Fair enough, then apps like Ticketmaster, AMC, as well as any apps that sell services like housecleaning, photography etc should be forced to go through apples in-app paymentPhysical assets are not a part of the 30% cut
Fair enough, then apps like Ticketmaster, AMC, as well as any apps that sell services like housecleaning, photography etc should be forced to go through apples in-app paymentPhysical assets are not a part of the 30% cut
Removing the IAP feature would be nuclear enough.Out of interest… if apple were forced by the judge to do what epic wants could they:
say we don’t think this is good for our business and just shut down the store anyway?
companies used to make phones with no way of adding apps so it’s not like it’s not happened before.
could a judge force a business to do business?
apple could survive for years without allowing apps on their devices but all developers would be finished.
it’s a bit “nuclear”.. but what could anyone do about it?
I feel like that needs to be stressed more. By doing your own bank transfer, you've now exposed your account to the seller. A bad actor could initiate a direct debit against you. Having Apple, or really anyone, stand in the middle -- you've got 1 touch point and that Enterprise is going to have all kinds of Treasury services like zero balance sweeping, ACH Debit Blocks and Positive Pay to prevent them from suffering the same fate.
I think the "best " solution that also preserves the integrity of the app store would be to allow side-loading of apps, but via a setting in the settings app that comes with a very stern warning about the possible dangers.It doesn't solve Apple's problem of maintaining security on the devices.
IF anyone can load any app, the people are going to get mislead to install scam/spam/malicious software unintentionally.
You need to understand that probably 60% of people don't even know how to go to a website. They enter "www.apple.com" into Google and blindly click on the first link that shows up.
I see this every day.
There's a 100% chance that side-loading apps will result in massive amounts of unintended software installed on iOS devices, doing unintended things.
There are issues with letting app developers direct payments outside.
1) Abuse of the app store: Developers would make every app "free" and direct all transactions outside of the app store to cut Apple out, thus apple shoulders all the expense of maintaining the store but doesn't collect any revenue to cover this expense.
2) Abuse of users: A Free app, that is verified "clean" and non-abusive by apple, but has a call-out to a external website for in-app purchases, this website then can be malicious, stealing credit card info, etc... but can "piggy back" on the verified (by apple) reputation of the free app.
this isn't about what EPIC would do, they are a "reputable" company, but they want the rules relaxed which would allow malicious actors an attack vector.
One could argue that: tickets to a concert - which is a physical location, Housecleaning which is a physical act, photography which usually are physical prints ARE physical goods.Fair enough, then apps like Ticketmaster, AMC, as well as any apps that sell services like housecleaning, photography etc should be forced to go through apples in-app payment
I think the "best " solution that also preserves the integrity of the app store would be to allow side-loading of apps, but via a setting in the settings app that comes with a very stern warning about the possible dangers.
any of the other solutions that diminish the control of the app store are dangerous to consumers.
- like forcing Target to allow other vendors' "booths" in their store with out any cut, and without the ability to verify the vendors aren't scams! This would confuse consumers, as they will "trust" these vendors because they trust Target, and these vendors are IN Target, but are un-related, and possibly scams.
If this is being discussed it looks like apple may in for a surpriseA compromise is not good enough. I want to see Epic bashed and that bitchy faced Tim Sweeney lose like a stupid loser. Apple must win.
How is this relevant to the EPIC case?Anyone whose dived through the App Store in recent years will see the plethora of crap that already exists.
I'm not sure about this: (but I may be confused)Really non factors. both your points exist even today with Apple's current system
1) There are no shortage of App's on the App store today that are "FREE" but feature all transactions as in-App purchases. And you're wrong about who incurrs the expense. Post initial App download, Apple is no longer involved. When you purchase something in app, you may use Apple's payment processing, but the servers that back the digital content being distributed are now provided by the app developers. Apple is only handling the transaction. And Apple already made money up front as developing and submitting to Apple's iOS app store is not free. Apple collects this up front already.
