Kuo: Apple to Launch Mixed Reality Headset in Mid 2022 and Augmented Reality Glasses by 2025

A pair of small glasses tethered to your device with a cable could do more now than the years it will take to make the same thing wireless. Just put a cable on it and get it out there. The money you make will more than fund the R&D to make it wireless eventually. By having your device do the heavy lifting it will cost more to get one today but if you already own the device it will actually be cheaper than this device would be on day one.
 
A pair of small glasses tethered to your device with a cable could do more now than the years it will take to make the same thing wireless. Just put a cable on it and get it out there. The money you make will more than fund the R&D to make it wireless eventually. By having your device do the heavy lifting it will cost more to get one today but if you already own the device it will actually be cheaper than this device would be on day one.

My bet is an iPhone/iPad will do the heavy lifting. And communicate with a headset/glasses wirelessly via Apple's low power UWB tech, currently found in the U1 chip in recent iPhones. A side benefit of that architecture is spatial awareness of the headset/glass comes along with UWB.
 
A pair of small glasses tethered to your device with a cable could do more now than the years it will take to make the same thing wireless. Just put a cable on it and get it out there. The money you make will more than fund the R&D to make it wireless eventually. By having your device do the heavy lifting it will cost more to get one today but if you already own the device it will actually be cheaper than this device would be on day one.

The challenge with wearables, more so than any other piece of technology, is to get people to want to wear it.

That’s the problem Apple solved with the 3rd party watch bands for their Apple Watch. People didn’t just tolerate wearing the equivalent of a fitness tracker for the health benefits. They wanted to be seen in public with an Apple Watch because it was cool enough to be considered a fashion statement.

I don’t think adoption of a AR / VR headset that has to be tethered with a cable will see much adoption, because it’s going to be extremely cumbersome and inconvenient to use. By the time you get to V2 or 3, interest in said product may be too low for people to bother.

Wearables adoption is something that any company, including Apple, needs to absolutely nail on day one. It’s okay to still be limited in functionality, but people must want to be seen in public with it.

And cables aren’t doing it any favours.
 
I see where the Apple Glasses could potentially become another generation of computing just as the iPhone > iPad > Apple Watch have become. On my Apple Watch, I set reminders, sometimes take calls, use it for direction, manage notification, review email at a glance. This was unthinkable 10 years ago, unfathomable 20 years before it.

Now, the iPhone, iPad, Apple Watch didn't replace general purpose computing devices like the Mac and Windows PC. In fact, what all three did was probably benefit the Mac even more. Now the Mac is running a variant of the iPhone/iPad SoC. Thats a journey that took a long time with the start of the A4 back in 2010. But the reality is, an iPhone and a iPad can be all the computing for most people and so happens that is the case.

The journey to the Apple Glass being a auxiliary computing device will be careful, strategic and calculated. Guess what, the Mac will still be around and will benefit from whatever innovation it introduces, too. But just as the iPhone and iPad became the primary computing device for many, the Apple Glass could just be that. Especially for a new work force that were born in 2010. They will use the Apple Glass to be their primary display. I could see a 20 year old woman using an Apple Glasses with with an Apple Magic Keyboard and Trackpad when she is stationary at a desk.

When she is mobile, she still gets work done with an even smaller, foldable Magic keyboard or even her tethered iPhone Pro Max to do email, social media, directions (maps), browse and order products and all the general stuff you would normally do while mobile. It will be a computing device you really don't have to think about. When you don't need it, you put it away in its charging case just like you would your prescription glasses or Raybans. You can charge it just like your AirPod Pros.

Apple knows what its doing, all the pieces are in place:
  • iPhone - does all the heavy processing
  • AirPods - audio, communication
  • AppleWatch - Works just as well for some things you might not want to use your Apple Glasses for - win-win - but it can cannibalize it some areas too - Apple doesn't care; especially if you spend $1,200 on it.
  • AppleGlass - The display that integrates with your world. Apples challenge is to learn from the Watch and its challenges with Notifications. What should be primary focus is relevant based on your environment and your connections. AI is gonna be needed to make this really work! If you are typing a document, that's the focus, distraction free, resources on demand if the user ask for it, so if they need to put excerpts in their work, it intelligently provides that information with ease, not distracting and can be easily dismissed. I think the key here is a language will need to be developed and also a set of easy to learn gestures. Then again, this is primarily if the device is not augmented with a keyboard and mouse, which I think will be critical to helping it sell well. The selling point really could be, this is your primary computer display.
Apple can say, when we introduced the iPad, this bacame a primary computing device for millions, the iPhone did as well. The Apple Glass can continue that same philosophy.
 


