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1. Just because Apple has put this in a license agreement does not make it a law. So at best you might be violating the terms of a contract, but you, the customer, are by no means doing anything illegal if you install OS X on a PC. You are not violating any copyrights by installing OS X on non-Apple hardware, you are not breaking any DMCA laws or whatever else. You are just not keeping your end of a contract.
As quoted before you're wrong, (although by a bigoted, possibly racist person) contracts are legally binding documents. Also DSMOS.kext violates the DMCA & EUCD, FACT!
2. However, the question still is whether the conditions of this EULA are legal.
Outside of the US, yes. My guess is in the EU it is quite legal.
3. Only because Apple might be able to enforce this EULA in the United States in America does not make their EULA legal in all countries of the world. For example, Microsoft's original OEM EULA is legal in the United States as well, but was found to be illegal in Germany - Microsoft had to change it here, allowing customers to transfer an OEM license to ANY computer and to also re-sell that OEM license -- things that American customers are/were not allowed to do.

So I, as a German living in Europe, only begin to believe that Apple's EULA is fully valid and that accordingly it is illegal to install OS X on a PC in the moment when Apple sued the German Hackintosh companies and won in a German court of the law. Since Apple has not even yet sued them, something tells me that their European lawyers have thoroughly studied the ruling of the German Bundesgerichtshof and decided that it might be smarter for Apple to just suck it up - at least in Germany. And all the other countries that still have laws that take sides with the consumers, and not only with the corporations.
My guess is that they are preparing their case. Just FYI European (EU) law will take precedence over German National law. Expect the fight to be long and drawn out, and to end up at Brussels if Apple don't get their way.

The circumstances are different with OS X than they were with Microsoft's case.

OS X is designed for Apple's firmware. EMULATING that firmware would be enough for the EU to grant Apple the win. As they would cite reverse engineering. Also the modifications needed to get past what happens after the initial boot (constant beach balling) in the form of DSMOS.kext or equivalent supplied with boot132 or any of the other bootloaders would also be in direct violation of the EUCD (the EU's more draconian version of the DMCA)

Just for the record: I've successfully turned a Dell XPS M1530 notebook into a Snow Leopard Hackintosh. It was a piece of cake to install OS X on that machine, and it did not require any actions that could be found illegal by anybody. Why? Because once the EFI boot loader was installed, a plain vanilla OS X retail DVD can be used to just install and run Mac OS X. Provided that your hardware is compatible with OS X, there are no magic bullets required to get it running on commodity hardware. Which, in turn, is living proof that Apple's machines are also only commodity hardware in nice designer cases.

Turning a desktop PC into a Hackintosh is probably even easier than installing OS X on a PC notebook - power management can be tricky on some machines.

But whatever. You guys just go on and believe whatever you want to believe. You paid a lot of money for those machines, so, of course, you have to rationalize that somehow and just have to believe that they are so much better than a Dell or even a no-name PC.

I have a Mac Pro Quad Xeon with two Apple Cinema Displays on my desk, and although the machine is okay, I know it's not the best thing since sliced bread. And I also know that I could get a better bang for the back by buying an uglier PC box. Design isn't everything - especially not when you're on a budget.

Oh, and one thing about those Mercedes/KIA pictures: Your Apple hardware is neither. You know, Dell and HP come to your home or office to pick up a computer for service. Or they send a technician to your place to do the service on site. Apple does not even have such a service offer. Now who is selling a Mercedes and who is selling a KIA?

I've run a hackintosh too. Yes it's easy, I used boot-132 to run a retail Leopard on a Toshiba U200 Notebook. However to get it close to fully working, I had to use modified KEXTS for the sound, video, ethernet, keyboard and trackpad (DMCA/EUCD), and had to swap the Intel wireless card for a Dell (broadcom) bassed one. Even after that, the wired networking was intermittent, the microphone didn't work, the display had tears. I ended up buying 2 MBs and an iMac, based on my experience of OS X.

Apple do offer on site service for businesses, and certainly you can ship a computer to Apple at their expense for repair. At least you can in the UK...

But guess what... It is generally quicker and more convenient for most repairs to make a quick appointment (if you're a home user), go to the Apple store and in most cases get it fixed there and then on the same day, rather than wait a week if the computer is shipped to the manufacturer or wait for an on-site technician to turn up.

