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u can try this..
click GENERAL
click ACCESSIBILITY
turn on GUIDED ACCESS
when u are playing game or in a movie, triple click the power button, ur home bar will disappear.
triple click the power button and ur home bar will be back.
Is it blocking functionality from being accessed as well?
 
The masses have an absolutely terrible memory?
The masses still dont understand the portrait orientation lock and thats been there for how long?
Over the years numerous family members thing their orientation lock is broken...
 
And is it using any of the additional space or just renders the scene in the safe zones not utilising any of it?

I don’t understand this. Supported games utilise the entire screen. As does this one. No portion of screen is “wasted” except in apps/games not updated to support the screen such as Tapatalk used to access this forum.
 
I don’t understand this. Supported games utilise the entire screen. As does this one. No portion of screen is “wasted” except in apps/games not updated to support the screen such as Tapatalk used to access this forum.
I might not be clear. By "utilising" I meant not only displaying a scene outside the safe zone, but actualy putting interactivity there. GUI, gameplay actions etc. Rendering a scene is easy, adjusting interactivity to the new iPX's general UX is where the problem is.
 
I might not be clear. By "utilising" I meant not only displaying a scene outside the safe zone, but actualy putting interactivity there. GUI, gameplay actions etc. Rendering a scene is easy, adjusting interactivity to the new iPX's general UX is where the problem is.

I’ve noticed zero issues. And tbh that would be tough to do at all. You just “extend the scene” to use your words and keep everything else as is.
 
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+1

Anyone else notice that when AirPlaying from certain apps, the video is letterboxed on the TV with the stupid home bar along the bottom? On my 7+, the same app filled the TV screen in AirPlay. (TBH I forget what app it was, probably [adult swim]. Which I know, doesn't support AirPlay correctly.)

I wasn't sure whether to laugh or get angry... :rolleyes:
 
I’ve noticed zero issues. And tbh that would be tough to do at all. You just “extend the scene” to use your words and keep everything else as is.
Not always. Take South Park: Phone Destroyer (or any card game with key interactivity on the bottom of the screen) - dragging cards is simply screwed by the home bar. Action RPGs might also be broken with iPX's ux, if there's any skill in that place. This sideof the screen is a natural reach for your thumbs, so you'd rather want key actions there, not phones ui. And feature heavy games with lots of buttons at any side will look weird or ugly, with all those buttons either overlapped by the bar/notch or surrounded by too much negative space.

Tbh i have no idea why had Apple tried to be so original disregarding usability costs. There are devices on Android without any physical buttons where interactive homes are rendered at the right shorter side of the screen. Which is not a hot spot, and outside of natural reach of thumbs. And it works.
 
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Not always. Take South Park: Phone Destroyer (or any card game with key interactivity on the bottom of the screen) - dragging cards is simply screwed by the home bar. Action RPGs might also be broken with iPX's ux, if there's any skill in that place. This sideof the screen is a natural reach for your thumbs, so you'd rather want key actions there, not phones ui. And feature heavy games with lots of buttons at any side will look weird or ugly, with all those buttons either overlapped by the bar/notch or surrounded by too much negative space.

Tbh i have no idea why had Apple tried to be so original disregarding usability costs. There are devices on Android without any physical buttons where interactive homes are rendered at the right shorter side of the screen. Which is not a hot spot, and outside of natural reach of thumbs. And it works.

Yes, I’ve encountered maybe two games where there where UI/interactivity problems but that was due to lazy development and could have easily been avoided. There’s nearly always a way. If it’s done wrong I guess it just comes down to whether an individual sides with Apple or the developer.
 
Yeah, you're probably rigth. Establishing the non-safe zones at each border to cope with device's design flaws, eating up a large chunk of an otherwise impressive screen, sure looks like a "lazy development" ;)
 
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I created an account here just to comment to agree with this!! I just got my first book open in my kindle app since getting my X. Absolutely cannot stand to read in my dark bedroom like this, the white bar is blindingly bright!! What a shame. It should at least dim with the rest of the screen in the app.

I discovered this when I started to read in bed, on the Kindle app, in white on black, with the brightness turned all the way down, in a darkened bedroom, as I do every night.

The bar at the bottom was blinding. I had to hold the phone so that my thumb covered the bar as I read. This "Home Bar" is a terrible idea. Since the home gesture will be used maybe dozens of times a day, even the dimmest user will catch on without a visual cue.
[doublepost=1512791511][/doublepost]
u can try this..
click GENERAL
click ACCESSIBILITY
turn on GUIDED ACCESS
when u are playing game or in a movie, triple click the power button, ur home bar will disappear.
triple click the power button and ur home bar will be back.
This is Gold thank you!!
 
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Yeah, you're probably rigth. Establishing the non-safe zones at each border to cope with device's design flaws, eating up a large chunk of an otherwise impressive screen, sure looks like a "lazy development" ;)

The safe zone gives the same space as that of an iPhone 8. All they have two do is render their usual design for the smaller screens plus add extra “scene” as you call it to fill up the extra space. Merely stretching the screen is what I would deem lazy development. Even if it was a design flaw on Apple’s part it’s all software meaning it can evolve. Apple could change it so the home bar vanishes in full screen content. Then a single swipe up shows the home bar while a second activated the gesture. Kinda like Android with the nav bar.
 