Apple plans to release its long-rumored mixed reality headset "in mid-2022," followed by augmented reality glasses by 2025, well-regarded analyst Ming-Chi Kuo said today in a research note with TF International Securities, obtained by MacRumors.

apple-mixed-reality-headset-mockup-feature.jpg

"We predict that Apple's MR/AR product roadmap includes three phases: helmet type by 2022, glasses type by 2025, and contact lens type by 2030–2040," wrote Kuo. "We foresee that the helmet product will provide AR and VR experiences, while glasses and contact lens types of products are more likely to focus on AR applications."

Kuo said several prototypes of Apple's mixed reality headset currently weigh 200–300 grams, but he said that the final weight will be reduced to 100–200 grams if Apple can solve technical problems, which would be significantly lighter than many existing VR devices. Due to a complex design, Kuo expects the headset to be priced around $1,000 in the United States, in line with the price of a "high-end iPhone."

In line with a previous rumor, Kuo said the headset will be equipped with Sony's Micro-OLED displays and several optical modules to provide a "see-through AR experience," adding that the headset can "also offer a VR experience."

Kuo said the headset will be "portable," with independent computing power and storage, but not truly "mobile" like an iPhone. "When the technology improves, we believe that the new helmet product can also enhance its mobility," he said.

Kuo believes Apple's headset has the potential to provide an "immersive experience that is significantly better than existing VR products."

Last month, The Information reported that the headset will be equipped with more than a dozen cameras for tracking hand movements, along with two ultra-high-resolution 8K displays and advanced eye-tracking technology. The cameras would be able to pass video of the real world through the visor and display it to the user.

"Although Apple has been focusing on AR, we think the hardware specifications of this product can provide an immersive experience that is significantly better than existing VR products. We believe that Apple may highly integrate this helmet with video-related applications (e.g., Apple TV+, Apple Arcade, etc.) as one of the key selling points."

As for Apple's augmented reality glasses, Kuo expects a launch in 2025 at the earliest, and he believes there is "no prototype yet."

Kuo said the glasses will provide an "optical see-through AR experience," and will be positioned as more of a "mobile" product than the mixed reality headset. "While the helmet provides a great immersive experience, the glasses focus more on providing a 'mobile + AR' experience," he said. Kuo is looking forward to the Apple Glasses integrating with the long-rumored Apple Car, which is likely several years away.

Last, Kuo looked far into the future and predicted that Apple will launch "contact lenses" at some point after 2030. He said this product will bring electronics from the era of "visible computing" to "invisible computing," but offered no further details.

Apple is highly committed to mixed reality/augmented reality technologies, according to Kuo, who has a "positive view" about Apple's future in the space. Kuo said primary supply chain beneficiaries of the headset include Sony (exclusive display supplier), Pegatron (exclusive EMS), and suppliers related to optical components.

Article Link: Kuo: Apple to Launch Mixed Reality Headset in Mid 2022 and Augmented Reality Glasses by 2025

It’s taken them 4 years to launch and little NFC tag, and they *couldnt* make a multi device Qi charger.

Let’s say I’m doubtful.
 
Now it's 2022 and 2025. This is like the mythical car and airtags.

Right?!

A VR/MR headset - can't see Apple doing this. Where's all the VR stuff? Can't have one without the other? Other than the VR demonstration during the release of the iMac Pro, we haven't seen anything. Apple's m.o. is to get all the pieces in place, and then release a new product.


Cases in point...
Apple Glasses <- A/R technologies in iOS
The extremely rapid pace of A/R development in iOS is a clear sign that Apple is working on this product.

AirTags <- "Find My" network.
These are a sure thing, in one form or another.

Apple Car <- map data, A/R, computer vision, LIDAR, ride share investment.
This is not going to be a consumer product, but part of an automated ride sharing service. It will be rolled out as an Apple campus service first (used only by Apple employees) and expand from there. Apple will market it as a "community transit" service, mixing predetermined stops/routes with door-to-door ride sharing.
 
These headsets have been around for a while without any commercial success. I don’t see what difference Apple headsets are going to make. It seems to be a technology that very few people actually want.
 
I guess there is no true way to come up with a different/smaller design, instead you'd rather follow the likes of the Playstation 4 VR back in 2016. Technology s becoming smaller, so why can't things be made smaller?

you don't really need that big viser on your head do you ? Looks like a oversized pair of googles.
 
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