Both PCs and Macs have a common lineage now, that I agree with, they are also both very capable tools, I agree with that too. But there still are enough differences IMO that the EU will be able to justify a ruling against PearC. Otherwise what PearC has done would be done on a much larger scale as ALL the manufacturers in the EU would think that they are justified in what they do. Funnily enough there are very few clone manufacturers (although I'm sure PearC aren't the only ones)

BTW Because PearC sell throughout Europe, Apple could sue from any EU country and get an EU wide injunction on the sale of the computers. My guess is they'll pick France as they seem to be the most draconian with respect to copyright law.
 
Thats because Germany's government took a nosedive in competence after WWII.

That was uncalled for. Germany actually has a very capable democratic government and rightly has influence in the world. Most Germans are ashamed of the Government in place in the mid thirties through WWII and the actions that took place, to the extent that in their National Anthem, a verse is never sung, because of connections to that time.
 
I am not much of a gamer except for MS Flight Simulator which is one of the most demanding games ever made. With windows 7 installed on my mac Pro it runs like a dream. I do agree it is a expense solution. I was in the position to be able to afford one in early 2008 when I bought it. Times are different and if I had to do it today I would be building my own setup. And yes it would run windows and OS X.

FS hasn't been updated since the release of FSX in 2006 (and sadly never will be) and it certainly wasn't a demanding game then. I have run FS on a low end laptop PC of that time and it runs well enough, a mid range desktop PC (P4) of the time with a cheap graphics card of the time, would allow all sliders to be maxed out with 30fps+ even with photorealistic scenery.

I do agree though, that a high end iMac would be a better choice or a Mac Mini and a gaming PC with a KVM switch would be the best choice.
 
FS hasn't been updated since the release of FSX in 2006 (and sadly never will be) and it certainly wasn't a demanding game then. I have run FS on a low end laptop PC of that time and it runs well enough, a mid range desktop PC (P4) of the time with a cheap graphics card of the time, would allow all sliders to be maxed out with 30fps+ even with photorealistic scenery.

I do agree though, that a high end iMac would be a better choice or a Mac Mini and a gaming PC with a KVM switch would be the best choice.

seemed to run fine on my E4600 @ 3GHz + 8500GT @ 1280x1024 (CRT monitor ick). have yet to try it on 27" imac + 4580, i could if somebody wanted me to? (win7 64-bit).
 
FS hasn't been updated since the release of FSX in 2006 (and sadly never will be)

There have been two service packs and an "acceleration" expansion
pack since its original release.

and it certainly wasn't a demanding game then.

The game was notorious for taxing even the best hardware of that
time. Within the sim community, the game is generally considered
to be exceedingly demanding.
 
There have been two service packs and an "acceleration" expansion
pack since its original release.
But no FS XI.

The game was notorious for taxing even the best hardware of that
time. Within the sim community, the game is generally considered
to be exceedingly demanding.

outside of the sim community, it is considered not strenuous at all on any PC hardware.

*looks at requirements*
1.0 GHz CPU (any Intel Mac with ease)
256 MB RAM (for Windows XP SP2) or 512 MB RAM (for Windows Vista) (will be fair and say double this - even so most Intel Macs are fine)
14 GB hard drive space (15 GB for Deluxe Version),
DVD drive,
32 MB DirectX 9.0c compatible video card - again, ALL Intel macs achieve this (even the GMA 950 just matches this requirement). GeForce 9400m Macs will be fine with maxed out resolution.
 
=============================
Originally Posted by Winni View Post
1. Just because Apple has put this in a license agreement does not make it a law.
=============================
Actually, it does. Thats the entire point of having a user agreement in the first place.

No, it doesn't. Authors of EULAs have never had the ability to create laws through their license terms. You are confusing creating something that falls under the provisions of existing laws and can be enforced per those laws and creating a law itself.

False again. You're breaking a legal contract you agreed to when you pressed that button. Simple as that.
Almost every breach of contract claim can be argued against by addressing the various components of a valid contract (offer, consideration, mutual assent at the moment of acceptance, capacity, and legality); i.e. if it is not a valid contract in the first place then there is no breach. I'm fuzzy on the details, but one of the arguments made in Germany (?) was that since the EULA could not be viewed until after purchase, it was not valid because the moment of acceptance (as was argued?) was at purchase time. I don't know how that was resolved or if it is still being argued, but that is neither here nor there -- it's just an example that contracts are never "simple as that". You are right that most likely for all practical purposes (especially given the recent Psystar case) that Apple's EULA would be considered valid in most cases (note though that the fact it is found valid in the case of one user does not necessary make it valid for all other users, as each contract is separate).


