IMO, this is the argument I feel Apple should have doubled down on, which is basically what I have been trying to argue all this while.
If Epic wins and forces the iPhone to run any and every app store, iPhones will be instantly flooded with thousands of different viruses and developers will lose so much money to piracy that many are forced to shut down.
I'm not who you are asking, but...Can you explain how?
MacOS has never had the user base that iOS has. While the underlying architecture is more secure, the equivalent is Windows not MacOS.![]()
Macs and OS X have been able to run any app without the need of an app store for 20 years, and is anything but "flooded with thousands of viruses". iOS is esentially the same operating system. Don't be all dramatic.
Oh baloney. Imagine if Target could force you to subscribe through a Target payment system for services on a smart TV that you bought at Target. That is a more accurate comparison. Maybe Apple should just not let apps that advertise their own payment systems be downloaded for free, charge a dollar or something. Apple has more to gain by having all these apps available for iPhone than they would lose by allowing developers to at least provide a link to their web site.So the solutions is to allow Apps/Games to be free on the iOS store and tell them they can buy IAP and such outside of Apple?
Imagine being Target and letting all your products letting the customer know its cheaper elsewhere.
Apple’s current rule is to compensate small and medium developers, whose pays very few, with its commissions from the big developers. If Epic wins, the big developers will all switch to the model of “free apps with various in-app purchase via payment method of their own”. As a result, unless Apple is willing to maintain its App Store at a loss of itself, it will introduce a more complicated pricing policy which eventually charge a lot more to the small and medium developers than under is current scheme.Can you explain how?
That's not even remotely accurate. Fortnite players connect to Epic servers from which they can purchase virtual goods produced by Epic, which are hosted by Epic and distributed utilizing bandwidth paid for by Epic from said servers. Yet somehow Apple demands to be entitled to 30% of goods that are being created, hosted, maintained, and distributed by other parties from other properties? Um, no. That's ridiculous - it's like buying a cell phone at Target and then Target demanding a 30% cut of your phone bill from the carrier.Actually, Epic asked to have THEIR STORE INSIDE THE APP STORE! And that was only one of the requests.
Send this to the judge.IMO, this is the argument I feel Apple should have doubled down on, which is basically what I have been trying to argue all this while.
Send this to the judge.
When I buy a magazine, there are insets inside that tell me where to order a subscription cheaper online or by mail.So the solutions is to allow Apps/Games to be free on the iOS store and tell them they can buy IAP and such outside of Apple?
Imagine being Target and letting all your products letting the customer know its cheaper elsewhere.
iOS is based on Mac OS.MacOS has never had the user base that iOS has. While the underlying architecture is more secure, the equivalent is Windows not MacOS.
Allowing apps to advertise the fact that you can subscribe to their service via their website for a lower price or subscribe on the AppStore at the current price would solve many of these problems.
Imagine having no idea what you're talking about.So the solutions is to allow Apps/Games to be free on the iOS store and tell them they can buy IAP and such outside of Apple?
Imagine being Target and letting all your products letting the customer know its cheaper elsewhere.
IMO, this is the argument I feel Apple should have doubled down on, which is basically what I have been trying to argue all this while.
Allowing Apple, Google, and other platform operators to earn money from the continued use of their platforms encourages them to make their platforms more attractive to users and encourages others to develop similar platforms.
Marketshare probably has a play in it. While there are architectural differences coming into play (especially with macOS's signed system volume these days), it's much more "profitable" to try and scam windows users because of its big market share. Bigger market = more gullible people = higher ROIWhat makes the platforms different, where app sources are concerned? Why is it more of a problem on iOS than on MacOS?
It’s OK, Facebook will save them!Epic winning is bad for small and medium sized developers.
Yes because I want to make a different account and payment method for every single app and game I download.For the benefit of users and developers let us pray Epic wins.
And this is exactly where it went wrong:
History shows that companies in the same situation as Apple, did not make their platform better or more attractive. The opposite is true. In most cases, the technology and services of these platform stagnated and the userbase only grew because consumers had no alternative. Only true competition can lead to better platforms. But under the current conditions, there can be no competition because nobody can develop a similar platform on iOS.
Huh! Many of my family members who don't know ANYTHING about computers use Android devices and never ever had any issues like this.It doesn't solve Apple's problem of maintaining security on the devices.
IF anyone can load any app, the people are going to get mislead to install scam/spam/malicious software unintentionally.
You need to understand that probably 60% of people don't even know how to go to a website. They enter "www.apple.com" into Google and blindly click on the first link that shows up.
I see this every day.
There's a 100% chance that side-loading apps will result in massive amounts of unintended software installed on iOS devices, doing unintended things.
This is not the same. Image Target would let you only pay with a Target Credit Card which has 30% Credit Card Fees or if Target would force its suppliers to use only their bank for payments which has a 30% fee.So the solutions is to allow Apps/Games to be free on the iOS store and tell them they can buy IAP and such outside of Apple?
Imagine being Target and letting all your products letting the customer know its cheaper elsewhere.