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Discussion in 'iPhone' started by Souskei, Nov 6, 2017.
The masses have an absolutely terrible memory?
What was the question?
They think if there is not a UI element on screen, they can’t interact with it. They need virtual buttons.
Also, they are confused by the Apple Pay double click power button prompt.
Seriously? The Fandroids would have a field day.
Well, at least Gameloft should fix how the home bar behaves in Asphault8.
The thing is if you make a phone that 1 million people buy, you can switch things up from year to year. When you make a phone that 80 million people buy, you get stuck.
But they didn’t change anything. They simply introduced a new product. People have a choice.
Yes. I agree. They kept the past and introduced the future, but with a software bridge.
I've had my X for two hours, and I can't stand that distracting bar. I put in my request to have them make that an option.
I’m more bothered by the large amount of apps still not supporting the screen.
Off with it’s head
And there won't be many for a long time yet, maybe except for iPhone X exclusives and dedicated ones (and many devs won't secure their resources to prepare a dedicated just for this one device).
I'm just browsing the forums for guidelines and tips as UI artist working over the certain game, and I'm absolutely baffled by design choices Apple has made with X. Current situation devs are facing is an idea of a large screen, with all the marvelous OLED and x3 scaling... with safe zones restricting this large screen to a rectangle in the middle, basicaly denying access to this whole large screen. And without the safezones, the notch and home bar are very likely to interfere with the UI.
[edit - as the link got cut off the timestamp, ffw to 4:50 where you can see the safe zone problem illustrated]
This approach makes this beautiful screen an useless eye-candy, that exist solely to drain your battery. This will be especially problematic in mobile games designs - as you are either forced to hide the UI elements in collective menus (gimping the flow), packing everything into screen-centered boxes, or leaving fullscreen windows with UI elements wierdly floating, with a lot of unused space around. Or leaving it cardboxed, provoking the questions and concernes like yours.
There is absolutely no need for a bar.
Once all users get accustomed to it,
I hope all apps will fade it away after a few seconds like in photos app.
I would not be shock if Apple adds bars to all four side of the phone in the upcoming iOS release.......So we know where to swipe at.....
The core of the problem is in interaction not the looks itself. While apps can force hide home bar, you still shouldn't place active elements in that place as you can provoke miss-swipes. Afaik there's a double swipe function (one swipe to highlight and second to activate it), still I can't really imagine playing something like Hearthstone comfortably, without inducing the bar, or home, every now and then. And to ignore the notch safezone you have to force the app into the locked screen position.
In the end, of course, it is possible to "embrace the notch" by crafting an UI and UX for iPhone X limitations, but is it really a good move when there are millions other devices on the market, iOS and Android alike, without such a silly problems? If you have an iP6 for instance, would you like your app from the Appstore to have everything crammed into the corners and requiring additional tap just because this solution looks better on the high end phone?
How can the little home bar annoy you but the massive, black notch not?
there will be a bar under the battery indicator for the next update
I discovered this when I started to read in bed, on the Kindle app, in white on black, with the brightness turned all the way down, in a darkened bedroom, as I do every night.
The bar at the bottom was blinding. I had to hold the phone so that my thumb covered the bar as I read. This "Home Bar" is a terrible idea. Since the home gesture will be used maybe dozens of times a day, even the dimmest user will catch on without a visual cue.
It’s really distracting and absolutely ridiculous to have it there. It bothers me much more than the notch. Does Apple think its users are that stupid?
Also, the app switcher needs some work.
Thx for the image, it just learned me i can swipe left right on the bottom piece Apart from that I do believe the bar should not always be visible. It should just be part of the "welcome video" that also explained how to switch between apps
I hope like hell, in a software update, they will give the users the ability to remove the home bar. I see that more than I do the notch.
I don't mind the home button being visible momentarily for a few seconds to remind you of its function but it should disappear. I have a feeling it's persistent now to help people get used to the new UI.
The only place it bothers me in on HBO Go, it appears just below the video playing. Since it vanishes on Netflix, I'm guessing that's a developer decision in that case.
Sorry, my mistake.
And yet Fallout Shelter just got updated and looks great.
And is it using any of the additional space or just renders the scene in the safe zones not utilising any of it?
Playing Games is for Android!!!!
u can try this..
turn on GUIDED ACCESS
when u are playing game or in a movie, triple click the power button, ur home bar will disappear.
triple click the power button and ur home bar will be back.