Which is.....illegal.
Again, not always (it is not illegal if the contract is not a contract in the first place per the criteria mentioned earlier)

Lets break out the elementary school level explanation!

contract
noun |ˈkänˌtrakt|
a written or spoken agreement, esp. one concerning employment, sales, or tenancy, that is intended to be enforceable by law : both parties must sign employment contracts | a network of doctors and hospitals under contract to provide services.
• the branch of law concerned with the making and observation of such agreements.
Law is something that unfortunately cannot easily be distilled into simple definitions, as someone inevitably will find a loophole, which will cause the definition to be amended, etc, etc. Wikipedia has a good reference on contract law (with sources cited if you're interested in further reading from actual sources)


=========================
2. However, the question still is whether the conditions of this EULA are legal.
=========================

Its Apple's software, they own it, they can do with it as they like. If you don't like the terms, you aren't being forced to buy it and there are several alternative operating systems to choose from when building a computer.
I think his point is that if the EULA itself specifies any action that is illegal, then it is not a valid contract. Apple can't set whatever terms it wants (e.g. it clearly can't set a term that any user of OSX must dive off a cliff carrying the Apple product to demonstrate how durable it is in order to be allowed to use the software).


Also, this is just an aside, but there seems to be a tendency to equate something that's "illegal" with something that is morally detestable or criminal, both of which does not necessarily follow from illegality.

Is it illegal to violate Apple's EULA? Probably (most likely now given the Psystar case).

Is it morally wrong to violate Apple's EULA? This more debatable than the illegality of the issue and I get the feeling this is what most people are trying to argue when they instead argue about legality.

Is it a CRIME to violate Apple's EULA? No. Breach of contract is not a crime; it falls under civil law, not criminal law. i.e. you are not committing a felony or misdemeanor simply by virtue of breaching a contract.

[Other stuff irrelevant to legal stuff]
[...]
Just a quick note about people who build Hackintoshes being poor: that doesn't really follow, logically. Even people who are doing it for cost reasons may not necessarily be poor. I know many people who could afford a Mac one thousand times over who would rather build a Hackintosh because they do not value a Mac at the price that it's set at. The whole concept behind a price is that it represents a certain value: people who value a product at or above that value are willing to pay it, and people who value a product below that value are not, regardless of whether or not they can afford it in the first place. There are also many people in the OSx86 community who are involved simply because they like technological exploration and the knowledge that comes from working on such a project -- in short, there are way too many reasons for "hackintoshing" to be able to draw a clear relationship between it and "being poor".

======================
Originally Posted by phaedarus View Post
How many games take advantage of more than 2 cores let alone 8?
======================
Pretty much everything written within the last 9 years.

Haha this is just blatantly not true. Most games are still not multithreaded to the extent that they take advantage of more than two cores.

Here's one source (slightly outdated - May 2008 - but this hasn't really changed in the past year and a half)

http://www.guru3d.com/article/cpu-scaling-in-games-with-quad-core-processors/

Conclusions page (last page) said:
So then, the hardcore truth today is a very simple fact: you'll gain a better bang for buck in your games from a faster clocked dual-core processor opposed to having a somewhat slower clocked quad-core processor. That doesn't mean though that quad-core processors offers less value. Contrary, and I know I've been evangelizing it for over a year now, but the future is multi-core gaming, the fact is just that dual-core is the sweet spot value wise anno 2008 as 95% of the games still only use one and maybe two CPU cores.
 
But no FS XI.

outside of the sim community, it is considered not strenuous at all on any PC hardware.

That is simply not true.

*looks at requirements*
1.0 GHz CPU (any Intel Mac with ease)
256 MB RAM (for Windows XP SP2) or 512 MB RAM (for Windows Vista) (will be fair and say double this - even so most Intel Macs are fine)
14 GB hard drive space (15 GB for Deluxe Version),
DVD drive,
32 MB DirectX 9.0c compatible video card - again, ALL Intel macs achieve this (even the GMA 950 just matches this requirement). GeForce 9400m Macs will be fine with maxed out resolution.

Since when have listed requirements ever been a reliable
indicator? Believe me, there is a flying environment and a
bunch of settings that will bring any machine you have to
its knees.
 
FS hasn't been updated since the release of FSX in 2006 (and sadly never will be) and it certainly wasn't a demanding game then. I have run FS on a low end laptop PC of that time and it runs well enough, a mid range desktop PC (P4) of the time with a cheap graphics card of the time, would allow all sliders to be maxed out with 30fps+ even with photorealistic scenery.

