Korean Startups Call for Investigation into Apple and Google In-App Purchases

Everyone on the App Store is paying the same fees.

As with any product the retailer markup should be taken into account when pricing. If the developer doesn’t think they’re making enough then they should be pricing their products higher. And if it truly is a monopoly the prices of everything on the App Store would be prices accordingly for everyone.

This is simply developers being greedy. Apple’s strength is its ecosystem and developers know what they’re signing up for. They just don’t want to pay for the benefits. But I can guarantee if they didn’t have Apple most of them wouldn’t be able to achieve anything.

Except Apple undercuts competitors such as Spotify, Netflix and can offer bundles because they do not pay the 30% cut. (I know they're not purchasable as IAP). Having a notification advertisement for Apple Music is laughable.

Then look a report shows Apple files a patent for on-demand cloud gaming services, maybe that's why they're not allowing xCloud and such 🙄
 
Get rid of IAP, stop Ads in games and just make everything 'old school' where you pay once and that's it.
But old-school is where people illegally download pirated copies of software to avoid any kind of payment to the developers. Even with Apple's closed garden, pirates will find a way if you force them to pay. IAP and advertising actually managed to fight pirated software and provide free entertainment to people who can't afford it.
 
This is getting silly.

Apple produces the hardware for these apps to run on.

They also produce the OS the apps run on.

They provide the storefront for these apps to be hosted on. Allowing the storefront to deal with the payment, distribution and customer service for the purchase of these apps.

if a company wants to produce software for running on these specific devices they can understand and agree to these terms.

If they think this is anti competitive they can put their software somewhere else.

Everyone on the App Store is on a level playing field. If you don’t think you’re getting enough then you’re not pricing your apps appropriately.
If Apple think it’s not anticompetitive, they can search for a new own world, have their own countries and citizens there, with their own laws, and keep insulting, dictating and pursuing devs there. But as long they keep doing business here on the earth, they will have to follow the rules and laws countries set up, simple as that. I’m confident they will lose that fight badly.
 
Yes, Apple charges developers too much. Their fee system should be graduated and based upon total sales through the App Stores. Developers just starting out could get an initial waiver on all fees - until their sales rise above a certain level, or until a time limit is up. Whichever comes first. Epic can stop their particular double-standard brand of whining. People on the whole can be grateful that the Apple App Stores are the walled gardens they are since this actually places a security control on the apps coming in - they will be screened and scanned and will not make it onto our devices untless they meet a certain standard. This way our devices (and more importantly our information) is protected.
It is graduated. Do you get a waiver on rent or any other business expense because you are new? If you have an app that people subscribe to and keep it beyond the first year, it drops to 30%. The developer has paid for their share of the platform access and deserves the break for its quality.
More apps require more bandwidth, more storage, meaning more data centers. If maintaining a successful App Store Platform was easy others would be as successful doing it, but they aren’t because it’s not.
 
I want HBO content but I want it on Netflix. Why should I buy HBO subscription for only one content? I want to watch the Irishman on Amazon Prime. What is gonna happen?

I want Final Cut Pro X on Windows. Why should I have to buy a mac for it?
I agree with the mix-and-match streaming services idea - it could actually benefit the streaming companies. Forcing customers to buy a subscription just for one show is wrong and the streaming services could be making more money selling individual shows alongside subscriptions. I think they should also offer free content with ads for non-members.

And as for Final Cut for Windows - they never developed a Windows version so you can't have it. Epic aren't asking Apple to develop software for other platforms.
 
I support the investigations, too. But I am against the 3rd party app stores, period.

I choose Apple for their emphasis on privacy and keeping the Ecosystem clean and tidy for the best user experience. I understand that some feel differently and that's why there are other ecosystems/platforms to choose.
So, you're saying your clean and tidy experience depends on others not being able to install 3rd party stores? How does that make sense?
Or is it more like that you are afraid some apps might not be published in the Apple App-Store anymore and you would be "forced" to download a third party store?
So, it's is OK to force developers to use certain app-stores but asking the user to go the store that carries his product is not OK? The real world situation of having multiple stores is suddenly an issue for so many.
This logic that people are applying when it comes to the app-store is beyond me... "I like the tidy and cleanliness of my Target, I don't want a Walmwart here..."
 
