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Lol I love how you try to make an argument with no substance. The new Mac Chips now have the same architecture as the iPhone. So they are literally as close as they can get now. You can literally run native iOS apps on a Mac. But go off ?
A oak chair and an oak bookshelf both contain oak, but they’re fundamentally different right? Ok, you can do a little more with a chip, but the principle is the same. The end product is what ultimately distinguishes it’s use, not it’s nuts and bolts.
 
I can compare because thats the only way to download apps on iOS is through the App Store. Apple has two choices either allow side loading apps like MacOS or allow external payments through their closed garden App Store. Hopefully down the line Apple will allow side loading apps. Apples security reason on side loading is BS because if their claims were true they would have closed down the Mac a long time ago. I do what more sensitive stuff on Mac computer for work than I would ever do on my IPhone.

So do I. However most other peoples entire lives are stored on their phone.

stop pretending it's not secure to buy things from companies directly literally every company has card processing or paypal on their sites and there are no widespread problems

if you don't want to then don't but jeez the fear mongering is insane

Buying an item from a website IS a walled garden (for the most part). Whereas (even currently) Apps have the opportunity to access other data stored on your device.

Open up sideloading and you think that Amazon, Google, Facebook or other data mining companies will not try to use it to their advantage under the guise of "in order to serve you better"?

Ok as Tim said now Developers will have to be invoiced separately by Apple. Either way Apple is getting paid for platform hosting
I've said it in another thread. But if a developer wants to go that direction and leverage off-app sales I think they should lose all product placement in the App store and rely soley on their own marketing unless are willing to a hefty sum for Pay-per-click visibility in the store.
 
But what does this choice get me, the consumer? What is the benefit to me?

im probably going to pay the same price regardless of which link I chose to pay with so what benefit do I get from all of this?
Not every change has to benefit all parties. This one benefits developers and businesses more than customers. You get to just do whatever you did before without feeling any change.
 
Devs with established robust payment system can choose to go through external payment and bypass that 30% fee, also, devs are either part of a business or a business themselves.
Do we know for sure an external payment option will allow them to bypass paying Apple commission? I thought the lawsuit had stipulated Apple could continue to collect commission and I presume they would do so?
 
It has been suggested that Apple could still collect a commission even if a developer uses a 3rd-party payment processor.

So if developers think they can completely avoid Apple's 30% fee by paying Stripe 3% instead... they might be in for a shock.

It'll be interesting to see how this all shakes out in practice.
 
A win-win solution would be Apple to reduce their cut from 30% to 15% or lower for all developers and all sales.
That is the case for most purchase already, digital subscriptions go to 15% after the first year, developers making less than 1 million dollar a year, 15% ... so a big chunk is already on the 15% regime ... they just need to do the last mile on this, but in the end I think for a court it does not matter how much you take, it's the principle. The issue with that is that Apple pays for hosting / updates / new iOS releases (that the user gets for free) and they will not be compensated for that trough the AppStore business anymore. They could charge like 15 dollars for OS upgrades, but then you get a fragmented and low quality market place ... and that would be no good for either Apple or developers.
 
It has been suggested that Apple could still collect a commission even if a developer uses a 3rd-party payment processor.

So if developers think they can completely avoid Apple's 30% fee by paying Stripe 3% instead... they might be in for a shock.

It'll be interesting to see how this all shakes out in practice.
But allowing external payment processing while letting Apple keep the same fees would be plain stupid, wouldn't it? Why would the judge do it?
 
But allowing external payment processing while letting Apple keep the same fees would be plain stupid, wouldn't it? Why would the judge do it?

I dunno. Ask the judge. ;)

But let's be clear... Apple's 30% was never just for payment processing. It is the "everything" fee.

So moving one small part of the fee elsewhere wouldn't cancel out the rest of the fee.

Developers can pay Stripe or PayPal their 3%... but Apple could collect 12% or 27% if they wanted to.

:p
 
For those who defend Apple whatever they do, what is your red line that Apple should not overstep?
 
