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No one cares what Gruber and his aging clique of Mac design snobs think about anything. Let them continue raging over icon design and App Store policies in their little Mastodon echo chamber.
 
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And yet some posters were claiming that this would be another death blow to Apple as the rats are jumping off the sinking ship.

Apple is one of those companies like a phoenix.
 
Stephen Lemay has been at Apple as long as Cook? It’s impressive he’ll be taking over, I would imagine he’s had a hand in many Apple products we’ve used since then.

But wouldn’t he start to approach retirement age himself? Are they trying to build out a foundation for the next decade at least?
Quick internet search would show you he’s much younger than Cook. Looks like he graduated high school in 1993, so 49 or 50 years old.
 
Overall I think this is good news. The current Liquid Glass UI elements are questionable. Admiittingly it's a cool effect on iPhone - when you move the iPhone around it appears in 3d,

What is the point of something on a 2D screen UI appearing as if it is 3D.
 
Not sure why any UX move would cause anyone who has already left Apple to regret their decision—after all, top AI talent is in high demand and, for good measure, often more handsomely compensated elsewhere than at Apple.
Not sure why you are bringing AI into this. Had you actually read Gruber's piece, as I did last night, you'd know that he's talking about design-related talent that has exited the company the last few years (mostly following Ive to LoveFrom it sounds like).

As I can attest to personally, when you don't feel like your work ethic aligns with that of your employer, you start wanting to go somewhere else where your values still mean something.
 
I hope Lemay can fix Liquid Glass and make it useable. Seems they are having to fix what Dye broke with every new iteration of iOS26.
 

Just watch the first 3 seconds of this short. It's the Zune. Yeah yeah yeah, but check out the UI on it. You're swiping and somehow drilling down into menus, but it feels like you're descending with each sub-menu. I think Microsoft called this "Authentically digital", pretty much the direct opposite to skeuomorphism.

I'm not saying it's perfect, not at all. But it's so different! There is so much that you can do with a UI, and if Apple wanted a UI that felt alive, there's so many places they could have taken it besides bubbles with a moving glowing border.

For all that Apple has done, it's still the same UI from iPhone OS 1.x; just a lot more saturated and a little more transparent.
 
As I recall, people used to **** on Dye when he got promoted because he came from packaging design (which is funny with the amount of Apple users that keep their boxes for no reason).
I keep my boxes because Apple is one of those rare companies where years old product still fetch a decent used price when sold. And continues to be used. Our 2013 imac will soon be resold (probably about $200-$500), and I have the box for it. With an SSD and memory upgrades, it still works great. Will be getting a mini or studio soon.
 

Just watch the first 3 seconds of this short. It's the Zune. Yeah yeah yeah, but check out the UI on it. You're swiping and somehow drilling down into menus, but it feels like you're descending with each sub-menu. I think Microsoft called this "Authentically digital", pretty much the direct opposite to skeuomorphism.

I'm not saying it's perfect, not at all. But it's so different! There is so much that you can do with a UI, and if Apple wanted a UI that felt alive, there's so many places they could have taken it besides bubbles with a moving glowing border.

For all that Apple has done, it's still the same UI from iPhone OS 1.x; just a lot more saturated and a little more transparent.
Unfortunately Apple is in the same trap with iOS that Microsoft is in with Windows. It’s too popular to fundamentally change.

Microsoft tried redesigning the Start experience with Windows 8, and there was a lot of good there…but it was too much change and they had to walk it back to the same old same old.

It’s kind of sad.
 
I don't know - making design that decreases legibility and makes things more convoluted and complicated for the user is outright objectively bad design.
Indeed. The refrain during the Jobs era was that the UI should be intuitive--if you have to teach someone how to do something, you got it wrong.

I've often seen the criticism on MR that many of the very useful "tips" articles are in effect, condemnations of the fact that the task the article teaches you to do is overly complicated to figure out on your own.
 
On the Mac side Sequoia is much nicer design wise than LG. Most icons are better, as are buttons and how window chrome looked at worked. Would love to see them return to the old Settings app design. What they should have borrowed from iOS and iPadOS for System Settings is the name "Settings" but kept its design. What's more, they probably should have brought the design of System Settings to iPadOS, not the other way around.
Yeah the old settings app was nice. Also the "About this Mac" box is now vertical, like a freakin' phone.