If Apple think it’s not anticompetitive, they can search for a new own world, have their own countries and citizens there, with their own laws, and keep insulting, dictating and pursuing devs there. But as long they keep doing business here on the earth, they will have to follow the rules and laws countries set up, simple as that. I’m confident they will lose that fight badly.
How about they just kill the APP store all together. They have a general policy that ensure products they offer contribute to their 35% profit margin. They tend to cancel products that are not considered hobbies and fail this metric. With all of the Platform development costs, APIs, card processing, service, bandwidth, storage, and data centers required to run the store, their profit is far below the 30% fee. If it becomes a drain on profitability, Apple will loose interest and the store will languish
 
Let me provide some great example of why Apple app store is being indicted for violating antitrust law.

For instance, if you are selling a product at the shopping mall that supposedly able to use a third party payment transaction but the owner of shopping mall unveils some new policy that coerced you can only use one type of payment method that imposed 30% fees for every transaction.

They are being investigated, and most likely nothing will come of it... And it is more like going to store and saying you want to use Paypal not what credit card processor the store uses.
 
So, you're saying your clean and tidy experience depends on others not being able to install 3rd party stores? How does that make sense?
Or is it more like that you are afraid some apps might not be published in the Apple App-Store anymore and you would be "forced" to download a third party store?
So, it's is OK to force developers to use certain app-stores but asking the user to go the store that carries his product is not OK? The real world situation of having multiple stores is suddenly an issue for so many.
This logic that people are applying when it comes to the app-store is beyond me... "I like the tidy and cleanliness of my Target, I don't want a Walmwart here..."

I will never get this argument you know what you are buying when you buy an iPhone. There has never been any expectation of you being able to use a 3rd party store. In fact, the first iPhone didn't even have 3rd party apps. Apple created this market on the iPhone, developers know they have to play by their rules and customers should now by now what they are buying...
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I wouldn’t trust any company.

Good for you...
 
How about they just kill the APP store all together. They have a general policy that ensure products they offer contribute to their 35% profit margin. They tend to cancel products that are not considered hobbies and fail this metric. With all of the Platform development costs, APIs, card processing, service, bandwidth, storage, and data centers required to run the store, their profit is far below the 30% fee. If it becomes a drain on profitability, Apple will loose interest and the store will languish
We simply need more choices, then they can keep it going... I wouldn’t mind even if they ask for 70% if they think their services have that value, but only as long customers and devs can move to a different store, or even self host. Their store is nothing special, and can easily be replaced by something else.
 
i am surprised the EU has been somewhat quiet so far but I guess not enough "digital business" going on in the "old world" #neuland

If Apple truly cared about the "experience" of the users, then they would not allow those half assed "free" games on the App Store, which spam you with pop up, fade in advertisement, even redirecting you out of the App. They are basically supporting Spam.
 
This is getting silly.

Apple produces the hardware for these apps to run on.

They also produce the OS the apps run on.

They provide the storefront for these apps to be hosted on. Allowing the storefront to deal with the payment, distribution and customer service for the purchase of these apps.

if a company wants to produce software for running on these specific devices they can understand and agree to these terms.

If they think this is anti competitive they can put their software somewhere else.

Everyone on the App Store is on a level playing field. If you don’t think you’re getting enough then you’re not pricing your apps appropriately.
It indeed is. But you put it wrong...
  • Apple produces the hardware for these apps to run on. Which the customer (!!!) paid for a lot.
  • Apple produces the OS the apps run on. Which the customer (!!!) paid for a lot as part of the HW purchase. Client devices without OS aren't selling well... ;)
  • Apples forces the storefront for these apps to be hosted on and collecting a 30% as part of that.
    • Many providers can take care of this themselves... hence it's forced not provided...
  • If they think this is anti competitive they can put their software somewhere else.
    • Do you understant what duopoly means? That Apple holds a significant part of the market hostage to their arbitrary terms and conditons. If Apple tomorrow decides to go for 90% commission there would probably still be people who think that's OK, because the developers "just need to rise the price a few 100% to get the same revenue"...
    • tl;dr: yes, it's anticompetitive if you prevent competition, i.e. prevent others from entering the market or exercising control over a market in a way that eliminates competitive pricing. That's quite the definition of anti-competitive.
 