A win-win solution would be Apple to reduce their cut from 30% to 15% or lower for all developers and all sales.
And then the App Store would be running pretty close to or maybe below break even.
Break even seems to be somewhere between 10% and 15%.
Don't forget that each paying app needs to support 5 or 6 free apps.
Most developers (90% or so) already pay 15%, but most developers is not most of the money. Most of the money is coming from a minority of developers making huge amounts of money, like Epic. Apple is taxing the rich.
 
I feel like people like to be closed minded when it comes to Apple and what Apple thinks is right. Remember this is nothing different then what you do on your Mac on the web. Paying for Amazon purchases, Netflix, Spotify, buying/ downloading apps on the web, paying bills online etc. This is literally the same thing. It’s like asking Apple to only allow the installation and payments of Apps on Macs exclusively through the App Store. I would switch off Mac in heart beat off Apple ever did that.
“My opinion”
I think you are missing the point.
iPhone and iOS is more popular than Mac, exactly for this reason.
People want simplicity, safety and no complications.
You can give an iPad to child or your granny, if a scammer sends some link, most likely nothing happens. You can keep the most private things in your iOS device and most likely, it will be safe.
If t is build to use apps and concentrate on the apps, you want to.
Mac is not that way, windows is not that way, Android is not that way.

Also, consider, that if there will be multiple stores, multiple places to register and get things from, if something goes wrong, who do you deal with? It’s an Apple hardware and Apple software, Apple platform. If iOS turns junk, people will blame Apple and likely, leave the platform.

My question is, why would you choose a platform, which is build the way you don’t prefer it?

I used to be a techie, building and repairing windows machines.
But it was a constant maintenance. I grew tired of it and switched to Mac, which felt like almost no work. It was great.

When I got my first iPad, I have used computer less and less. Now I use it only for Logic X and occasional graphic design/ video editing.

Point is, that most of us, want things simple and safe. For complex, computers are better.

If there would be a toggle, like on Mac (install from known developers, or how is it called), scammers would ask users to turn it on, then could steal data, from people, who do not understand the tech.

I also understand your point, and will not blame you to disagree with me, but, I think you get the point.

Sorry for long post
 
But not of those devs decide to only use their own payment system.

Pretty sure they can't do that. Apple needs to provide the developer with the option of their own payment link, not remove the ability for the customer to choose Apple to pay.
 
Well, guys, here is how Google will do it. I bet, it is not what most of you expected.


Thank you for this. I will highlight some key points:

"Like any business, we [Google] need to have a sustainable model to continue to improve our products while maintaining important user protections. Just as it costs developers money to build an app, it costs us money to build and maintain an operating system and app store that makes those apps easily and safely accessible by consumers.

We’ve been able to grow the Android and Google Play ecosystems by charging a fee based on purchases of digital content. This business model helps keep costs low for a wide range of device makers and developers. It’s a model that works.

Google Play’s service fee covers more than simply payment processing, including a range of distribution, development, and security services
."

And here's the most interesting part... developers who were paying 15% will have the fee reduced to 11%... but then they'll be paying 3% to a 3rd-party external payment processor.

So after all that... it's still basically 15% in the end. Only now the developers will have to deal with collecting payments, accounting, and taxes from external payment processors, in addition to Google Play, if they go down this route.

I suspect Apple will follow a similar plan as Google here.

In short... using a 3rd-party payment processor is not a "Get Out Of All Fees" card.

Apple/Google will still get theirs.

:p
 
If you knew how much Apple causes prices to be higher by imposing a 30% tax, you probably wouldn't like it so much. Apple can still mandate providing a CHOICE to pay with Apple, but they cannot make it the only option.

So, if you really like paying with Apple, you can continue doing that.
The 30% (15% for most) is not for payment processing. It is for use the developer tools, platform, and access to Apple's >1 billion customers in a world-wide curated store in 40+ languages where Apple does some promotion and customer relations.
Payment processing is thrown in for free.

One thing that makes the store work and an attractive place for Apple's customers is lots of free apps, >80% is free.
Apple is taxing the rich developers to pay for this.

Developers like Epic don't want to pay those taxes because they are used to subsidize their small developer competitors.
And because they are big companies, with lots of employees so they don't need the Apple for payment processing, customer relations, promotions etc. They can do that themselves better and cheaper.
 
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