Macs should be Macs. Fsck phones. iOS is macOS for babies.
 
If Dye was so disliked and didn’t care for design much, why wasn’t he replaced sooner? This feels more like a poor reflection of Cook’s leadership skills than anything else.
 
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Indeed. The refrain during the Jobs era was that the UI should be intuitive--if you have to teach someone how to do something, you got it wrong.

I've often seen the criticism on MR that many of the very useful "tips" articles are in effect, condemnations of the fact that the task the article teaches you to do is overly complicated to figure out on your own.
On the other hand, the original iPhone ads were literally teaching people how to use the damn thing 🤣
 
If Dye was so disliked and didn’t care for design much, why wasn’t he replaced sooner? This feels more like a poor reflection of Cook’s leadership skills than anything else.
Because actual paying customers don’t seem to have minded the apparently terrible user experiences Apple has been putting out.
 


In a statement shared with Bloomberg on Wednesday, Apple confirmed that its software design chief Alan Dye will be leaving. Apple said Dye will be succeeded by Stephen Lemay, who has been a software designer at the company since 1999.

Photos-App-Icon-Liquid-Glass.jpg

Meta CEO Mark Zuckerberg announced that Dye will lead a new creative studio within the company's AR/VR division Reality Labs.

On his blog Daring Fireball, longtime Apple commentator John Gruber has since reacted to the news with some scathing commentary about Dye.

Foremost, Gruber said Dye does not care about design.

"If you care about design, there's nowhere to go but down after leaving Apple," said Gruber, in a lengthy post citing conversations with Apple employees. "What people overlooked is the obvious: Alan Dye doesn't actually care about design."

Gruber said that everyone he spoke to inside and outside of Apple was "happy" — if not downright "giddy" — to learn that Lemay is replacing Dye.

"Lemay is well-liked personally and deeply respected talent-wise," he said.

"He has always set an extraordinarily high bar for excellence and embodies Apple's culture of collaboration and creativity," Apple CEO Tim Cook said of Lemay, in his statement to Bloomberg that confirmed Dye is leaving the company.

Dye was promoted to Vice President of Human Interface Design at Apple in 2015, at the same time as Jony Ive became Chief Design Officer at the company. Gruber said this was a "big mistake," as Dye had no background in user interface design.

Lemay, on the other hand, is described as being a "career" interface designer with a particular "attention to detail and craftsmanship."

The move from Dye to Lemay could be the best thing to happen to Apple's human interface design "in the entire stretch since Steve Jobs's passing and Scott Forstall's ouster," according to Gruber. At the very least, he expects the move to "stop the bleeding" at Apple, both in terms of quality of work and talent retention.

Dye is expected to begin his role at Meta at the end of December.

Gruber's full post on Daring Fireball: "Bad Dye Job"

Article Link: John Gruber Shares Scathing Commentary About Apple's Departing Software Design Chief
If there is one person who does not care about design at Apple it is Tim Cook. He has single-handedly killed design at Apple with the endless reusing of chassis designs to save on tooling costs. So much so it got to the point that there was nothing left for Jony Ive to do but to leave Apple. This is going to bite Apple hard in the a**. With Apple so far behind in AI, the new Ive/Altman partnership leaves Apple ripe for disruption. Not surprisingly, dozens of Apple’s design team have left to join Ive in the years since and he continues to attract them.
 
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Liquid Glass had far more promise than what was delivered. I think it was a cool concept, utilizing hardware to drive software elements that couldn't be done with simple tricks. But the end result did not live up to the potential of the design concept. I think some user elements are nicer looking than before. And some are worse. I think they need to narrow in on what's worse, and try to correct that.
 
Design is subjective. But just because you don’t like it doesn’t mean the man doesn’t care about design.

Different people have different tastes.
Actually no. Good human-computer interface design is NOT subjective. It is an objective academic discipline (in which Dye apparently had no training). This at least somewhat explains Apple's abysmal designs the past many years (with Ive being the primary cause).
 
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