2) This is also already the case with Apple apps. There have been a few that I've installed directly from the App store that were 100% legitimate. But when you used them a full screen add which is a image or picture from an external source is loaded
there are GOOD arguments for iOS app store lock down. These two aren't them.
Why don't you do your own due diligence and read the response I was replying to.How is this relevant to the EPIC case?
And if you think it is relevant, may I know how you think this problem will be resolved with more app stores?
I did. You on the other hand didn’t answer my question.Why don't you do your own due diligence and read the response I was replying to.
I’m sure the Epic lawyers would love to be able to employ this argument “your honor, Fortnite is a entertainment product employed in a physical location (couch in living room, subway) hence it should not be subject to Apple’s in-app purchase rules”One could argue that: tickets to a concert - which is a physical location, Housecleaning which is a physical act, photography which usually are physical prints ARE physical goods.
But that would KILL free apps and Ad-Supported apps. Which is where small developers make their living.This should force Apple to do what every other company that provides web services does: Charge for them.
If Epic, Netflix, or anyone else wants to offer a free app with off-site purchases, then Apple can charge them a reasonable fee to cover App Store maintenance costs.
But you consume the entertainment 1) on your device as opposed to in-person, 2) Your Livingroom is not under the general control of the selling party (as opposed to a concert venue, which is - Specifically: Ticket master is the contracted selling vender for the concert promoter, who has rented the exclusive access to the venue for the date/time in question) I think everyone can tell the difference between watching a movie in your own home vs watching a movie in a theater.I’m sure the Epic lawyers would love to be able to employ this argument “your honor, Fortnite is a entertainment product employed in a physical location (couch in living room, subway) hence it should not be subject to Apple’s in-app purchase rules”
Considering Epic's founder is a billionaire, I think you have your answer there.I am missing something.. Why does Epic need to have the game listed in the app store? If they don't want to pay the 30% fee, host the game a different way, let them build the system.
Also, let's say Epic gets around the 30% fee, do you really see them passing on the savings or just pocketing the extra 30%?
I think that would work."are you sure you want to do this"
"THIS WILL VOID YOUR WARRANTY"
"LAST CHANCE! SEE http://apple.com/knowyourrisk for your risks!"
then if the user presses a 4th time they can..
this is an easy solution. But Apple won't do it because the App store policies are more around governing revenue and gatekeeping and not actually protecting us.
Anyone whose dived through the App Store in recent years will see the plethora of crap that already exists.
As long as it's reasonable.This should force Apple to do what every other company that provides web services does: Charge for them.
If Epic, Netflix, or anyone else wants to offer a free app with off-site purchases, then Apple can charge them a reasonable fee to cover App Store maintenance costs.
Epic is also suing Google for doing this very thing. They tried distributing Fortnite as a downloadable APK from their website. Once customers saw the security warnings, many decided against installing the app. Epic was unhappy about this and sued. Google does enforce it's commission rates in the Play Store for games specifically. Epic could launch EGS for Android, but there would be security warnings around that as well, and Epic doesn't want that either.I think that would work.
I do understand the desire for developers and consumers to get apps outside of the store, I and also understand the need to have a safe-and-secure store that is vetted, curated, and most importantly, has a single controlled payment system.
This seems like the "best-of-both-worlds" solution.
Technical people who know their risks (or think they do) can get the apps they want
Less-technical people will still be protected.
(I actually don't even think it needs to "void your warranty" 😁)
I totally understand security reasons. I however will respectfully disagree. There are ways to handle side loading safely, like they have done on macOS.Sideloading creates unnecessary confusion as companies like Epic will open lots of stores of various quality and security and if the want Fortnite they will have to fork over their credit card info to yet another company who may or may not be real or safe and no idea what info is being shared. The biggest problem is these customers will be operating under the assumption they are safe because they trust Apple. When the cesspool of criminal attacks like with android Apple will be the target of lawsuits. Google avoids it because they are not expecting safety with them. Many don’t even link Android with Google for some reason.