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wesley96

macrumors 6502
Sep 21, 2009
353
298
RE: Comments vis-à-vis Vision Pro, this may not be as it seems. I understand it’s the focal length that is the driving factor, not the distance to the actual screen/s power se. This is evidenced by near sighted people still needing to wear their prescription when using VR/AR.
Yep, it's all about how near or far your eye tries to focus on. Even if the display element is an inch away from you, the optics in a VR/AR headset makes it as if it's several inches to a few feet away and your eyes focus accordingly. That's what the lenses in the smartphone VR goggles like Google Cardboard does as well.

That being said, the timing of the availability of this feature is still amusing.
 

Tagbert

macrumors 603
Jun 22, 2011
5,061
5,803
Seattle
The irony of introducing this feature alongside the Vision Pro is astonishing.
It sounds funny if you know nothing about the products but one had nothing to with the other.

Your eyes are not focusing on a close screen in the VP the way they are on a screen held to closely to your face. Your eyes are aimed and focused on a virtual image that appears much further from your face. Of course you could zoom in on things in the VP and look closely at them but that‘s not how you are likely use it On a regular basis.
 

Jim Lahey

macrumors 68000
Apr 8, 2014
1,966
3,777
Yep, it's all about how near or far your eye tries to focus on. Even if the display element is an inch away from you, the optics in a VR/AR headset makes it as if it's several inches to a few feet away and your eyes focus accordingly. That's what the lenses in the smartphone VR goggles like Google Cardboard does as well.

That being said, the timing of the availability of this feature is still amusing.

Mirrors also come to mind. Reflections of far away objects are out of focus for short sighted eyes, even if the mirror itself is right in front of you.
 

RickDEGH

macrumors 6502a
Sep 15, 2018
519
931
Frankfurt, Deutschland 🇩🇪
I like the concept but in practice the full screen notification that won’t go away until you hold the phone further gets annoying really quickly. Wish it was just a pop up or something, not a full screen thing.
That’s why it’s optional. We’ve all used our phones the way we want to, without this. I don’t understand why knowing exactly what the feature does and yet choosing to enable it, and the feature working exactly as it is written it would makes it annoying.
 

jimmy_uk

macrumors 68020
Oct 19, 2015
2,302
3,061
UK
If Apple really cared about our eyes, they would stop using PWM in their displays.

It's a shame MacRumors won't even acknowledge PWM and the eye-strain issues it causes.
Amen 👏👏👏👏👏👏

After reading this article it feels like Apple is rubbing salt in the wound. Perhaps they do care about our health, just not quite enough.....

Me: Hey, MacRumours. PWM and dithering is a debilitating issue for some users.
MacRumours: NEWS. Apple brings out another new iPhone/iPad/Macbook colour.......
 
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PassiveSmoking

macrumors regular
Dec 3, 2011
100
200
I was born with congenital eye defects that make me severely short-sighted. I have no choice but to hold the phone close to my face.

This better not become something you can't turn off otherwise I'm sudeenly going to find using an iPhone far too annoying, and ironically I prefer iPhones because they have had good accessibility support up to this point.
 

ds2000

macrumors 6502a
May 24, 2012
560
329
RE: Comments vis-à-vis Vision Pro, this may not be as it seems. I understand it’s the focal length that is the driving factor, not the distance to the actual screen/s per se. This is evidenced by near sighted people still needing to wear their prescription when using VR/AR, despite the source of the image being inches from their eyes.
Leave the discussion o voice of reason ;)
Anyone who has used AR and VR knows you're eyes are focussed well into the distance for a lot of it
 

Jim Lahey

macrumors 68000
Apr 8, 2014
1,966
3,777
Leave the discussion o voice of reason ;)
Anyone who has used AR and VR knows you're eyes are focussed well into the distance for a lot of it

In fairness it’s pretty easy to erroneously draw the false equivalence between this and Vision Pro. Just thought it worthwhile pointing out, as many respondents understandably aren‘t aware 👍
 

klasma

macrumors 68040
Jun 8, 2017
3,770
9,313
how are they going to spin this with the Vision Pro?
The Vision Pro is different because there your eyes don’t focus on the displays, they focus on a point far behind the displays (the point you’re looking at in virtual 3D space). Your eyes effectively look through the displays, not at the display as with the iPhone, or any other single 2D display you look at with both eyes simultaneously.

It’s still funny they introduce that feature the same year as the headset.
 
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downpour

macrumors 6502a
Oct 20, 2009
504
288
My eyesight is so bad that my comfortable reading distance for the iPhone is too close for FaceID to actually function lol.
I have to hold the phone further away where I can't actually read the screen for it to log me in, then move it closer.

As for Vision Pro messing up your eyesight... I believe research suggests a lack of sunlight (Vitamin D etc) causes myopia... bookish people tend to need glasses, not because of reading close, but because they aren't going outside enough. Vision Pro will definitely make this worse.
 

aldo82

macrumors 6502a
Feb 8, 2011
613
481
As someone who is visually impaired and needs to hold my iPhone close to see it, I hope this is only ever an option that I can leave off and does not become default. I am sure it would be on constantly for me making my phone unusable as I have no choice but to hole my phone ‘too close’!
 
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downpour

macrumors 6502a
Oct 20, 2009
504
288
The Vision Pro is different because there your eyes don’t focus on the displays, they focus on a point far behind the displays (the point you’re looking at in virtual 3D space). Your eyes effectively look through the displays, not at the display as with the iPhone, or any other single 2D display you look at with both eyes simultaneously.
This is interesting. Does Vision Pro somehow simulate depth of field using 2D screens and eye-tracking?
If you look at a 'real' object close to you on the screen, will it come into focus? ...but then become blurry when you look at a distant object?

This seems like quite a complex trick to pull off perfectly as the speed at which people's eyes naturally refocus varies depending on age etc.

If you don't know what I mean try pointing an iPhone camera at a close object and notice how the background doesn't refocus just because you look at it (like it does in real life).
 
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