i am surprised the EU has been somewhat quiet so far but I guess not enough "digital business" going on in the "old world" #neuland

If Apple truly cared about the "experience" of the users, then they would not allow those half assed "free" games on the App Store, which spam you with pop up, fade in advertisement, even redirecting you out of the App. They are basically supporting Spam.
I also dislike those type of free games, but it’s their right to build and offer them, as it’s ours not to play them. As long there is no law which categorizes them as illegal or harmful, they shall be allowed to offer them. Same with Fart Apps or the [n]th Calculator App, it’s their right to build and offer them. That’s a free market which Apple & Co. are trying to regulate based on their own definition, which is plain wrong.
 
Apple's market share in Korea is only about 24%. I don't see the validity of the complaints here. Apple is the underdog over there.
 
I also dislike those type of free games, but it’s their right to build and offer them, as it’s ours not to play them. As long there is no law which categorizes them as illegal or harmful, they shall be allowed to offer them. Same with Fart Apps or the [n]th Calculator App, it’s their right to build and offer them. That’s a free market which Apple & Co. are trying to regulate based on their own definition, which is plain wrong.
It's a free market. Developers are welcomed to put their apps only in Samsung store, which is the majority of marketshare in S. Korea. Apple has only ~24% of marketshare. Free market means you are free to leave if you don't like the market. It doesn't mean you are entitled to force what you want. If the developers are leaving and their apps are truly great, people will follow them and not buy iPhone anymore. That's how free market works.
 
Let's entertain the whole economy with this:

I want a Tesla but I want a V8. This is anti-competitive, why should I have to choose an electric Motor. I want Tesla's Tech but with a ICE. What#s gonna happen?

That's not a very good analogy.

A closer though still not perfect analogy would be you own a car and need something for it (e.g. fuel, auto part or accessory, etc.), but you can only buy it directly from the automobile manufacturer. You cannot buy the fuel, part, or accessory from somewhere else like Walmart, Costco, AutoZone, Pepboys, etc., or in the case of fuel you cannot buy it from Chevron, Shell, etc.

I want HBO content but I want it on Netflix. Why should I buy HBO subscription for only one content? I want to watch the Irishman on Amazon Prime. What is gonna happen?

Another bad analogy.

HBO isn't a platform where independent artists submit their content to be sold.

I want Final Cut Pro X on Windows. Why should I have to buy a mac for it?

And yet another bad analogy.

A better analogy would be you're a software developer looking to distribute your app. But you can only distribute it on Microsoft's Windows app store or Apple's app store. You cannot set up your own site and distribute it there, and you cannot handle your own payments. Everything must go through Micorosoft's or Apple's payment system.

Guess what? We've been able to do exactly that (get apps from anywhere off the internet) with Windows and macOS for a long long time.

But somehow we're not allowed to do that on our iOS devices? Crazy.
 
Apple produces the hardware for these apps to run on. They also produce the OS the apps run on.

They provide the storefront for these apps to be hosted on. Allowing the storefront to deal with the payment, distribution and customer service for the purchase of these apps.

if a company wants to produce software for running on these specific devices they can understand and agree to these terms.

If they think this is anti competitive they can put their software somewhere else.

Epic did exactly that. They put Fortnite on their own online store.

Tell me, how can I get Fortnite on my iPhone or iPad now that it's been removed from Apple's app store?

Crazy how I can do so on my Mac, but cannot on my iPhone or iPad.
 
As much as I love Apple, I'm very glad that their monopolistic position gets investigated. Developers simply do not have a choice. Sure they can neglect the Apple App Store but that means they're missing out on a lot of sales.

Something has to be done.

In an ideal situation Apple should allow third party stores and services. They could make it so that these stores first have to comply to a set of rules and have their code checked.
Yeah... that's how it works. They charge the same 30% everyone else does. It's standard pricing.
 
These examples are for physical goods and services.

This is all related to software app and in-app purchases. Please spend a bit more time understanding the issue.

They're not, Amazon get different rules for digital video content. Uber got preferential access to user data that other app stores did not. Apple repeatedly have given themselves unfair system access that is not available to others and are able to operate services more cheaply because they don't have to pay a 30% rent seek.

Perhaps you're the one who needs to understand the issue more.
 
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