Yes, Apple will not instantaneous be able to get their 30% but will force the developer to pay Apple 30% of their revenue let's say at the end of the month.So if I use PayPal for example Apple won't get their 30% cut?
If so, why would apple care where the money is coming from?
Thankfully the judge disagrees with you.The problem is that it’s Apples product. It shouldn’t be forced to run the iPhone ecosystem like the Mac system. However if Apple decided to restrict max apps to the Mac App Store. It should be able to do that. And you as a consumer should be able to leave the apple ecosystem if you don’t like that. You don’t have to buy an iPhone. There are multiple android phones that will let you do just that.
I’m a shareholder and an iOS user.
Apple is entitled to compensation for use of their platform (iOS) to gain subscribers that Spotify (or others) would not have otherwise had access to.
This compensation allows Apple to continue developing and innovating iOS for everyone, consumers and developers, and keep major updates free. This also allows the tools themselves for developing apps to be free. (Anyone can download Xcode for free).
Take away the compensation and everyone loses. Apple loses money, so has to start charging developers for access to tools and/or drastically slows down development/innovation of iOS, developers have to start charging customers more to make up for the increased costs, and users will be stuck with a device that isn’t being updated with new and exciting features, or will have to start paying again.
But the appeals court may agree.Thankfully the judge disagrees with you.
No one is entitled to sell smartphone apps. You miss this point entirely. You're allowed to be successful by creating something from nothing, and growing to become the largest player. No one becomes entitled to what you peddle just because you're a success.Perhaps you're the one hasn't put much thought into this specific situation. For example, how is this beyond the scope of anti-competition laws or consumer protection? Apple is one half of a duopoly in the mobile OS market. They have the power to force devs to either agree to their terms or lose access to half of the market. Same situation with Google. A consequence of that is potentially higher prices. A would-be market with many mobile OS competitors could potentially force Apple to lower commissions from 30% to let's say 10%. Apple doesn't have to worry about that in the existing market because there's only one other place for devs to go and their terms are remarkably similar to Apple's. Artificially high commissions from Apple would have the effect of higher consumer prices as devs pass along that cost.
You can look at the ruling as "I can force a software company to make it convenient for developers to avoid paying to use the platform" if you wish. Others can look at it as "I can force a software company to stop using a dominant market position to extort other businesses."
Maybe. Just talking about facts as they exist today.But the appeals court may agree.
Courts may very much not see it that way. Though this doesn't necessarily mean they wouldn't have to follow rules to do so. What if MS arbitrarily decided that a piece of software wasn't allowed to be installed on Windows? Do you think a judge would allow that to stand in a lawsuit? It's not exactly a leap to apply that same logic to Apple and iOS.No one is entitled to sell smartphone apps. You miss this point entirely. You're allowed to be successful by creating something from nothing, and growing to become the largest player. No one becomes entitled to what you peddle just because you're a success.
Correct. And since Appeals is in the future, just speculating on those as was done for the 1 year the trial took.Maybe. Just talking about facts as they exist today.
I guess if it was like that way from the beginning or not.Courts may very much not see it that way. Though this doesn't necessarily mean they wouldn't have to follow rules to do so. What if MS arbitrarily decided that a piece of software wasn't allowed to be installed on Windows? Do you think a judge would allow that to stand in a lawsuit? It's not exactly a leap to apply that same logic to Apple and iOS.
You don’t stay the richest by giving everything away for free.oh yawn apple is one of the richest corporations in the world cut the doomsaying
They're wrong, and supporting it as if it were right, is also wrong.Courts may very much not see it that way.
It's a two way street, which the judge herself acknowledges. The apps devs create also create enormous value for Apple as well, even outside of the 30% cut. The iPhone would've disappeared years ago if they hadn't allowed third-party devs and apps while the competition did. No banking apps, no smart home apps, no games, no video streaming apps, no healthcare apps and on and on. That's a platform that essentially nobody wants to be a part of.You don’t stay the richest by giving everything away for free.
They did the work to build the massively successful iOS platform, they deserve the riches that come with it.
Without Apple the developers wouldn’t have anything anyway.
That's one opinion anyway.They're wrong, and supporting it as if it were right, is also wrong.
Try the other way around. With out Developers Apple would be nothing. Most of those Developers would be still software developers just not on iOS. Apple gets more value out of app devs than Devs get from Apple.You don’t stay the richest by giving everything away for free.
They did the work to build the massively successful iOS platform, they deserve the riches that come with it.
Without Apple the developers wouldn’t have anything anyway.
Yet many people keep saying that Apple must be forced to change their rules because developers can’t ignore iOS. If developers have the power and influence, why are they kicking up such a stink?Try the other way around. With out Developers Apple would be nothing. Most of those Developers would be still software developers just not on iOS. Apple gets more value out of app devs than Devs get from Apple.
Take away all the non apple apps on your iPhone and iPad and tell me would you still use it? My guess is NOPE and any answer other than NOPE I would question if you were telling the truth as at the very least you would be lying to yourself.
Spoken like someone who doesn’t know what Apple provides developers if all you think they do is process CC payments.Good is my response to this. Apple is charging 30% to basically be nothing more than a CC processor. That is an insane few to pay for a CC processor. Most of those charge 2-3% and max out at around 5%.