I do agree though, that a high end iMac would be a better choice or a Mac Mini and a gaming PC with a KVM switch would be the best choice.

I have to disagree with you on this. Being an aviation enthusiast and playing endless hours of FSX I have to say that the game is poorly optimized at a hardware level. It doesn't take optimization of SLI or Crossfire. Plus, it just runs so much slower on ATI cards. Nonetheless, it can't be said that it runs amazingly on high end nVidia cards either. My 4870 has difficulty pushing 25FPS on 1600 by 1200 (High Settings with some on ULTRA) so I don't know how you are getting 30+ FPS on an old laptop which a Mac Pro outspecs by a substantial margin. Crysis is less demanding than FSX for pete's sake. My 4870 scores between 38-45FPS on high setting (1600 by 1200) in XP. I don't find FSX to be a major improvement over FS2004. FS2004 was a much better improvement than FS2002. It's just a pitty we won't be seeing a new version of FS. Nonetheless Microsoft's Flight Simulator Series has been great and it's a pity it has been put to an end. I just wished it had ended on something more advanced than FSX which due to lags makes the overall gaming experience poor at times. IGN agrees with me on this one. Just check out their review of the game.

To the thread starter: A Mac Pro is not intended to be a high end gaming machine but with the right graphics combo it can run almost all new games at max settings smoothly. (Exception of some like FSX ;) LOL)
 
That is simply not true.



Since when have listed requirements ever been a reliable
indicator? Believe me, there is a flying environment and a
bunch of settings that will bring any machine you have to
its knees.

Listed requirements are there to say that the game would be playable with this specification. Normally with all settings at their minimum. If a game is not playable with these requirements, then the sale of goods act would apply in the UK and similar acts would apply throughout the world.

I agree that optimum requirements are generally considerably higher, however the game is playable with the minimum.

ildondeigiocchi said:
I have to disagree with you on this. Being an aviation enthusiast and playing endless hours of FSX I have to say that the game is poorly optimized at a hardware level. It doesn't take optimization of SLI or Crossfire. Plus, it just runs so much slower on ATI cards. Nonetheless, it can't be said that it runs amazingly on high end nVidia cards either. My 4870 has difficulty pushing 25FPS on 1600 by 1200 (High Settings with some on ULTRA) so I don't know how you are getting 30+ FPS on an old laptop which a Mac Pro outspecs by a substantial margin. Crysis is less demanding than FSX for pete's sake. My 4870 scores between 38-45FPS on high setting (1600 by 1200) in XP. I don't find FSX to be a major improvement over FS2004. FS2004 was a much better improvement than FS2002. It's just a pitty we won't be seeing a new version of FS. Nonetheless Microsoft's Flight Simulator Series has been great and it's a pity it has been put to an end. I just wished it had ended on something more advanced than FSX which due to lags makes the overall gaming experience poor at times. IGN agrees with me on this one. Just check out their review of the game.

Erm Did I say I had the settings maxed out? Nope. I had the settings turned down. I do agree with you, for me 2004 was my favourite, and 2002 wasn't really much of an upgrade over '98.
 
I am not much of a gamer except for MS Flight Simulator which is one of the most demanding games ever made. With windows 7 installed on my mac Pro it runs like a dream. I do agree it is a expense solution. I was in the position to be able to afford one in early 2008 when I bought it. Times are different and if I had to do it today I would be building my own setup. And yes it would run windows and OS X.
I bought X-Plane 9 for $29 to run on my Hackintosh. It seems to be quite a bit more powerful than FSX, and it can be installed on Mac, Windows or Linux from the 6 DVDs. You can download a free trial of it. My Hackintosh has a Core2Duo 2.8GHz processor, 4 GB RAM, a GeForce 8600GT GPU with 128 bit 256MB of GDDR3 memory. I still can run out of GPU memory if I get too ambitious with the settings. My monitor is 1920 by 1080. So, I am considering building a third Hackintosh with an i5 processor and a Radeon HD 4850 GPU, 256 bit 1GB of GDDR3 memory for X-Plane 9. At this moment, I am not sure a Hackintosh can be built with the above equipment. Does anyone know?

I have both my Hackintosh machines set up to dual boot, Leopard and Windows XP Professional on one HD.

Also, I am wondering if anyone has run X-Plane 9 with a more powerful system than mine and how it runs for you.
 
The Mac Pro is the only Mac to get if you're into gaming. I don't want a whole separate PC system just for gaming when I have a powerful system that can dual-boot Mac OS X and Windows.

