Apple doesn’t have to make non-Pro spatial computing hardware any time soon vs when it makes sense to them with their supply chain plans and overall business strategy.Sure they have.
Unlike a Homepod or a Studio Display, though, the AVP would benefit from third party support, meaning you would expect Apple wanting to create a platform, not a hardware product.
Apple thinks that developers will flock to the opportunity of selling products to a minuscule number of users and paying Apple 30% for the privilege - but that business model only makes sense when you have a big enough userbase to pay for all the overhead.
Because of that, comparisons with the Mac Pro or iPad Pro also don't quite work, since there's non-Pro Macs and iPads sharing the same ecosystem with their expensive counterparts - not to mention, developers not being forced into the App Store on Macs.
To be a little hyperbolic: unless Apple can make the AVP mainstream, it will be nothing but an expensive monitor to watch Disney or AppleTV on.
It’s entitlement to think they have to do it any sooner than the CTO and major stakeholders who have actual operational decision-making power.
The mainstream header market is an unprofitable mess led by Meta losing billions charging unrealistic prices and a very neutered form of spatial computing AAA gamers are not behind.
Meta headsets are like the m the Wii and mobile game ports of console AAA games that’s alll about micro-transactions than the core gameplay of the franchise it’s a movie iteration of.
Quest headsets are incapable of running current gen games, doesn’t even have HDR to play VR and non-VR games on par with traditional consoles, and look worse than 4K TVs and monitors to bother using on par or more than such devices other than portable convenience.