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Technology can't advance properly in a vacuum. It only truly advances if it's pushed out into markets and iterated on.
If this is true then Apple should release a dedicated gaming console and get some great games that compete with the other console companies before they even think about releasing a headset. Sony is selling VR headsets because they have the PS5 established. The idea that developers who have consistently ignored the Mac/Apple market are going to suddenly want to develop for this headset is pretty ridiculous, as is the idea that this is going to carry itself with some kind of productivity software only.
 
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Who the crap wants a Macintosh or a Lisa PC? - Your equivalent comment in the 1980s.
I mean... nobody did want a Lisa. It was vastly overpriced and was replaced by the Macintosh because it was cheaper and nobody was buying the Lisa.

This is also pretty cherry-picked. You could just as easily say the equivalent comment in the 1990s would be: "Who wants a Newton or a Pippin?" or in the 1980s, "Who wants an Apple III?"
 
Said it before, I see many use cases in the biz world where such a headset will be very useful, But, for consumers? Not really much beyond gaming and porn…

Tell me you've never experienced social VR without telling me you never experienced social VR
 
I just want a little less technology intrusion into our lives for the future. Let's focus on bringing this smart technology into other areas that don't get in the way of our already diminishing face-to-face communication.
 
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If anything, I hope it’s more like a DBZ scouter style.. just not as chunky and with that sweet sweet Apple build quality
 

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Anyone that thinks VR can't make use of mixed reality features to allow you to see the real world has made no effort to actually research into the technology, but somehow likes to claim themselves as an expert beyond experts.

Same for dizziness. In what way is this a permanent problem that will never be fixed? If you actually look up why it happens, then you'll notice it's down the headset optics, which can be tailored to have a physically correct set of photons if you have the right conditions. Will take years and years to get to that point, but it is attainable.
lol no it's not happening. Keep dreaming with your bad ideas.
 
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Right, which means it can scale just fine while still running the full true resolution at 4k. I can use a mac comfortably at 1080p, no reason the glasses cant do a decent 1080p scaled screen nicely. And that’s assuming it would be a 1:1 mac desktop in a rectangle as opposed to a customized interface with app windows floating where you place them using the full 4k and ar

also have you, like, ever played a video game? The FOV isnt the whole 3D rendered space at once
Lol, Apple does not consider a 1080p Mac screen acceptable anymore.

Yeah, I play video games a lot. And this idea would be like using MacOS as a texture on a 3D model of a monitor inside a video game. 100% ridiculous.
 
I bought the original iPhone. "Visual voicemail"...BAM. I do not see buying this upcoming product, especially at THAT price point. But...if anyone is going to surprise us, it's Apple. Must be nice to have tens of millions of dollars to gamble on something nobody will want.
 
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Competitors will be cutting production because they know no one will want their 2nd rate products once Apple enters the market. Then a year or two later they’ll bring out new versions with new features which seem strangely familiar.
 
I mean... nobody did want a Lisa. It was vastly overpriced and was replaced by the Macintosh because it was cheaper and nobody was buying the Lisa.

This is also pretty cherry-picked. You could just as easily say the equivalent comment in the 1990s would be: "Who wants a Newton or a Pippin?" or in the 1980s, "Who wants an Apple III?"
This isn't cherry-picked. This is about how far along VR is in maturity, and VR can be compared to an early 1980s PC both from a market/sales perspective and from a technological standpoint (1977-1984 versus 2016-2023), which also includes the fact that VR is currently awaiting its mouse and GUI moments. Those advances haven't hit yet.

Me mentioning the Lisa and Macintosh is important because they paved the way for future products in the PC market to take it to the masses.
 
What is it with this website? Apple is not making a VR device. They are making an AR device. A different thing entirely.

How many years of Cook saying in interviews and financial calls that *AR* is a specific area of interest does it take for people to understand they’re not making a VR headset for the center of the known universe, gamers?
So why do YOU think Apple is coming out with a VR headset?
 
I debunked you, yet you haven't made any points? This is what people say when they can't think of a response.

ignore him. VR haters will always shift goalposts. People who hate VR never even put a headset on to begin with. I experienced this when Half Life Alyx got announced and there was pushback because it was a VR only game, but the moment they actually got a VR headset and tried some actually good software their opinions instantly changed.

Observe:

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Guarantee the moment people try on Apple Reality they'll probably go through the same character development, just like when people hated the iPhone and iPad at first until they actually tried it.
 
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You certainly typed words.
I told you that mixed reality features exists which would enable users to blend VR and AR together in the same device thus making isolation more of a user choice than a hard requirement of VR, and I told you that the optics are responsible for dizziness. Read up on the vergence accommodation conflict, as well as the optical distortions that can occur from VR, and you'll see what I mean.

By the way, those all apply to AR too, so let's not champion AR as this ideal technology that is somehow unconstrained by the same issues. The good news is that we can fix these for both VR and AR, using imperceptible eye-tracking for fixing distortions, and varifocal or lightfield/holographic displays to fix vergence accommodation. Check out Meta's Half Dome series of prototype lab headsets for promising work towards this.

Are you going to acknowledge these?
 
Yeah… did you read past my first sentence? That’s precisely what I was saying.
How are you defining VR here then? Because my point is you will be able to be in VR experiences and overlay the real world into VR, giving you a mixed reality experience known as augmented virtuality, which is the inverse of AR.

What this enables is for VR users to feel immersed in VR worlds as they normally do, but with the ability to keep track on the real world one object a time depending on what they need. Headsets need very good object segmentation to really nail this, but that's what will be accomplished when it's viable.
 
I think people are fooling themselves if they think Tim Cook has the secret sauce to turn this into a hit consumer product. Apple Watch is pretty unobtrusive and the model most people have (aluminum) is so light weight you barely feel it on your wrist. You can’t say that about MR googles. I suppose Apple could treat this like a Mac Pro type niche product but I wouldn’t consider that the future of anything.
 
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