Besides, even if I wanted a gaming PC, I'd have to have another desk, another display, another mouse, another keyboard and somewhere to put the whole thing, but with my one Mac, my gaming rig and my Mac are the same machine.

I just wish there were more video cards to upgrade to.
 
The Mac Pro is the only Mac to get if you're into gaming. I don't want a whole separate PC system just for gaming when I have a powerful system that can dual-boot Mac OS X and Windows.

Besides, even if I wanted a gaming PC, I'd have to have another desk, another display, another mouse, another keyboard and somewhere to put the whole thing, but with my one Mac, my gaming rig and my Mac are the same machine.

I just wish there were more video cards to upgrade to.

And why not use a game console?

Shouldn't the latest PS3 be able to handle any game - at $299? Or are some people going after games you can't get for the PS3? (I'm going to get one, so this is of concern to me).
 
And why not use a game console?

Shouldn't the latest PS3 be able to handle any game - at $299? Or are some people going after games you can't get for the PS3? (I'm going to get one, so this is of concern to me).

I just like gaming on a pc. Plus there are games that are released on XBox 360 and not PS3, Halo comes to mind.

Then the online games that are PC only: WoW, Conan, etc.
 
And why not use a game console?

Shouldn't the latest PS3 be able to handle any game - at $299? Or are some people going after games you can't get for the PS3? (I'm going to get one, so this is of concern to me).

PC gaming is far better than any crappy PS3 or XBox 360. PC games are much more advanced at a graphical level than console games. The thing with PC gaming is either you love it or hate it. To me, it's so much simpler and funner than using a console. :D
 
PC gaming is far better than any crappy PS3 or XBox 360. PC games are much more advanced at a graphical level than console games. The thing with PC gaming is either you love it or hate it. To me, it's so much simpler and funner than using a console. :D

So you are connecting your computer to a plasma screen or an LCD screen?

Couldn't imagine great graphics on most computer monitors. Even the new iMac monitors pale in comparison with a plasma display.

And: are your running Windows on your Mac through parallels for PC gaming?
 
To me, it's so much simpler and funner than using a console. :D

Simpler as in: adhering to and meeting various system requirements for each game. Upgrading graphics card to stay current and making sure drivers are always up to date. Configuring PC controllers for most games if that is the desired control method. Running the game inside an OS, which in turn also deals with updates and technical issues. Simple as that, you mean?

Console: Buy console and game. Insert game. Turn on power. Play.

Before you shoot me, I'm both a console and a PC gamer, but to say gaming on the PC is "more simple", is just fiction.

So you are connecting your computer to a plasma screen or an LCD screen?

Couldn't imagine great graphics on most computer monitors. Even the new iMac monitors pale in comparison with a plasma display.

And: are your running Windows on your Mac through parallels for PC gaming?

Again, I'm not biased here either. I have both a large screen plasma TV and the new iMac in my household, and I wonder how in the world do you base an opinion that LCDs do not play as good, if not better than a plasma screen? Is it safe to assume that you've never done any PC gaming ever?

As a hard core blu-ray collector, I'll argue that Plasmas may be the more preferred screen for film, but when it comes to games, they can look absolutely stunning on high resolution LCDs. And don't forget that the 27" iMac goes well beyond 1080p resolution, which today's consumer television screens are limited to.
 
Again, I'm not biased here either. I have both a large screen plasma TV and the new iMac in my household, and I wonder how in the world do you base an opinion that LCDs do not play as good, if not better than a plasma screen? Is it safe to assume that you've never done any PC gaming ever?

As a hard core blu-ray collector, I'll argue that Plasmas may be the more preferred screen for film, but when it comes to games, they can look absolutely stunning on high resolution LCDs. And don't forget that the 27" iMac goes well beyond 1080p resolution, which today's consumer television screens are limited to.

I'm very likely going to buy a PS3, which would be my first game console.

My comments on Plasma screens referred to movie watching. It was probably not correct to assume plasma would beat LCD also in games.

Did you read the comment by ildondeigiocchi I quoted above about games looking crappy on consoles in comparison on computers (PCs or Macs running Windows) Do you agree?

And I guess you need a really modern computer with a higher end graphics card to beat a console's graphic quality.

Regarding computer monitor: I know for a fact that many people use cheap 24" monitors (that cost around $300). I can't imagine graphics looking great on such office quality monitors.

But I may be wrong. I judge monitors at their ability to show photography and video well. The well defined pixels of a video game may be a different world altogether.
 
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