Apple entire store eco system is already fund by the $99 a year fee they collect so that argument to be on iPhone and app store you have to the Apple Tax. I could agree if Apple allowed 3rd party app store or a way to install with out going threw the App store
Apple's choices is drop the inane fee for being a CC processor or allow to install with out going threw the App store. This goes double when Apple has Apple Music and they do not have to pay the fee for that cost while Spotify has to give apple their 15-30% cut.
This is not the case based on the current guidelines. The 30% commission is based on sale/purchases made THROUGH the App Store.Yes, Apple will not instantaneous be able to get their 30% but will force the developer to pay Apple 30% of their revenue let's say at the end of the month.
It's a two way street, which the judge herself acknowledges. The apps devs create also create enormous value for Apple as well, even outside of the 30% cut. The iPhone would've disappeared years ago if they hadn't allowed third-party devs and apps while the competition did. No banking apps, no smart home apps, no games, no video streaming apps, no healthcare apps and on and on. That's a platform that essentially nobody wants to be a part of.
Spoken like someone who is not a developer........Spoken like someone who doesn’t know what Apple provides developers if all you think they do is process CC payments.
You can see this with Google’s response to the South Korea law, they still have an 11% cut from sales even if the developer uses third party payment processing. So at best the developer is making the same amount with Google as without and worst case they lose money not using Google if the CC processing fee is higher than 4%.
You can bet Apple’s move will be similar if they get forced into it.
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The $99 a year does not fund the App Store. It doesn’t even cover app review costs.
Take away the 15-30% cut and you’ll see that $99 a year fee significantly increase.
It's just a ****ry shouldn't tell a company their product has to do this or that.
That bigger cut and gold rush as you call it was less a function of Apple specifically and more a function of the widespread adoption of broadband internet that started shortly before the iPhone was released. Why would a developer need to rely on a physical retailer when, thanks to the broadband boom that began in the mid-2000's, you could now go directly to consumer? When the App store launched in 2008, broadband internet adoption was almost 60% in the U.S., rising from just 16% 5 years earlier. What you attribute to Apple is actually thanks to telecommunications advances that had occurred. Downloading large pieces of software was now a viable alternative to physical media since people were no longer relying of a 56 kbps modem. Dev's didn't need Apple to create a specific store for them to put their wares in, in order to be successful. If Apple had allowed side-loading, also known as simply installing software, they would have been able to reach those same consumers, minus the 30% cut.It may be a two way street but the point still stands. Apple created the App gold rush and gave developers the bigger cut (70%) for the privilege. Remember they were making much much less under the old software model with brick and mortar stores.
Without Apple standardizing the 70/30 split developers would probably be getting taken advantage of still to this day. The other effect of this would be that the only people developing would be big companies that could afford to, so wave goodbye to the small developer and indie apps in a world without it.
Developers should be thanking Apple instead of whining like the ungrateful people they seem to be.
Good is my response to this. Apple is charging 30% to basically be nothing more than a CC processor. That is an insane few to pay for a CC processor. Most of those charge 2-3% and max out at around 5%.
Apple entire store eco system is already fund by the $99 a year fee they collect so that argument to be on iPhone and app store you have to the Apple Tax. I could agree if Apple allowed 3rd party app store or a way to install with out going threw the App store
Apple's choices is drop the inane fee for being a CC processor or allow to install with out going threw the App store. This goes double when Apple has Apple Music and they do not have to pay the fee for that cost while Spotify has to give apple their 15-30% cut.
Yeah I missed that initially. Another MR member linked me to it (thanks @mrochester ).The judge did not prohibit Apple from monetizing their IP. All she wanted them to do is not prohibit the developers from offering an alternative IAP.
The problem with being web only on the iPhone is there is a lot of Apple limitation put in place for playing nice that. Netflix work around was you can not sign up for an account or even tell you how to sign up for an Account on the App because Apple wants the tax to be a CC processor.I mean, yes and no. Apple is charging you, as a developer, for charging customers for your content that is being served up and consumed on the Apple platform, in the Apple/iOS ecosystem. Spotify can easily be a web service only that users consume through their browser, but they have an app on the platform that paid users are consuming the content on.
Not arguing the 30% fee, but there is a whitepaper out there that shows that this is pretty normal practice when it comes to digital marketplaces.
If Apple had allowed sideloading still acknowledges that it is Apple’s device that they are developing and selling their goods on.That bigger cut and gold rush as you call it was less a function of Apple specifically and more a function of the widespread adoption of broadband internet that started shortly before the iPhone was released. Why would a developer need to rely on a physical retailer when, thanks to the broadband boom that began in the mid-2000's, you could now go directly to consumer? When the App store launched in 2008, broadband internet adoption was almost 60% in the U.S., rising from just 16% 5 years earlier. What you attribute to Apple is actually thanks to telecommunications advances that had occurred. Downloading large pieces of software was now a viable alternative to physical media since people were no longer relying of a 56 kbps modem. Dev's didn't need Apple to create a specific store for them to put their wares in, in order to be successful. If Apple had allowed side-loading, also known as simply installing software, they would have been able to reach those same consumers, minus the 30% cut.