Design
Hardware design is different than print design and computer interactive/usability design. All three should share the same goal of simplicity (remove what is not needed) but when you are working with interactive touch screen software, you're in a middle zone and it can be difficult to define "what is needed".
iOS lives in the gray area and 7 fails because they moved it too far to the print side. Too many references to real-word button and scroll interaction was removed. Whether this is due to a lack of understanding of designing for different uses or an over shoot of synergy between Mavericks and iOS, it doesn't matter. iOS is used under different circumstances than OSX. It requires a design that bridges the gap between real world and desktop software.
Hardware design is different than print design and computer interactive/usability design. All three should share the same goal of simplicity (remove what is not needed) but when you are working with interactive touch screen software, you're in a middle zone and it can be difficult to define "what is needed".
iOS lives in the gray area and 7 fails because they moved it too far to the print side. Too many references to real-word button and scroll interaction was removed. Whether this is due to a lack of understanding of designing for different uses or an over shoot of synergy between Mavericks and iOS, it doesn't matter. iOS is used under different circumstances than OSX. It requires a design that bridges the gap between real world and desktop software.