I could be wrong. I'm just under the impression that Safari 2 DOES NOT include SVG.

If it does not say anything about Adobe, then can you please go to Safari -> About Safari and give me the the Safari version number? I'd like to write it down in a list somewhere so I can keep track...
 
Whether you are in the RDF, you clearly can't tell me with a straight face you're happy that the only interface for 3rd parties on the iPhone is AJAX can you?

Honestly?

I'm indifferent because as BOTH and dev AND an end user, I *never* expected otherwise, because I have, and have had in the past, a different, B2B oriented relationship with apple than a so-called "mac faithful" or "fanboy".

It is a *business decision* on the part of apple, one that, quite frankly was expected from the clued in.

Look, Apple is looking at this from a very...singleminded point of view: Apple, Inc. stands more to gain than lose on this product, this iPod with phone features, by keeping it as closed as any other iPod.

There is no direct "loss" for apple here with this decision that they can forsee. No devs picked up the tab on the R&D...why should they be allowed to be parasites essentially on this platform?

Its as simple as that. Apple is *notorious* for sending mixed messages to its (ahem) partners in the last 9 years in everything from sales, retail, developer relations and even maintenance and support...both individual and enterprise.

There are still people waiting for that iPod Games and Software SDK, heheh.

So yes, I'm indifferent. The only...irritating(?) part of the whole thing really is how the CEO of Apple stood in front of a bunch of *business* people and tried to market to them :)

That was...irritating :)
 
The words from Steve Jobs: "Java’s not worth building in..."

Markoff: “What about all those plugins that live within Safari now, like Flash or like Java or like JavaScript?”

Jobs: “Well, JavaScript’s built into the Phone. Sure.”

Markoff: “And what are you thinking about Flash and Java?”

Jobs: “Java’s not worth building in. Nobody uses Java anymore. It’s this big heavyweight ball and chain.”

Markoff: “Flash?”

Jobs: “Well, you might see that.”

Markoff: “What about YouTube–”

Jobs: “Yeah, YouTube—of course. But you don’t need to have Flash to show YouTube. All you need to do is deal with YouTube. And plus, we could get ‘em to up their video resolution at the same time, by using h.264 instead of the old codec.”
——-

So the DEFINITIVE answer now is: NO Java, MAYBE Flash.

http://pogue.blogs.nytimes.com/2007/01/13/ultimate-iphone-faqs-list-part-2/
 
Its Apple. Why this isn't any more obvious than it is already still mystifies me.

Because there are lots of examples of the wireless carriers trying to block or cripple things. Furthermore, the wireless carriers make large sums of money on the status quo (outrageous prices for ring tones, expensive texting, voice calls and data services), so it would be difficult to believe they would make it easy for people to circumvent these revenue sources. So while the problem may very well lie with Apple (by decision, or just lack of resources at the current time), the wireless carriers have made it easy to believe they are the bad guy.
 
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