The safe zone gives the same space as that of an iPhone 8. All they have two do is render their usual design for the smaller screens plus add extra “scene” as you call it to fill up the extra space. Merely stretching the screen is what I would deem lazy development. Even if it was a design flaw on Apple’s part it’s all software meaning it can evolve. Apple could change it so the home bar vanishes in full screen content. Then a single swipe up shows the home bar while a second activated the gesture. Kinda like Android with the nav bar.
Not really. While this might be true in portrait position, in landscape your screen is efectively less than previous generation due to bottom home bar zone. 4,7" and iPX share the same short side points dimensions, they are taller at the other.

Afaik hiding the bar visuals is possible to force by app. I have no idea is OS allowing to disable the home functionality though, and (again) that's the problem.
 
Not really. While this might be true in portrait position, in landscape your screen is efectively less than previous generation due to bottom home bar zone. 4,7" and iPX share the same short side points dimensions, they are taller at the other.

Afaik hiding the bar visuals is possible to force by app. I have no idea is OS allowing to disable the home functionality though, and (again) that's the problem.

It’s not possible to hide the home bar. A single tap will reveal it. That works out ok for video but for games it’s worse than just having it there.

I see your point. But at that point they have more width to play with. Just keep controls to the sides.
 
It’s not possible to hide the home bar. A single tap will reveal it. That works out ok for video but for games it’s worse than just having it there.

I see your point. But at that point they have more width to play with. Just keep controls to the sides.
Damn, that's a bad news. As for the controls - it will be possible but... Games like South Park or Heartstone are screwed as you can't squeeze all those cards in the corners and hope them to be readable. I don't even want to think how much curses CDPR must have threw as I'm pretty sure they will release Gwent on mobiles (and theres a higher card cap in hand than in other card games). If games needs more controls (strategies or top down xcom likes) there's no place in the corners.

In the end, all I want to say, the new iPhone is a headache for devs. The bigger screen is nice still a pitty that so limited by Apple's own design. At least they could have move the home bar to the short side, that would release the bottom in landscape and significantly improve options for apps and games ui.
 
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Damn, that's a bad news. As for the controls - it will be possible but... Games like South Park or Heartstone are screwed as you can't squeeze all those cards in the corners and hope them to be readable. I don't even want to think how much curses CDPR must have threw as I'm pretty sure they will release Gwent on mobiles (and theres a higher card cap in hand than in other card games). If games needs more controls (strategies or top down xcom likes) there's no place in the corners.

In the end, all I want to say, the new iPhone is a headache for devs. The bigger screen is nice still a pitty that so limited by Apple's own design. At least they could have move the home bar to the short side, that would release the bottom in landscape and significantly improve options for apps and games ui.

The good thing is as it’s just software things can improve. If it becomes a real problem and Apple become aware of it they’ll redesign and the hardware doesn’t have to change. I’ll admit myself the experience isn’t flawless. But for an infant voyage it’s really not all that bad. It can only get better and it’s that which still has me excited. It’s a good (albeit not perfect) step forward.
 
I created an account here just to comment to agree with this!! I just got my first book open in my kindle app since getting my X. Absolutely cannot stand to read in my dark bedroom like this, the white bar is blindingly bright!! What a shame. It should at least dim with the rest of the screen in the app.


[doublepost=1512791511][/doublepost]
This is Gold thank you!!

I just sent feedback to Apple today about this very same issue!
 
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i don't understand what's the big deal with fading out the bar after a few seconds.
why anyone not doing this is beyond me. maybe Apple won't allow?
 
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The home bar is clownishly ugly and an aesthetic disaster. It was a bad decision and it needs to go. It looks like a 3rd grader designed this interface element. Steve Jobs would have immediately fired whoever came up with this blight. The notch is bad too, but the home bar is an order of magnitude worse.
 
The home bar is clownishly ugly and an aesthetic disaster. It was a bad decision and it needs to go. It looks like a 3rd grader designed this interface element. Steve Jobs would have immediately fired whoever came up with this blight. The notch is bad too, but the home bar is an order of magnitude worse.

Woah. Talk about overreaction. You’re acting like they murdered your first born.

It’s a minor annoyance but it’s not that bad.
 
I'm just browsing the forums for guidelines and tips as UI artist working over the certain game, and I'm absolutely baffled by design choices Apple has made with X. Current situation devs are facing is an idea of a large screen, with all the marvelous OLED and x3 scaling... with safe zones restricting this large screen to a rectangle in the middle, basicaly denying access to this whole large screen. And without the safezones, the notch and home bar are very likely to interfere with the UI.

But the safe zone isn't miting you to that part in the middle. The safe zone is just an indication of where you can put things whilst being entirely sure they won't be overlapped by anything else. If you for instance hide the status bar, you can easily place something a tiny bit outside of the top part of the safe zone without any problem. And if you also shape your UI correctly you can even put UI elements on either side of the notch with no issue.
 
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