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Apple is aiming to debut its first augmented reality (AR) headset in the second quarter of 2022, according to a new research note from analyst Ming-Chi Kuo seen by MacRumors.

apple-mixed-reality-headset-mockup-feature-purple.jpg
Headset mockup based on a source with direct knowledge of the device (The Information)

The research report focuses on prospects for key Apple supplier Genius Electronic Optical, and notes that the company will benefit from a number of upcoming VR and AR products from the likes of Facebook, Sony, and Apple.
We predict that Apple will launch AR HMD [head-mounted display] devices in 2Q22. The device will provide a video see-through AR experience, so the lens is also needed, and Genius is also a key supplier.
Apple has been rumored to be working on a pair of AR-related headsets, led by an initial "mixed-reality" device that has variously been rumored to be launching in 2021 or 2022. A sleeker pair of augmented reality glasses is rumored to follow, perhaps around 2025.

As recently as January, Kuo was predicting that Apple's initial AR headset would debut sometime in 2021, but by March he had pushed his prediction back to "mid-2022," more in line with today's report.

Bloomberg's Mark Gurman also indicated back in March that an announcement about the headset could come in the "next several months," but there has been no sign of such an announcement, and today's WWDC keynote would have been a prime opportunity.

Some of the uncertainty about timing may be related to a potentially lengthy gap between announcement and launch for the AR headset. As a new platform for Apple, the company may want to announce it a number of months ahead of any product launch to give developers time to prepare. Reports have, however, indicated that Apple's first AR headset will be a pricey, high-end device largely targeted at developers rather than the broader public.

Kuo's report today on Genius Electronic Optical also touches on iPhone 13 production, noting that it appears Genius will be the exclusive supplier of wide-angle and telephoto camera lenses for the upcoming iPhone 13 lineup, at least through the end of this month. Apple's other supplier for these components, Largan, is said to have failed to meet Apple's requirements and has been asked to temporarily halt component shipments.

Genius is currently picking up the slack following Largan's misstep, and Kuo believes Genius will ultimately be responsible for 65–70% of shipments for these lens components, up from market consensus of a 40–50% share.

Article Link: Kuo: Apple's First AR Headset to Launch in Second Quarter of 2022
 

wanha

macrumors 65816
Oct 30, 2020
1,477
4,316
I call BS.

It's plausible that the AR headset is announced at WWDC next year but there is no chance that it will launch then.

It makes zero sense for Apple to not give developers any time to get ready for a brand new platform.

Q4/22 is the earliest I could see it hitting the market, but even that might be optimistic.
 
Last edited:

RadioHedgeFund

Cancelled
Sep 11, 2018
422
869
It’s not because it doesn’t exist. There is absolutely zero consumer interest in this product category. If there was another company like Samsung would have launched some sort of buggy alpha-type deal to try to get the lead on Apple (See: Galaxy Gear) but they haven’t.

AR has some fantastic applications in an industrial setting but Apple do not make industrial devices: they make consumer technology.

Honestly, when was the last time any of us user AR on our iPhones?
 
It’s not because it doesn’t exist. There is absolutely zero consumer interest in this product category. If there was another company like Samsung would have launched some sort of buggy alpha-type deal to try to get the lead on Apple (See: Galaxy Gear) but they haven’t.

AR has some fantastic applications in an industrial setting but Apple do not make industrial devices: they make consumer technology.

Honestly, when was the last time any of us user AR on our iPhones?
Tim Cook will not be agreeing with you on that. He knows the future relies on AR. Let's be real here.
 

richinaus

macrumors 68020
Oct 26, 2014
2,379
2,132
why didn't Apple focus on AR at WWDC and provide us a 3D modelling app native to Mac that runs amazing on the M's and allows us all to develop easily for this headset next year.......

If AR such a big deal, they need the 3D equivelent to Logic and Final cut.

Instead we get consumer crap.
 
why didn't Apple focus on AR at WWDC and provide us a 3D modelling app native to Mac that runs amazing on the M's and allows us all to develop easily for this headset next year.......

If AR such a big deal, they need the 3D equivelent to Logic and Final cut.

Instead we get consumer crap.
That consumer crap what makes Apple billions of dollars every quarter. 💰 🍎

$100+ billion dollar in revenue. That is what Apple and Tim Cook is chasing.

1623135169244.jpeg
 
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