Just cancel this garbage until the technology catches up to non-isolating glasses.
Honest question, who exactly do you guys think Steve Jobs was?Any product driven by the marketing department rather than engineering is doomed to failure.
There's that same old concept rendering image again. Please something new next time.
why don't you ask facebook about how their VR business is doing? they priced the hardware low enough to get a bunch of suckers in. But that's not a market. that's just people who want shiny new toys.
VR was never booming. people spent $300 on a party trick, no one really used the headset after the initial excitement wears off. otherwise facebook won't be in trouble now.
Depends on dev support and price (of second iteration most likely, like many Apple products the general advice of waiting for rev 2 is prob appropriate here). If it has strong dev support and eventually has an affordable iteration it would be a cool way to travel for work and still have my full monitor type setup from home, to video conference, to experience places and events I cannot travel to, to have a complete hud and 3d modeling for projects, and hopefully even to game.Who the crap wants it anyway????
AR/VR was never a "big thing", I say that as someone who has owned an original Vive and a Quest 2. The problem is the only useful thing in those headsets is gaming. I've tried productivity, and the idea is nice, but the headset is front heavy, the optics have very poor adjustments, the resolution is bad and the software is clunky. I think a big issue with the Quest is that it is too isolating, and Meta didn't really have a solution for that. You can connect to your phone, then airplay that to a TV, but it is laggy and buggy. Apple has already built SharePlay, which to me is very obviously built with the headset in mind. Think about uses like watching a movie with family - one or multiple people could have headsets, connected via the already implemented SharePlay. You can be in a dark theater, or turn the "reality" knob and see everyone present in the room. The same content is showing + playing audio through an Apple TV, the headset wearer just gets a more immersive, larger screen experience.I don’t think Apple is forcing it. They are running out of time. I believe AR/VR was the big thing a few years ago. It was booming during Covid. However, now it has become a niche product and Apple is going to release it in a Niche Market. It's gimmicky! Fun for the first 5-10 minutes after that it gets old.
The virtual floating Mac screen rumor is dumb af. People say Apple can't make a 32" iMac because 6k screens are too expensive and Apple won't embrace 4K resolutions because they aren't retina...I do if it can do ONE rumored thing it is already rumored to do: provide any-size screen on the go. If it can do only that, it can deliver ANY size MBpro screen, any size iPhone screen that can become any size iPad screen, your favorite desktop screen- even ultrawides- anywhere you happen to go.
Who the crap wants it anyway????
The virtual floating Mac screen rumor is dumb af. People say Apple can't make a 32" iMac because 6k screens are too expensive and Apple won't embrace 4K resolutions because they aren't retina...
Does anyone really believe this thing is going to let you make multiple/ultra-wide virtual floating displays for a Mac??? The rumored tiny OLED screens are 4K... MacOS would look like ridiculous low-res garbage.
If this headset really exists, there's no way in hell Apple will let you use it as a monitor replacement.
The virtual floating Mac screen rumor is dumb af. People say Apple can't make a 32" iMac because 6k screens are too expensive and Apple won't embrace 4K resolutions because they aren't retina...
Does anyone really believe this thing is going to let you make multiple/ultra-wide virtual floating displays for a Mac??? The rumored tiny OLED screens are 4K... MacOS would look like ridiculous low-res garbage.
If this headset really exists, there's no way in hell Apple will let you use it as a monitor replacement.
It would surprise me if Tim Cook would actually force a launch despite that warning. To me he is not such a "product-guy" and not feel confident to do that.... so, if Tim did that, it must mean that they're really desperate to launch it and get some ROI on it...And from what's been reported, marketing and the CEO have both been ignoring engineering and design, which can't be a good sign, and reeks of desperation.
This feels like a repeat of the 90's to me.
I haven't read the Kuo article, so I may have this wrong, but I think what he means here is that if Apple fails at this then investors are going to give up on AR/VR in general. This isn't about pleasing Apple investors about Apple's product (they should be as in the dark as the rest of us right now), but about broader investment in AR/VR technologies.I don’t agree with Kuo at all. The announcement event will be focused on convincing developers first, then consumers — if they are convinced, then investors will be convinced. Kuo seems to think that investors drive the market, which is not true.
Are you being serious? 4K on each eye is 4K total, that's how stereoscopic vision works.4k on each eye, you can easily have a scaled screen that looks great with that
Who the crap wants a Macintosh or a Lisa PC? - Your equivalent comment in the 1980s.Who the crap wants it anyway????
Meh. That article was just red meat for the people who love complaining about Apple and Cook in particular. Engineering never feels done about anything, and for decades people around here wished design didn't rule with such an iron fist. Overriding a few engineers on the team who disagree isn't the same as "ignoring engineering".And from what's been reported, marketing and the CEO have both been ignoring engineering and design, which can't be a good sign, and reeks of desperation.
This feels like a repeat of the 90's to me.
Anyone that thinks VR can't make use of mixed reality features to allow you to see the real world has made no effort to actually research into the technology, but somehow likes to claim themselves as an expert beyond experts.The fundamental design flaw of VR is that it blocks off vision.
No one wants to have their vision blocked off. It's not a viable concept. It will NEVER be viable.
Half the people are going to get dizzy, the other half are gonna knock over things and get injured.
Atari went through these concepts back in the 90's when they were developing a VR headset for their Jaguar game console. They ultimately gave up because of the injury liability problems.
Anyone that thinks VR will happen just isn't a smart product designer.
You didn't have to strap the Lisa to your face.Who the crap wants a Macintosh or a Lisa PC? - Your equivalent comment in the 1980s.
Right, which means it can scale just fine while still running the full true resolution at 4k. I can use a mac comfortably at 1080p, no reason the glasses cant do a decent 1080p scaled screen nicely. And that’s assuming it would be a 1:1 mac desktop in a rectangle as opposed to a customized interface with app windows floating where you place them using the full 4k and arAre you being serious? 4K on each eye is 4K total, that's how stereoscopic vision works.
In addition to that, it would be 4K for your entire field of vision. Stick your nose up to a 4K TV until it stretches to the edge of your peripheral vision and imagine an isolated rectangle in the middle that is monitor-sized, and that's the resolution MacOS would have to run at. Lol.
Technology can't advance properly in a vacuum. It only truly advances if it's pushed out into markets and iterated on.Just cancel this garbage until the technology catches up to non-isolating glasses.
The Lisa was still a clunky machine that people thought had next to no usecases and was too complex for average people to use.You didn't have to strap the Lisa to your face.
This is a device with VR and AR functionality. You don't have to be isolated in VR, at least with the right mixed reality technology.VR will always be limited/niche by nature of how much it isolates the user. However, AR has almost limitless opportunities. Think of the AirPods Pro. Maybe most of the time you use them in transparency mode, or with one ear out (that's my case, anyway... more productivity than consumption). However, noise cancellation is there when I want or need it. This will be true of a good hybrid AR/VR product too. AR is the literal transparency mode that will enable killer apps. It's going to be a big thing, the only question is when. It would be foolish to bet against Apple. They have been methodically dominating every mobile device category like clockwork. iPod. iPhone. iPad. Watch. AirPods. Why think it will stop now?